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-   -   TWISTED RUNE! AGHHHHH!!! (http://www.ironworksforum.com/forum/showthread.php?t=54657)

Draug Fea 06-16-2001 05:51 PM

Can anyone give any strats to destroy those pesky biatches in that pink frat-house where they hang. (Help on the twisted rune) http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

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"I cannot be caged"
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sunder 06-16-2001 06:10 PM

Give us your character info so we can help you better. There are many posts on how to deal with them, but knowing just what you are taking in there helps.
A nice cloudkill or death cloud works wonders in the room, basic lich tactics work, beholder tactics work. but your party will help decide just what you can do against them.
You can use the SEARCH feature to hunt down other twisted rune room tactics.

Reeka 06-16-2001 06:25 PM

What level is your party? I wouldn't even attempt it with a lower level party. One of the toughest battles in the whole game IMHO.

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O_H_F

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Draug Fea 06-16-2001 07:26 PM

My main char is a 12 lvl mage w/ minsc, Korgan, Anomen, Jan.
You might say its a bit low lvl but i'm gonna do it neway.

P.S. i tried the search feature but go no results.

Thanks http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

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"I cannot be caged"
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Wah 06-16-2001 08:00 PM

Do not attempt it at LV12 - it's a dead end.

One of the mages can blow you head apart with a single abi-dalzim!
And that super vampire! So - leave it out.

If you are DARING, and I mean <h1>DARING</h1> then go to Ribaldy's shop and buy a prot. from magic scroll.

Use it (on your best fighter) and also have the shield of balduran equipped on the same fighter.(also from adventurer's mart)

Then charge and <font color=yellow>pray</font>. http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

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Robin, Thief of Hearts 06-16-2001 08:06 PM

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Ok, you need some reliable backup here. I use thievery(naturally) to get by, but with a mixed crowd, you'll have to be more clever.

Always start with some summonned critters. El cheapo skeletons are great, they hang around long. Use them with a Death Ward to keep them going. They draw hostile fire, so's your boys can kick tail. Don't forget, you always have Boo to fall back on!

Can Jan set traps dependably? 5 good ones set near to the entrance of the second room will do in Shangalar as he teleports across. Sleep and set traps if you have to.
If you can, get a ring that helps the ability before entering - the Mercykiller ring is on sale at the Adventurer's Mart, from one of the new shopkeeps in the bonus CD. (If you haven't got that CD, not to worry, there's a site with the download for free.)
Scratch one lich at the start of the battle. You needn't lift a finger, you'll be busy otherwise!

You need a decent weapon against the Vamp. Something fast and deadly- I'd use a free weapon, the Daystar, against it. You can get that weapon at the Bridge district, and if you can't, what the devil are you doing with the Twisted Rune??!
HIDE/go invisible and run in close, and unleash the power of Mum-Ra!! - erm erm - that is to say, the sunbeam spell it holds. Just keep your poor skeletons well away!
Then, go caveman with it.
A Vampire bites the dust.

The weakness of Beholders is obvious, they are just big floating eyeballs, so what they cannot see they cannot hurt. Summon an Invisible stalker to take out that bloke. Under NO circumstances should you petrify and shatter, or disintegrate the Beholder, or you'll be trapped inside the pink room.
Yuck.
Just imagine, living in a pink room, forever! Yaaaaaaaaaaaa....
Ka-Chunk! Splooge! ooh, is that aqueous humour?

Meantime, you have that irascible bastard of a Dwarf with hopefully the biggest bloody axe he can tote. Haste his shortarse, and send him waddling in to waste the nearest mage. Back him up with a shot of Breech, to get those defenses down.

Now- can Anomen do his Holy Smite spell? Bolt of Glory? Anything useful? At higher levels he can waste Undead something fierce! At worst, have him do his heals to keep the boys going.

You should be able to do it with a bit of practice and a dose-o-luck.



Accord 06-16-2001 08:06 PM

Several spells that will be helpful:
1) Protection from Undead
2) Sunray and False Dawn
3) Breach
4) Cloudkill
5) Protection from Evil 10'
6) ANY summoning spells

In addition, you can try to draw enemies into the small area where your group teleports in from the Bridge District, just have one character go near the desk, as soon as the lich appears (and does his speech), run back to your party members and the lich should be in the same area, take him out first. Then carefully draw the enemies in or send summoned creatures out.

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Long live H22A1!!!!!

vesselle 06-16-2001 08:17 PM

save.
save.
save.
you will no doubt be re-playing it a lot, so be patient, pause a lot and check out what they are throwing at you.

lotsa luck!

V***V


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Willard 06-16-2001 08:42 PM

I couldn't use summoned creatures because when the lich appears all the summoned creatures went after him,not the other monsters.then they got blown away. poof.

Reeka 06-16-2001 09:08 PM

I would wait awhile myself. And come back when you are stronger.

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O_H_F

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Volourn 06-16-2001 10:24 PM

Just play it safe. Some more helpful? pointers. Haste, summons, and obvious spells help. You should also take great advantage of Minsc, and Korgan's berserk rage. This will make them immune to many spells like maze, and imprisonment. A rod of ressurection could be handy (there's one for sale from ribald), as there's a good chance a character will die. The rod gives them back max hp. Just pickup their equipment, but remember you can't do that for armour during a battle. Take out the fighter, vampire, and beholder first. Protection from Evil 10' Radius can help, as the mage will be attacked by her own demon first. Heheh! Good luck!

GO DWARVES GO!

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"That didn't hurt!" - Volourn Honourblade after the red dragon breathed on him for 75% of his hp.

trux 06-16-2001 10:41 PM

the twisted rune is tough...you need some specific spells like prot. from evil 10' radius, prot. from undead, sunray, false dawn, resist fear, death wards, hastes, summoning spells, mage defense breaching spells like breach, pierce magic, pierce shield, remove magic, etc. also, for your fighters protection from magical energy would be a good idea (stops abi dhazims and other spells from harming your characters.) have lots of summoned creatures and a few spell triggers wouldn't hurt either to pound down the lich defenses. get ready for quite a fight.

Dundee Slaytern 06-17-2001 01:50 AM

Before you enter. http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif
<UL TYPE=SQUARE><LI>Get all mages, if possible, to cast Melf's Minute Meteors and Stoneskin.<LI>Get a Cleric to cast Protection from evil 10 radius.<LI>Enter- http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif[/list]
Once you enter, hang on, do some of these,
<UL TYPE=SQUARE><LI>Summon creatures to appear inside the inner chamber, but don't move your party too near, otherwise you trigger the enemy's appearance.<LI>Cast Haste.<LI>Send melee fighters inside, this will trigger the fight.<LI>Executed properly, the summoned creatures will distract the Beholder, Thief and the Vampire.<LI>Kill the vampire ASAP, level drain now is not an option.<LI>Don't worry too much about the Lich yet, he'll be too busy casting Spell Protection spells.<LI>Thief should a non-issue.<LI>Reserve the female mage for last, she has nasty spells, but she'll spend a lot of time casting Protection spells and a Pit Fiend.<LI>Try to always maintain 5 summoned creatures, they will really help out a lot.[/list]
Good luck. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

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If not a Sorcerer, then a Paladin.

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Nerull 06-17-2001 04:08 AM

In correction to a previous post, you CAN petrify the beholder and still get out (you just have to shatter him, and they eye will be on the ground). At least it was when I did it...


Tuor 06-17-2001 08:19 AM

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I managed it first time but the party I had was all nearly maxed out on levels (and had LOTS of mage support)

I found it really helped to have a fighter take on the main mage on his own with a pro vs magic scroll while the rest of the party (undead hunter, two dual class kensai/mages, a fighter/thief dual class and a ranger/cleric dual class) took on the rest of the enemy.

I had them all invisible with potions/spells etc then hit the super vamp with the undead hunter (plus Carsomyr) while the other mage was backstabbed with the thief-do that first so he doe'nt react to the rest of the carnage going on with a string of protection spells on contingency/spell sequencers. then hit the vamp had the two fighter mages wallop the beholder and the cleric sort out the dwarf.

Having said all that I was lucky with the encounter the super vamp lost 100 odd hps in the first two attacks (two criticals) and the second mage died outright when he got backstabbed for 80 odd hp. What is important is you don't have all your pcs round the first mage because he'll rip you to shreds with a load of ninth level spells you can't save against.

Once a couple of the enemy are down you can concentrate your forces on the biggest remaining threats. I've been told by my mates that the vampire is extremely tough but as far as I'm concerned I don't ever want to find out what sort of damage he can cause a party.

