Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II Archives (http://www.ironworksforum.com/forum/forumdisplay.php?f=22)
-   -   New Spell Wanted! (http://www.ironworksforum.com/forum/showthread.php?t=53290)

TheDutkanator 05-13-2001 09:56 AM

I need a spell that can disarm traps usable by the mage. I also would like the scroll to go with it. If anyone can do this for me, please send the completed spell and scroll to my mailbox. http://www.thedutkanator@aol.com

------------------
http://www.angelfire.com/anime2/memn...ges/drizzt.gif

Let's get'em guen!

Quote:

"I'm sorry, did I kill you?" -TheDutkanator

Father Bronze 05-13-2001 07:40 PM

It might be easier to add the find/remove traps as a special ability granted by an item.

The find traps thing would be easy, just take the Cleric spell and change the codes so that it would work for a Mage.

------------------
http://www.angelfire.com/anime2/memn...ges/bronze.gif
Most Subtle Official Straightman of the Laughing Hyenas -- Grammarian Brigade.

white heron 05-13-2001 08:29 PM

I'm really not sure if it is possible.Find Traps is no problem,but i dont think you can remove traps without an actual thief.I seem to remember trying to create an item for this before.Of all the items i've seen on peoples web pages i've never seen an item for this either.

white heron 05-13-2001 11:17 PM

Well, after having another look i still cant see a good way of doing it.
However i've made you a pair of gloves that give a +2 Dexterity bonus and allow you to cast Find Traps and Knock at will.
These gloves did get me through the trapped 'twisted rune' door though ,which usually kills me,so i think that 'knock' may work on some traps but not others?
They're in your mail, -Hope it helps.

TheDutkanator 05-14-2001 06:50 PM

doesn't work dude! anyone else!? PLEASE!!!!

------------------
http://www.angelfire.com/anime2/memn...ges/drizzt.gif

Let's get'em guen!

Quote:

"I'm sorry, did I kill you?" -TheDutkanator

white heron 05-14-2001 07:03 PM

Ah well,i understand your need though and im asking other people(kit makers)because im determined to find a way to let another class disarm traps.
To be frank,there is no spell to disarm a standard trap and a spell for this cannot be made with IEE as is.I'm sure though that it exists as a special ability,but cannot find it.Someone who makes kits would most likely know how to add the thieving skills button.

Vaskez 05-14-2001 08:39 PM

IEEP uses the hex codes for spell effect. If someone could find this hex code we could use it. Although maybe the disarm skill isn;t implemented the same way as other effects. I'll look into it

TheDutkanator 05-14-2001 10:03 PM

Thanks Vaskez. If anyone can figure it out, it's you. BTW, kudos on your lich and psionicist kits (psychic elemental).

p.s. go to potencius' forum http://pub59.ezboard.com/fpotenciusnetfrm1 and check the topic: creating creatures

I know you could help me with this one too. THANX MAN!!

------------------
http://www.angelfire.com/anime2/memn...ges/drizzt.gif

Let's get'em guen!

Quote:

"I'm sorry, did I kill you?" -TheDutkanator

white heron 05-14-2001 10:08 PM

Vaskez, I was hoping you might look in.If you could suss it out it would be cool.Im no good with hex beyond altering basic stats(str,dex,ect..),and not fantastic with IEE either.But it would be a cool thing to find.
Hey,i tried out your Desolator kit which is great,and yesterday made my first spell which is a rip of your scimitar summoning ability,but mine summons a crazy warhammer(but it stays until unsummoned and DOESNT drain life),but i learnt alot from examining that spell and item so thats cool too.thx

TheDutkanator 05-15-2001 10:15 AM

*BUMP*

HELP!!!

------------------
http://www.angelfire.com/anime2/memn...ges/drizzt.gif

Let's get'em guen!

Quote:

"I'm sorry, did I kill you?" -TheDutkanator

ShadowUK 05-15-2001 01:57 PM

Does anyone know where you can dowload some good spells (that actually work)

------------------
http://www.tgeweb.com/ironworks/bald...w/tge_024l.JPG

Azred 05-15-2001 02:01 PM

Quote:

Originally posted by Vaskez:
IEEP uses the hex codes for spell effect. If someone could find this hex code we could use it. Although maybe the disarm skill isn;t implemented the same way as other effects. I'll look into it
The hex code for "detect traps" is 96 and the code for "skill traps" (which is the ability to remove traps) is 5B. A spell targeting the mage (self) which grants both of these abilities at 100% for maybe 1 turn would be easy; just apply a casting sound and the appropriate visual spell hit. I'm still working on that part, though. *sigh*

------------------
An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....

white heron 05-15-2001 05:03 PM

Azred, um....are you saying you'll make us a scroll? http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

Shadow, all i can suggest is that there are some new links on the 'customisation links' page at teambg,there are some items which cast some cool spells and a few new spells too amongst those links.

[This message has been edited by white heron (edited 05-15-2001).]

Azred 05-15-2001 05:27 PM

Quote:

Originally posted by white heron:
Azred, um....are you saying you'll make us a scroll? http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif
Ok. *poof* You're a scroll. http://www.tgeweb.com/cgi-bin/ubb/no...s/biglaugh.gif

No, I didn't say that I would, but I will if anybody wants such an item.

------------------
An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....

