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-   -   Best Close combat Class (http://www.ironworksforum.com/forum/showthread.php?t=52230)

ShadowUK 03-29-2001 01:44 PM

Am i right in thinking the Kensi is the best close combat character,Just wondering whether anyone disagrees.
I've heard rumours of Monks been very good in Close combat although i haven't tried one yet.

Accord 03-29-2001 01:47 PM

Dealing out most damage: Kensai
Amazingly death strike (if save fails): Monk
Demi lich killer: Berserker

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Long live H22A1!!!!!

Evil Jake 03-29-2001 02:08 PM

Accord...

What would be the typical range for a maxed out Kensai?

AC ?

THAC0 ?

Attacks Per Round ?

Accord 03-29-2001 02:17 PM

Not sure, I never played pure class Kensai, my Kensai/Thief got Ac of -1, don't recall THAC0 (I can look it up when I return to Toronto, don't have the game in Waterloo), and you should have at least 4 attacks per round. The Kensai's KAI ability is what makes him powerful, keep in mind it is important to deal out as much damage as soon as possible for the Kensai, since normally his AC is not that low.

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Long live H22A1!!!!!

Dramnek_Ulk 03-29-2001 02:23 PM

the best close combat class is probably a lev 20+ monk. They have high magic resistence(bout 65+)good thaco, stirke as +3 imune to normal weapons, death strike, 4 attacks 1-10 hth damage,stealth blah blah .just think how powerful theyll be at level 40 in the exp. pack

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AnA
(Apartments and Accountants)

Evil Jake 03-29-2001 02:25 PM

If I threw all of my best stuff on my Swashbuckler/Fighter
he managed... ( Dual Wielding )


AC -15

THAC0 -12 -12

4 Attacks per round

No Cheats Required!

Just wondering if something better is possible.

ShadowUK 03-29-2001 02:40 PM

Do monks build up an immnity to normal weapons!

Accord 03-29-2001 02:41 PM

Yes, a monk becomes immune to normal weapons when he reaches certain level.

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Long live H22A1!!!!!

Lord Shield 03-29-2001 07:02 PM

At lower levels, however, the monk sucks. I found a half-orc berserker to be a good killer all the way through

Chaos Weapon 03-29-2001 07:30 PM

I'm with the Swash/Fighter. If you don't care about backstab he is perfect!

Jimbo 03-29-2001 10:41 PM

Well, here is somethings to think about...
/some spoiler's possible
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Barbarian:
Pro
Therotically the highest hit points (d12), and can push to high const with rage
Rage ability (improved beserking)
Con
Only 2 weapon prof slots
can only wear up to chain mail, no plate armour for him
--overall a pretty good choice

Paladin: have 4 types all are good at killing a more specialized type of critters and really shine when equiped well.
Pro: can shine with right gear and right person to fight.
Con: restrictions of LG, Sub class restrictions, only 2 slots to specialize in weapon prof,
--overall a pretty good choice, there sub classes can help with the frustrating spells that monsters do or cast on you (undead hunter is immune to level drain, caviler is immune to posion, etc), also nice mix of weapons and spells they get

Ranger: Pretty good with the straight ranger and the beast master (I could be wrong on this one, but he does sound pretty defense orinated, cast some animals up, put on the plate mail and gear, and use a wooden weapons to beat the tar out of the critter with your called animals)
Pro: Druid spells, good choice of weapons, racial enemy (which is either great if you pick a good one, or not so great if its against something that you didn't need to pick)
Con: 2 prof weapons slot again, good alignments only
overall a good choice for being the meat shield especially geared up and buffed up

Fighters: For tanking the straight fighter/berserker and wizard slayer are your good meat shields, your damage dealing is the kensai
Pro: hit points and proficiency, the sub classes get some nice advantages.
Con: Lack of spell casting ability
overall-- for damage taking the berserker is gonna be a bit better, then the warrior, then the wizard slayer, then the kensai, damage dealing would be kensai, berserker, and then fighter/wiz slayer.

Monks: Dang! At high levels there kicking, they become immune to non-magical attacks (20), there fist are like +3 weapons (15), and they start gaining magic resistance, and are immune to poison...missle deflection...stunning blow... wow! This is the sleeper class, it starts out slow but really rocks later on. Still, his hit points will be lower usualy than the one's above, so he may not be a great damage taker as say the beserker or fighter, but he can probably do it most of the time.

Overall, the one that fits your style and what you want them to be, is what you can shoot for. If you want to be the straight fighter with the kicking gear and potions, by all means it will work. Pretty much all of them will get the job done, and its your personal taste on what you would want to play. Do you want to be the bad arse kicking tail and chewing bubble gum? The in-tune kung fu fighting (everybody was kung fu fightin' http://www.tgeweb.com/ironworks/cgi-...es/rainfro.gif hiiiiya! crank up the 70's music and the platform shoes) with the monk who makes Bruce Lee look like a panzy. A noble palidin, a champion of nature, etc... It's your call.

Hope that helps.

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Drink and be merry http://www.tgeweb.com/images/forum/icons/beerchug.gif
Jimbo http://www.tgeweb.com/images/forum/icons/ninja1.gif
"Renegade, Rebel, and Rogue"

ShadowUK 03-31-2001 08:28 AM

Thanks everyone,
I think i'm going to have to try a monk


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