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Ok I need help again... Im in de'arnise keep... and there are 5 hulks in this room. What do I do? I barely survived the spirit troll in the room before and this is with the easiest difficulty, I dont think Im very good at this game.
I have all my magic users ( I have 4) have all the heal spells they can mem but still I am running out of heal potions ... Am I suppose to go all the way back to town then come back? Arggg... I didnt know I was gonna need to plan so well. That doesnt sound like fun... coz then I need to go thru the dungeon again. |
I had same problem but there is a way. Look at your mage spells. One works very well.
SPOILER ' ' ' ' ' ' ' ' ' ' ' Cloudkill into the room then close door. Wroks like a charm.http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif |
Minor Spoiler
. . . . . . . . . . AOE spells work well. I used stinking cloud and rendered all of them unconscious. Then I just picked them off from a distance with fireball, magic missle, arrows, etc.. Good Luck! http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif [This message has been edited by onthepequod (edited 05-12-2001).] |
ogopogo-- That doesnt work. The spell takes too long to cast. So she gets interupted. So I cant cast the spell nor can I close the door if that happens.
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you dont actually need to fight them....
In the courtyard there are 4 dogs that turn hostile...Kill them and take the meat off their corpses, then use them on the stove in the ground floor on the Keep, ( near the functioning stairs ) This makes a dog stew... When you get to the room with Umber Hulks, either cast improved invisibily on a character, or hide from shadows, then walk through ( with the rest of the team hidden behid the door, so the Hulks dont attack...Through the room with the Hulks there should be a corridor going left, reach the end of that and you'll find a tunnel they dug in through, place the Stew in the ground (it will hack an iventory box like a shelf) Then get your man out and close the doors.....You'll understand it when you get there.... Otherwise, it's easy to kill them by letting 1 or 2 through then closing the door behind them...Then you only need to kill a couple at a time... |
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Do you mean to the left door? if I do that I become non shadowed and they cast confusion on me and I become non able to use that character. I have the stew atm.
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Ok cool just found the hole, thanks a lot.
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If you use Improved Invisibility you can take the stew into the spot where the dog bones are. I used Yoshimo so that he could lay "Most Devious of Traps for the Careless of Foot". Then, at my convienience, I would go in and fireball/cloudkill the crap outta them and close the door. Repeat as needed. Umberhulks? HA, I scoff in your general direction.
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You guys make the game sound too easy. I wonder if I went to de'arnise too early. Seems like it too me since Im having such diff. I mean I am at the lowest diff and still having problems.
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once you've dropped off the dog stew, hit them with cloud kill. the wand of cloud kill it the best way. it just pops off a shot real quick.
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I'd say the fighting for the most part was (relatively) easy. The only hard part was the iron golem (which I managed to whack). And the umberhulks. My tactic was to place the party in the first room, and send Yoshi to draw the umberhulks to draw them out one by one. This "divide and conquer" also works in most cases. I'm doing Korgan's book quest and I used this against the undead whenever I could. ------------------ "Butt-kicking for goodness!" - Minsc http://www.angelfire.com/rpg/wildlep...n/images/w.gif |
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