Hope that helps

Nerull 06-17-2001 09:27 AM

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When I did it, I kept my party in the room you appear in (I lined them along the north wall, out of sight of the beholder).

The equipment I had included: Shield of Balduran (a must when dealing with beholders), Daystar (sunray ability is a lifesaver), lots of magical arrows and sling bullets, and a juiced-up wand of conjuration (sell one that still has charges to the shop, then buy it back; costs a lot, but you get 50 charges when you buy it back).

Spells included: Breach (need at least two, preferable to have 4), Conjure Animals (2 of them; the Mountain Bears are capable of dealing out a ton of damage, can soak up even more, and can hit creatures that can only be hit with magical weapons), Haste (2 of them; you end up fatigued at the end of the battle, but you'll need to rest anyway after this one!), Protection from Evil 10' radius (one: lasts a long time), Negative Plane Protection (I memorized 2, just in case the first ran out before I killed the vampire), Chaotic Commands (just one is enough), Magic Missiles (as many as you can spare), Wizard Eye (allows you to coordinate your summons, plus act as near-invulnerable decoys; 2 works well for this battle). Memorize lots of cloudkills, fireballs, etc. (I prefer to use wands of cloudkill and fire for this, to maximize on spells such as Melf's Minute Meteors and Breach).

I summoned a wizard eye and all of the mountain bears, cast my spells on them and the party (haste, etc.), then sent them along the south side of the room, to intercept the vampire and the thief. If you leave the wizard eye a little north of the bears, it will be targeted by the vampire, thief, and mage (leaving your mountain bears to tear it up on the vampire). I equipped Minsc (or the front-line fighter of your choice) with Daystar and the Shield of Balduran. I sent Minsc to the middle of the first room, then sent another character into the main room, causing the lich to appear. However, I immediately began moving him back to the first room before he appeared. He said his dialog, then teleports into the room with my party. As soon as he started to appear, I started Minsc using the sunray ability (you have to time it right, so you may have to reload to do right; I recommend saving the game right before you walk into the main room). The lich teleported right into the sunray blast (knocking him down to Injured as soon as he appeared). I made sure the character that I sent into the other room made it back along the north wall, so they would be out of the way. The lich's spell protections came up, so I then had to use Breach. Either way, I kept Minsc in melee combat with the lich. He was then targeted by the Beholder, but the Shield of Balduran reflected all of his rays back (he literally just sits there and blasts himself to death). Meanwhile, I had the wizard eye and the bears attack the vampire as soon as it appeared. The rest of my party targeted the lich with the magical ammunition, Magic Missiles, and/or Melf's Minute Meteors (as long as you keep bringing his spell protections down in a timely manner, you can completely disrupt his spell casting). I believe that I only had to use 2 Breaches in taking him down. Meanwhile, the mage in the other room brought up her spell protections, then cast Time Stop. She cast a Abi-Dalzim's Horrid Wilting (targeting my wizard eye), and Gate (pit fiend time). She ended up killing the thief with the spell, and it hit and pissed off the pit fiend. She then spend several spells killing the pit fiend, keeping her out of my mountain bears' hair for a while. By the time the vampire killed off the bears, it was Near Death (it regenerates, but not fast enough that it was not knocked down a lot when it came time to kill it).

Once I had killed the lich and beholder, I cast Negative Plane Protection and Chaotic Commands on Minsc, and used the wand to summon some creatures. I sent the critters in the room first, then Minsc, then the rest of the party I left at the doorway. I used the summons to draw the attack from the vampire (luring it into sight, while keeping the mage out of it). I had to keep summoning creatures to back up Minsc (I remember it did quite a number on him damage-wise, even with Minsc trying to hide behind the creatures), but with a combination of Minsc using Daystar and the party unloading magical ammunition into it, it fell reasonably quick). This left the mage. I fired the wand of cloudkill to the northeast (keeping the mage out of sight, which I admit was cheesy, but this is a tough battle!); use at least 3 blasts to damage her well (helps in disrupting spell casting, too). I then moved in enough that she came on screen, cast Breach, then hit her with the wand of fire's fireballs, remaining Magic Missiles, etc. till she went down. Then I just shattered the beholder, got the eye, looted the bodies, and left.

All in all, a tough fight. I imagine it will be at least this bad (if not worse) in the Throne of Bhaal expansion.


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