Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II Archives (http://www.ironworksforum.com/forum/forumdisplay.php?f=22)
-   -   Trying to make weapons (http://www.ironworksforum.com/forum/showthread.php?t=52411)

Nonsico 04-02-2001 02:45 PM

Hey everyone ive been trying to make matching +5 scimitars for my drow since ive beat the game a few times i got bord and decided to cheat. I exported Twinkle drizzts defender and just motified the to hit, damage, name and what alingment can use it (now only evil) but every time i load up the game with the weapons imorted on my guy as soon as the loading bar goes to full the screen goes black and i have to restart my computer any ideas, the name is only 7 letters long on each so i dont think thats the problem

Jigster 04-02-2001 03:15 PM

Sorry Mate, could be that there are errors thaat you have entered, try making the item from scratch. where did you get the editor from? plz tell me

white heron 04-02-2001 03:31 PM

Sounds like some fairly simple changes?
I always use the console method to import items because i seem to have less crashes that way.

Accord 04-02-2001 03:32 PM

Try using another sword as the base of modification, and import via console command. Make sure the item is in the "override folder".

------------------
Long live H22A1!!!!!

Nonsico 04-02-2001 04:03 PM

ya its in the override file ill try another sword and get back to you i got the editer from www.teambg.com my second favorate bg web site http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif from back in the day but it seems they changed the format from how it used to be and its not as good as it used to be now kinda confusing actualy but anyhow its under a link on the left hand side that says programs for devolpers its called item studio you may need some other programs to go along with it, i hope it works better for you than it did for me

Accord 04-02-2001 04:05 PM

Do you have the visual basics components? I would assume you do since you can run IEEP.

------------------
Long live H22A1!!!!!

Hesperex 04-02-2001 05:17 PM

Try baseing your Scimitar on the Scimitar +3 'Waters Edge' I know there are no problems with that, but I have never tried basing a weapon on Drizzt's blades so I couldn't rightly say weather there are or arn't, although I can see no reason why there would be problems.

------------------
http://hesperex.tripod.com/hesperex.jpg
My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.

Accord 04-02-2001 05:18 PM

Quote:

Originally posted by Hesperex:
Try baseing your Scimitar on the Scimitar +3 'Waters Edge' I know there are no problems with that, but I have never tried basing a weapon on Drizzt's blades so I couldn't rightly say weather there are or arn't, although I can see no reason why there would be problems.

I wonder what trigger his "friend" to show up in later chapter if you have his item? And will his "friend" show up if your character is holding a modified version of Drizzt's items?

------------------
Long live H22A1!!!!!

Hesperex 04-02-2001 05:25 PM

Quote:

Originally posted by Accord:
I wonder what trigger his "friend" to show up in later chapter if you have his item? And will his "friend" show up if your character is holding a modified version of Drizzt's items?


I think it's atatched to the name of the scimitar in some way, probably a script when you reach a specific place in the game and it triggers of the name of the item. I have found that Drizzt's mithril chainmail seems to be unchangable as I have tried many times to base items on it and even if I so much as change the descriptions just slightly it crashes the game. Thats why I'm fer thinkin that his scimitars could cause the same problem.



------------------
http://hesperex.tripod.com/hesperex.jpg
My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.

250 04-02-2001 05:26 PM

HAHAHAHAHAHAHAH!!!!

FEEEEEEEEEEEL DA PAIN!!!!

Hesperex 04-02-2001 05:30 PM

Quote:

Originally posted by 250:
HAHAHAHAHAHAHAH!!!!

FEEEEEEEEEEEL DA PAIN!!!!

okaaaaaaaaaaaaaaay http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif (nods, smiles, and briskly walks the other way) http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif


------------------
http://hesperex.tripod.com/hesperex.jpg
My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.

white heron 04-02-2001 06:04 PM

I know that simply being somewhere with an item WILL trigger events,because when i entered the upstairs of Nalia's keep with an imported 'Hammer+4vs Giantkin),two of the Golems came to life.
I wouldnt want to mess with the 'Defender' for exactly those reasons,so i also would suggest using a different sword.
-Like Accord says,I have also tried many times to change the 'useability'of an item with no success,and believe some items were coded 'deeper'and could only be altered using a HEX editor.

[This message has been edited by white heron (edited 04-02-2001).]

Nonsico 04-02-2001 09:24 PM

tried using the belm and ya i have the visual basics but maybe i should redownload them just for the hell of it (loves having a cable modem) anywho anyone else who has any ideas please id love to hear some.

Bristowe 04-02-2001 11:32 PM

Mmhm, i've had the same problem as you before nonsico, but not anymore, im not sure why tho...What i do now is that if you open two editors and open the file you wanted to edit, use the second editor to copy each "feature" exactly as it is in the original... you get what i mean? Yeah, i've had no problem s at all when i do that...takes more time tho i know...also make sure those things like spell effects and other bit and pieces of code are correct... check everything as elvenly possible.. http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

------------------
Yes indeed...

Killer 04-03-2001 07:48 AM

hoe do you make an item i have shadow keeper and infinite explorer )but i dont know and how do you head in your own picktures int the post i have to do (-_skull_)
.
.
.
.
.
http://www.tgeweb.com/ironworks/cgi-...iles/skull.gif
death is the way of life Killer

Seabird 04-03-2001 08:55 AM

You may want to check to see if your "Use Graphic" is set correctly. An older verison of the editor would constantly set this to Throwing Axe every time I loaded a weapon and mofified it. I found this to cause the same kind of crash you are seeing. It seems to be fixed in the latest verison of the editor. Hope this helps.

Hesperex 04-03-2001 12:51 PM

try useing the Waters Edge as I suggested yesterday http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif

------------------
http://hesperex.tripod.com/hesperex.jpg
My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.

Father Bronze 04-03-2001 01:12 PM

In the editor, where you can enter the special abilities of the item, sometimes those fields fill in with EFF codes specific to the item you loaded.

I would suggest that if you are using Drizzit's swords as a model, you should look very carefully at the special abilities as they are listed. Then go through and delete one of the EFF codes, save the scimitar as a new file, import it into the game, and see what was the effect of deleting that special ability. By experiemting this way, you might be able to isolate the code that triggers you having to surrender the scimitars.

If this gets too tedious, I would suggest following Hesperex's advice.

------------------
"The supreme irony of life is that no one gets out of it alive." Job: A Comedy of Justice

[This message has been edited by Father Bronze (edited 04-03-2001).]

Hesperex 04-03-2001 01:23 PM

Idon't think Drizzt's scimitars are actually linked to any .EFF files.

------------------
http://hesperex.tripod.com/hesperex.jpg
My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.

Father Bronze 04-03-2001 01:47 PM

Quote:

Originally posted by Hesperex:
Idon't think Drizzt's scimitars are actually linked to any .EFF files.


Then the triggers might be linked to parameters or could be linked to the items name.

------------

I'll admit that I'm at work and just giving my best guess. Sorry if I'm adding confusion rather than solutions.


Hesperex 04-03-2001 02:05 PM

From what I have done in way of research the paramaters seem to be linked ti the items name, and where you are in the game.

------------------
http://hesperex.tripod.com/hesperex.jpg
My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.


All times are GMT -4. The time now is 12:06 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved