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Can two handed beat dual wielding in terms of damage output in a period of say 10 rounds. Has/can anyone measure this?
Assume 18/00 str, max prof.slots and optimal weapon combo - you decide which. And of course all other factors like other eq. must be the same when you switch weapons |
well if he is fully proficiant two handed and he has full master of the weapond then two weaponds make more damage than one. But if your loking that heavy one time blow dammage then a two-handed would win.
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If you have two points in two handed weapons you will have a double chance to a make a critical hit which is very nice.
I don't really know what is the best, but I like to believe that dualwielding is better. I think I have to do some thinking on that one. I have read 4 courses in Statistics, so I think I know how to do it, but I am a bit lazy. I am having a test on Stocastic processes on friday, so maybe this is a good excercise. Anyway, I let you know if I actually do it and give you some real answers. |
There are often special bonuses and abilities attach to weapon, whether they are single handed or not, one way to maximize the benefit is to dual wield (e.g. Crom Faeyr's STR bonuses and Celestial Fury's stunning ability), this is of course under the assumption that you have at least 2 slots (preferable 3) in the 2 weapon style and preferable at least mastery in your weapon-type style. It is a trade off between speed vs damage, 2-handed sword have higher damage potential while duel wield always seems to get more attacks per round. One benefit of using two handed sword is that your character can also use bows and x-bows, and dual wield cannot use range weapon (except when your character is a fighter/mage and can cast Melf's Minute Meteors, you get both the meteors' damages and the weapon on your off hand...imagine Crom Faeyr....Heehee http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif ). Ok, I am rambling off topic....better stop..... http://www.tgeweb.com/ironworks/cgi-...les/tongue.gif
------------------ Long live H22A1!!!!! |
Here's some info that Glorick the Half Orc posted here about damage output by kensai comparing dual wield with two handed.
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Heh, I remember that Memnoch, but what about the kensai/thief and two katanas at level 9/13 and kai:
((1d10)+7(girdle of giant strength)+2(kensai bonus))*4(attacks per round with grand mastery patch) = 19*4=76 damage per round If he/she backstabs, then: 19*5 (backstab)+3*19 (the rest of round)= 8*19 = 152 damage per round This is of course if he hits every hit. with the celestial fury you will get additional 5*3+2*3 = 21 damage per round. If the offhand is a +2 katana, then you get additional 2 damage. All in all 175 damage in a round. The kensai/thief has a thaco of 4 or so with a +1 weapon, but -1 (unsure) when hidden in shadow so he/she hits pretty often. This is why I like the kensai/thief. Sorry this was a bit offtopic. |
Heh, I remember that Memnoch, but what about the kensai/thief and two katanas at level 9/13 and kai:
((1d10)+7(girdle of giant strength)+2(kensai bonus))*4(attacks per round with grand mastery patch) = 19*4=76 damage per round If he/she backstabs, then: 19*5 (backstab)+3*19 (the rest of round)= 8*19 = 152 damage per round This is of course if he hits every hit. with the celestial fury you will get additional 5*3+2*3 = 21 damage per round. If the offhand is a +2 katana, then you get additional 2 damage. All in all 175 damage in a round. The kensai/thief has a thaco of 4 or so with a +1 weapon, but -1 (unsure) when hidden in shadow so he/she hits pretty often. This is why I like the kensai/thief. Sorry this was a bit offtopic. |
Heh, I remember that Memnoch, but what about the kensai/thief and two katanas at level 9/13 and kai:
((1d10)+7(girdle of giant strength)+2(kensai bonus))*4(attacks per round with grand mastery patch) = 19*4=76 damage per round If he/she backstabs, then: 19*5 (backstab)+3*19 (the rest of round)= 8*19 = 152 damage per round This is of course if he hits every hit. with the celestial fury you will get additional 5*3+2*3 = 21 damage per round. If the offhand is a +2 katana, then you get additional 2 damage. All in all 175 damage in a round. The kensai/thief has a thaco of 4 or so with a +1 weapon, but -1 (unsure) when hidden in shadow so he/she hits pretty often. This is why I like the kensai/thief. Sorry this was a bit offtopic. |
Oops, I mean a thaco of 1 at level 13, and I forgot the weapon bonus you when you are grandmaster which is +3 damage. This means the kensai/thief can deal out 175+3*5 (backstab)+3*3 = 199 damage with kai in one round.
199 damage! That is quite a lot. If the kensai/thief make a critical hit with his backstab, then he can come up to enormous amount of damage in one single blow. My kensai/thief backstabbed 256 damage with one blow. If you use Crom Faeyr at your offhand, then you can backstab even more damage. |
All I am saying is.....whoa. Damn. Whew. Someone better have Protection from Magic Weapons handy! http://www.tgeweb.com/ironworks/cgi-...miles/wink.gif
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In my game Valygar with a +3 spear would do approximately 19-22 damage per hit, twice a round. With dual wield he did 14-19 damage three times a round. Using minimum values that is 38 for two handed and 42 for dual. Not much of a differece unless your strength is very high. If you strength is high, then use dual because the damage modifier is used 3+ times instead of only 2-2 1/2 times.
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It all depends on SO much. I usually have someone dual wield and someone use a two hander.
Dunno, that's just me. ------------------ http://www.angelfire.com/ca/ecrebels/images/gok4.gif Baldur's Gate and DBZ should combine! |
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Sorry El Kalk, but you can't backstab with a blunt weapon. http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif ------------------ http://www.angelfire.com/anime2/memnoch/genwalk.gif Memnoch - Custodian of the Order of the Holy Flame http://www.angelfire.com/anime2/memnoch/fire3.gif |
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------------------ http://www.angelfire.com/anime2/memnoch/genwalk.gif Memnoch - Custodian of the Order of the Holy Flame http://www.angelfire.com/anime2/memnoch/fire3.gif |
Indeed, but that depends which weapon hit the enemy first, I've noticed either successful backstab (my long sword connects first) or got a message saying "inappropriate weapon for backstabbing (or something like that....don't quote me on this one)", when Crom Faeyr connects first.
------------------ Long live H22A1!!!!! |
Don't know about all this two handed/dual weapons talk but...I look so damm studly packing two Katanas, or longswords. Kinda sold it for my main character right their. On my other characters I switch between 2-handers, 2 weapons, and weapon and shield. Just depends on the situation. right now Minsc (prolly inspired by the drow) is packing Crom Faeyr and the Flail of Ages(were is a golem when you want one!)
Which is better depends on how well trained you are and level. Duel weilding has some big THACO penialities, and you really need all three slots in dual weilding to work them off. That is just to get your THAC0 back to normal. Wile two slots in the 2-hander gives you better crits and faster swing time. So I would say that at lower levels the advantage is to the 2-hander. Dual weilding gives you an extra attack, and Katanas do almost as much damage as a two-hander, so at mid to higher levels (where BGII takes place) I'm sure two weapons are better than one biggen'. I go with dual weilding as the most powerfull, though slightly. In RL I've practiced sword fighting, and am kinda good. I fight with two 32" swords (wooden not real), and have little trouble whooping two-handers ass, even people useing Japanese Samuri styles. Simply put, two blades are better than one. Just ask the drow. ------------------ --Kellin da Mage-- |
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