[This message has been edited by Azred (edited 05-15-2001).]

white heron 05-15-2001 08:22 PM

Most definitely! To not need a thief or thief combo in your party would be great for those of us that like to bend the rules,and a 'disarm traps' spell would be a good spell in its own right.Send anything you come up with to me.Thanks

TheDutkanator 05-17-2001 08:29 AM

I would love such a scroll! Is that not the purpose of this post? Send it ASAP!

------------------
http://www.angelfire.com/anime2/memn...ges/drizzt.gif

Let's get'em guen!

Quote:

"I'm sorry, did I kill you?" -TheDutkanator

Bruce The Aussie 05-17-2001 08:49 AM

i wouldn't mind having a copy of that spell.

------------------
http://website.lineone.net/~mark.langridge/MNO3A3.gif
Bruce The Aussie, Camp Barbarian Hunter OHF
jester of LH and Master Beastmaster of the clan of the Kats

Azred 05-17-2001 12:53 PM

I had a crash. *sigh* I'm still restoring my computer and all its associated software, BG2 included. I'll get back to that spell/scroll ASAP.

------------------
An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....

ShadowUK 05-17-2001 02:23 PM

Sounds good.........

More spells Muwhhah........

------------------
http://www.tgeweb.com/ironworks/bald...w/tge_024l.JPG http://havak.db-forge.com/portraits/clcm80L.jpg

TheDutkanator 05-17-2001 03:56 PM

*SIGH* Please hurry...PLEASE!

------------------
http://www.angelfire.com/anime2/memn...ges/drizzt.gif

Let's get'em guen!

Quote:

"I'm sorry, did I kill you?" -TheDutkanator

Vaskez 05-17-2001 04:00 PM

Quote:

Originally posted by Azred:
The hex code for "detect traps" is 96 and the code for "skill traps" (which is the ability to remove traps) is 5B. A spell targeting the mage (self) which grants both of these abilities at 100% for maybe 1 turn would be easy; just apply a casting sound and the appropriate visual spell hit. I'm still working on that part, though. *sigh*


Well Azred knows how to use IE! Well done that man! http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif j/k man http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif
Seriously, there isn't a spell effect AFAIK for adding the thieving skill button or for removing traps.
However Dutk, did u check out the stuff Mike sent us? This could be it and I'm ashamed of myself for not thinking of it!
U know?

FindTraps()
RemoveTraps("Trapname")

And u can make this be activated by a spell or an item.
If u want an item to allow this, just use
IF
PartyHasItem(XXX)
.....

or use
IF
HasItem(Player1, XXX) etc. I'm sure u can work it out

or for a spell, just check in the script for the kit, or Baldur.bcs for

IF
SpellCast(Myself,YYYY)
THEN
RESPONSE #100
FindTraps()
RemoveTraps(trapname)
the only problem is finding those damn trap names. Oh well a LONG IE session it is then *sigh* http://www.tgeweb.com/cgi-bin/ubb/no...iles/frown.gif



ShadowUK 05-17-2001 04:03 PM

Whoa, heavy going stuff.........

------------------
http://www.tgeweb.com/ironworks/bald...w/tge_024l.JPG http://havak.db-forge.com/portraits/clcm80L.jpg

Vaskez 05-17-2001 04:17 PM

Quote:

Originally posted by ShadowUK:
Whoa, heavy going stuff.........



LOL, Shadow, have u ever done any programming? Basic, Java, C++, whatever? Compared to C/C++ scripting is heaven. Aggghhhh, I got a damn C++ assignment due tomorrow, what am I doing here?!

ShadowUK 05-17-2001 04:20 PM

I messed around with it a bit, but never really got the hang of it. It's beyond me......
What can i say, I'm English http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

------------------
http://www.tgeweb.com/ironworks/bald...w/tge_024l.JPG http://havak.db-forge.com/portraits/clcm80L.jpg

Vaskez 05-17-2001 04:23 PM

I'm goin back to the assignment in a minute, can't wait for tomorrow night, a great weight will be off my shoulders and I can go clubbin in peace http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif
The point is, gotta bump this to make sure Dutkanator sees it, hehe.

ShadowUK 05-17-2001 04:46 PM

*bump*

For the Dutkanator

TheDutkanator 05-17-2001 05:41 PM

Ok. Thanx guys. Anyway, too much work for me. I just wanna play. WHY CAN'T THEY JUST MAKE THE DAMN SPELL IN ToB?!!??!!!!????!?!?!?!?!? One can only hope....

BTW. I decided just to use a mage thief. *sigh* well, what can you do?

------------------
http://www.angelfire.com/anime2/memn...ges/drizzt.gif

Let's get'em guen!

Quote:

"I'm sorry, did I kill you?" -TheDutkanator

Neb 05-17-2001 06:53 PM

I noticed Lich and Psionicist kits mentioned somewhere in this topic, could I hear more about them?

Vaskez 05-17-2001 09:15 PM

Quote:

Originally posted by Neb:
I noticed Lich and Psionicist kits mentioned somewhere in this topic, could I hear more about them?
You can get them both at my site http://lhanzo.tripod.com
Descriptions are also there


Neb 05-17-2001 09:26 PM

Could you maybe make an Illithid kit? With Mind Eating and Psionics?

Vaskez 05-17-2001 09:32 PM

Quote:

Originally posted by Neb:
Could you maybe make an Illithid kit? With Mind Eating and Psionics?
That would be very easy but what's the point? My Psychic elemental kit has psionic stuff and intelligence drains. If it's not good enough, I can always update that.



All times are GMT -4. The time now is 12:41 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved