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-   -   Should I do some in-depth editing guides on my new site? (http://www.ironworksforum.com/forum/showthread.php?t=54291)

Vaskez 06-07-2001 02:40 PM

If u haven't seen it yet, it's
http://vaskez.tripod.com

I'm thinking of building up a nice editing section to help all the wanna-be editors out, but I'm not gonna do it unless I get enough positive feedback on this idea.....
the first one I had in mind was an in-depth guide to creating new monsters...using BG2 character control, shadowkeeper and a touch of hex-editing...(no the editors have still not covered everything)

Neb 06-07-2001 02:44 PM

You know what would be REALLY useful? An easy-to-use item maker/editor, and also, if anyone needs an idea for a BG2 mod, my suggestion is this:

A campaign where you fight for the glory and honor of Tiax the almighty and allruling, for Tiax rules all, for none stand where Tiax stands, lest he walk atop them! The mod could even include Tiax as an extremely mighty NPC! What an honor it would be to have Tiax in your group.

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Tiax rules all, even the Chosen Of Mystra!

Tiax shall place Marks Of Shame on the foreheads of all the Chosen of Mystra!

A shortcut to remember if Tiax is nearby:

TRAETCOMFHITCOCAATCOMSHMOSPUTF = Tiax Rules All, Even The Chosen Of Mystra, For He Is The Chosen Of Cyric, And All The Chosen Of Mystra Shall Have Marks Of Shame Put Upon Their Foreheads.

Vaskez 06-07-2001 02:49 PM

What do u mean? There already is an easy to use item maker/editor, namely IEEP. Thanks but we already have a MOD under development http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

And by the way I am talking about guides to edit every little part of your new monster, using the available editors, I'm not talking about making new editors hehe.

Vaskez 06-07-2001 05:13 PM

Hmmmm....bump

Wah 06-07-2001 05:18 PM

I think that is a rather good idea: although more BG2 related tips and strats would also get thumbs up. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

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http://www.gis.net/~yos/lichwah.gif
Greetings Mortals. My Name Is Wah, Arch Lich Wah.

Vaskez 06-07-2001 05:23 PM

Quote:

Originally posted by Wah:
I think that is a rather good idea: although more BG2 related tips and strats would also get thumbs up. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif



by strats I assume u mean stats, but what sort of stats do u mean?
Although I do plan to do a section on ToB.

Zateel 06-08-2001 09:07 AM

I agree somewhat with Neb. Most of us "newbie" editors would prefer to tackle tweaked out items rather than tweaked out enemies. IEEP is fairly simple (I have used it and I'm nearly completely computer stupid)but adding effects and special abilities can be difficult at times, much more so than changing the enchant to plus five.

I'm sure we're all behind your efforts here, but do consider a little tutorial or examples of special items if you get around to it in the future. I know many would appreciate it. Just look at the first few pages of the forum for all the item related questions!

Zateel 06-08-2001 09:08 AM

I think Wah might mean strategies.

antonius 06-08-2001 09:15 AM

This is A Good Idea (tm)

Even if it's basic guidelines it would help. I know when I tried the experimentating was just annoying...

Throntar 06-08-2001 09:21 AM

I think that sounds like a great idea Vaskez! If you're willing to take your time and effort to construct such a thing, then I commend you. I'd really enjoy creating some creatures and/or items for the game, but I'd definitely need some help...

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http://www.tgeweb.com/cgi-bin/ubb/no...iles/MON18.gif
Now where did I leave that doughnut?!

Leagle 06-08-2001 09:36 AM

Good idea, IEEP does not explain things well.

Memnoch 06-08-2001 11:10 AM

All criticism is welcome as long as it's constructive, but in defense of TL and the other guys who made IEEP possible, without IEEP everyone would be hex editing to make ANY changes - and that is a LOT harder than using IEEP. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif I thankful that at least someone went to the trouble of creating IEEP, which you can use to create items/spells for BG, BG2 and IWD, and is the simplest option out there.

IEEP can be daunting for people who are afraid to have a go. Don't be! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Think of how hard it was to use MS Word or Excel for the first time. You will not always be initially successful at what you're trying to do; don't give up that easily. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Trial and error, and looking at how existing items/spells are put together, are the only way to learn how to use it. Like in all things start simple, and then add more complexity to your items as you go.

I personally think this would be a good idea, Vaskez. Maybe you could expand on some of the points that Drizzt raised in his tutorial. The feedback I'm getting is that 90% of people who start editing quit within 1 week because they either can't work out how IEEP works (even though there's a comprehensive help section) or they want a complex item with effects that don't exist in the game, so it's impossible to use a template. I think that once people are past that initial hurdle they will pick the nuances of editing up easily.

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http://www.tgeweb.com/cgi-bin/ubb/no...es/genwalk.gif http://www.tgeweb.com/cgi-bin/ubb/no...es/memname.gif

[This message has been edited by Memnoch (edited 06-08-2001).]

Memnoch 06-08-2001 11:16 AM

One additional thing: I think the biggest obstacle to people trying to create items/spells/effects is not knowing what the opcode/resource code for the effect they are trying to complete. Having to continually load other items to find out what the opcodes are can get frustrating (though I think ppl should persevere with this if they really want to learn. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif ). Maybe if you or someone came up with a full list of structures?

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http://www.tgeweb.com/cgi-bin/ubb/no...es/genwalk.gif http://www.tgeweb.com/cgi-bin/ubb/no...es/memname.gif

Neb 06-08-2001 11:16 AM

How much damage is it possible to inflict with IEEP if you don't know what you are doing?

Memnoch 06-08-2001 11:57 AM

Quote:

Originally posted by Neb:
How much damage is it possible to inflict with IEEP if you don't know what you are doing?
The worst damage you could inflict is that your game will freeze when you try to use the weapon/spell you created. Just delete the item from your override, or remove the effect that is causing the problem. (If you were careful and added effects one at a time, testing after each one, this auditing process will be easy). So it's really no big deal, it's just annoying. http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

Vaskez, your site looks cool. I noticed you're linking to us, too! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

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http://www.tgeweb.com/cgi-bin/ubb/no...es/genwalk.gif http://www.tgeweb.com/cgi-bin/ubb/no...es/memname.gif

Maever 06-15-2001 10:37 AM

Hi all!

i have completed the game twice and on my 2nd attempt, i was quite bored with the quests as they are the same....so i was tinking how great it was to have yr own game where you write the whole plot yrself!
now that will be cool!!!

as i read about your posts, i was glad that someone came up with a way to change some parts of the game...so my question is

HOW DID YOU PEOPLE DO IT?

I know a bit of programming though but the extensions in the game is so unfamiliar...so i dun really know how to use them....
anyone who can point me in the direction to be a game writer?

Cavern Sniffer 06-15-2001 11:05 AM

Yeah, I must admit that I'd like to change some stuff, particularly the NPC scripts.

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It's bleedin dark down here, slippery too.
http://www.planettribes.com/hosed/sm.../cwm/piss2.gif Man, that's a pisser. http://www.contrabandent.com/pez/cwm/cwm/piss.gif

Vaskez 06-15-2001 02:18 PM

Whoa, just noticed this had been bumped back up after like a week.
The reason I was offering to make a creatures guide is that such a thing doesn't yet exist and EVERYONE starts on items, so I thought EVERYONE knew about items and was bored of making them already...

Memnoch, what do u mean ppl have to search for opcodes? The opcodes (in this case for spell effects) have all been given comprehensive names by Todd (TL) and are listed in alphabetical order in SpellMaker and ItemMaker. How much easier could it get?? Or do u mean someone should make a glossary type thing where a person can say:" I want to make FIRE damage" and it would be under fire and would tell u to use the "fixed/random damage spell effect". Or I want to make my weapon "pulsate with a blue light" and it would be under glowing effects in the glossary, telling u to use the sparkling colours spell effect? Is that what u mean?

Maevar, how it started was with some dedicated people going through all the standarad infinity engine file formats with a hex editor, changing bits and noting down what they did. Reading the .ids and .2da files which are in text format also helps to gain knowledge. These people have a website that lists which hex offsets in the the different file types affect what.

Some other dedicated people, like TeamBG, looked at this website for info. TL wrote SpellMaker in Visual Basic which edits the individual bytes of the files for you, to save you hex-editing and all this with a user-friendly interface. TL also wrote ItemMaker and StoreMaker and Dialog.tlk editor and invented the TBG file format and the IAP file format as well, for automoatically editing string references in the files and adding the strings to the dialog.tlk file for you. He put all this stuff together in what is called IEEP.

Other programs exist written by Ken and Cat who make up the rest of TeamBG.

Hehe if u wanna write the whole plot yourself....that is A LOT of work. Many unofficial MODs are being developed now which have their own storylines, many following on from BG2 after Irenicus' death. It involves editing the areas involved, the scripts and the dialogs of all creatures in the game. Of course these MODs are also gonna include new types of kits and creatures, check out my site for info on one I am involved in.

Bottom line is, I WAS gonna make an in-depth creature editor cos most ppl who are getting into editing can make items. Don't worry this WILL start at beginner level and take you up to intermediate/advanced (ie. the boundary of what we can edit). It will also cover info on how to edit the bits that are not covered by editors at the moment.

But if ppl let me know what they want out of an item tutorial, then I can make one, I just really thought there was no need for one.
I thought no one thought this was a good idea, as I have not got any feedback in the guest book on my site, where I asked for opinions....so I haven't thought about it since I started this thread, as I said, I've only just noticed that this has been bumped....

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And still I see no changes, all I see is racist faces, misplaced hate makes disgraced the races. We under, I wonder what it takes to make this, one better place, let's erase the wastin...
Fortress Vaskéz

Vaskez 06-15-2001 02:32 PM

Quote:

Originally posted by Memnoch:
All criticism is welcome as long as it's constructive, but in defense of TL and the other guys who made IEEP possible, without IEEP everyone would be hex editing to make ANY changes - and that is a LOT harder than using IEEP. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif I thankful that at least someone went to the trouble of creating IEEP, which you can use to create items/spells for BG, BG2 and IWD, and is the simplest option out there.

IEEP can be daunting for people who are afraid to have a go. Don't be! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Think of how hard it was to use MS Word or Excel for the first time. You will not always be initially successful at what you're trying to do; don't give up that easily. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Trial and error, and looking at how existing items/spells are put together, are the only way to learn how to use it. Like in all things start simple, and then add more complexity to your items as you go.

I personally think this would be a good idea, Vaskez. Maybe you could expand on some of the points that Drizzt raised in his tutorial. The feedback I'm getting is that 90% of people who start editing quit within 1 week because they either can't work out how IEEP works (even though there's a comprehensive help section) or they want a complex item with effects that don't exist in the game, so it's impossible to use a template. I think that once people are past that initial hurdle they will pick the nuances of editing up easily.


Yep, I agree with all that....don't look a gift-horse in the mouth!!! IEEP may not have an editing for dummies guide but I found it very easy to use etc., and I had no help from tutorials, so if I can do it, so can others...

Memnoch what Drizzt's tutorial are u talking about? I only know of his kit one, although I've never read it. Are u now saying I should do a more advanced kit making tutorial?


Bruce The Aussie 06-15-2001 03:42 PM

personally i'd like to have a good guide to CRE editing. if you want a little help in anything. i'd be happy to help. also i've thought up a great way to make make more monk like kits (more like a monk and less like arcane fist)

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http://website.lineone.net/~mark.langridge/MNO3A3.gif
Bruce The Aussie, Camp Barbarian Hunter OHF
jester of LH and Master Beastmaster of the clan of the Kats

vesselle 06-15-2001 03:44 PM

i know teambg and the ieep, but i am still banging my head against a wall.
****i don't know this tl you mentioned several times. who or what is that?
can you please post the addy?****
also, i think any way you can expand on the basics of item creation and effects would be greatly appreciated. your suggestion of a cross reference for effects is GREAT! i know what i want it to look like, i just dont know the name of it. its hard to go thru every single thing till you find it. the frustration factor is what gets to you. if you had a step by step tutorial to make one item with one effect right off the bat, then that would be real encouragement.

thanks

V***V


http://www.tgeweb.com/cgi-bin/ubb/noncgi/smiles/eek.gif http://www.tgeweb.com/cgi-bin/ubb/noncgi/smiles/eek.gif

Vaskez 06-15-2001 06:18 PM

Quote:

Originally posted by Bruce The Aussie:
personally i'd like to have a good guide to CRE editing. if you want a little help in anything. i'd be happy to help. also i've thought up a great way to make make more monk like kits (more like a monk and less like arcane fist)


Thanks for the offer but I'll make a go if it myself http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif
And thanks but I already know how to make monk kits, and I mean proper ones, nothing like the arcane fist.


Vaskez 06-15-2001 06:25 PM

Quote:

Originally posted by vesselle:
i know teambg and the ieep, but i am still banging my head against a wall.
****i don't know this tl you mentioned several times. who or what is that?
can you please post the addy?****

TL a.k.a. ToddTeamBG is one of the 3 guys who make up TeamBG hehe. He wrote IEEP and all the programs that are part of it.
TL's site is http://ganymede.spaceports.com/~tlstuff/



[This message has been edited by Vaskez (edited 06-15-2001).]

Elhardo 06-15-2001 06:32 PM

Hey isn't It Vasquez....Of aliens right...hehe never mind...Your webby is kewl. nice music http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gifhttp://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gifhttp://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

vesselle 06-15-2001 06:50 PM

Quote:

Originally posted by Vaskez:
TL a.k.a. ToddTeamBG is one of the 3 guys who make up TeamBG hehe.


[This message has been edited by Vaskez (edited 06-15-2001).]


wow! thanks so much! i don't know how i missed that! *smiles happily*


V***V


http://www.tgeweb.com/cgi-bin/ubb/noncgi/smiles/eek.gif http://www.tgeweb.com/cgi-bin/ubb/noncgi/smiles/eek.gif

Vaskez 06-15-2001 07:16 PM

Quote:

Originally posted by Elhardo:
Hey isn't It Vasquez....Of aliens right...hehe never mind...Your webby is kewl. nice music http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gifhttp://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gifhttp://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif
Hehe, thanks...but my name has nothing to do with Vasquez....my name has a meaning in hungarian...the similarities to Vasquez are purely coincidental.


Azred 06-15-2001 08:55 PM

Quote:

Originally posted by Memnoch:
One additional thing: I think the biggest obstacle to people trying to create items/spells/effects is not knowing what the opcode/resource code for the effect they are trying to complete. Having to continually load other items to find out what the opcodes are can get frustrating (though I think ppl should persevere with this if they really want to learn. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif ). Maybe if you or someone came up with a full list of structures?


I think I've got a list that would make a good start, Memnoch. Out of 300 codes, I've got 255 of them listed. 3 columns: hex code, effect name (according to IEEP), and an item/spell that incorporates that particular opcode (for experimentation). The only problem is that I don't have a place to put the list so others may download it. Any help on this particular difficulty?



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An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....

Vaskez 06-16-2001 06:33 PM

The first guide is done. On hex-editing. I started a new thread....just writing this in case u miss that one. Get the guide at my site in the editing section....check the other thread too.

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And still I see no changes, all I see is racist faces, misplaced hate makes disgraced the races. We under, I wonder what it takes to make this, one better place, let's erase the wastin...
Fortress Vaskéz


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