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-   -   WHAT IS THE BEST, AND I MEAN BEST PARTY?? WHAT PARTY HAS MOST CHANCES OF SURVIVING WI (http://www.ironworksforum.com/forum/showthread.php?t=51552)

el_kalkylus 03-11-2001 08:32 PM

It is in the middle of the night here in Sweden, and I can't sleep. I was about to sleep when I all of a sudden started to think of the books "Lord of the rings", and about halflings. Then I thought of my own halfling bounty hunters in my new game that I created, and now I am all awaken, it is impossible to sleep now, even though I know I must get up in 5 hours.

I was thinking of bounty hunters and how powerful they really are with their special traps, and a question popped into my head: WHAT IS THE BEST, AND I MEAN BEST PARTY?? WHAT PARTY HAS THE MOST CHANCE OF SURVIVING WITH LEAST POSSIBLE RELOADS? Having two bounty hunters in the party is a good start. A kensai/thief is another good choice for fighting and backstabbing, but what more? I was thinking of trying out the bard that could do some pickpocketing, lore and use the magic wands and scrolls in the game. I have never played a druid, so maybe I should try out the totemic druid for some good summoning, and healing. I haven't played the monk either, so I figured I would try that one too.

What do you think?? One thief will specialize in open locks, find traps and set traps, and one thief will specialize in find illussions, set traps, hide in shadows and move silently. The kensai/thief will have skills in hide in shadows, move silently, and set traps. This way, I will be able to use every thief-skills already from the beginning, and can set a lot of traps.

I am very tired right now, so I am not thinking clearly, but right now it sounds like a good party. If I play with this party, I think I will count the number of reloads I make in the game. The difficulty level would then be set to middle.

Accord 03-11-2001 08:48 PM

This might be an interesting party......
A upper level party comprise of:
3 fighter/mages (1 multi, 1 berserker dual and 1 kensai dual), tank and spell casting
1 ranger/cleric (multi), tank and spell casting
1 fighter/thief (kensai dual), thief stuff and range support
1 thief/mage (dual from any kit), range support and spell casting

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Long live H22A1!!!!!

sylent 03-12-2001 04:56 AM

From the sounds of it, a bounty hunter is indeed a very good asset to any party, and it seems that dualing from to either theif or Mage is very good...
Because with a mage, if you dual before level 9, you can still reach max spell levels... but ofcourse, you alreasy know that...
Accords partty sounds like a great one for surviving, whilst kicking arse http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif
I pretty much agree with it

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http://kung_lao.tripod.com/1.gif
"Watch your back" - Sylent
Master Theif of the OHF

Ramon de Ramon y Ramon 03-12-2001 09:48 AM

Here we go !

- ranger/cleric (multi)

- fighter/mage (dual)

- fighter/thief (multi) or thief/mage /dual)

- an inquisitor

- cleric/mage (multi)

- a monk

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So long !


R³ - Co-president(s) of the Club of Broken Hearts

Lord Shield 03-12-2001 10:57 AM

If you don't fancy a monk, have a Sorceror or specilist mage (Invoker or Conjuror)

el_kalkylus 03-12-2001 01:29 PM

Thanks for your suggestions, I have had similar thoughts as you. I had two fighter/mages in my "BEST 4-MEMBER PARTY", but I was a little bored by them. I like to play thieves, and I want to be able to use all thief-skills. There are a lot of good classes, for example kensai/mage or ranger/cleric, and I have already tried them out and know how good they are. I only need one fighter, because if I have a mage, I will be able to summon a lot of creatures to take the hits anyway (wand of summoning).

What about this party?---------->


Human swashbuckler/mage - for some spellcasting and finding and opening locks. He will dual immediately.
Kensai/thief - for fighting, mostly backstabbing
Halfling or Gnome bounty hunter - I can always rest if I want to set more traps
Gnome illussionist/cleric - Lots of spells for backup (an Aerie with more spells)


The reason I picked 4 party members, is that if I have 6 members they will level up very slowly and it would then be difficult to protect everybody. I figured that the mages would be able to take care of themselves, and so would the the thieves. I think this is quite balanced, and would be able to survive throughout the game.

Bear in mind that I intend to count the number of reloads that I make, so I will play this party very cautiously (if I play with this party). This means that I plan to rest a lot, and not rush into anything as I use to.

Rikard 03-12-2001 02:04 PM

What is the Best party you ask
Not the funnest?
Well there goes the 6 mage party

let's see
True sight is very important but i don't like to give up level 6 spells and becoz I think a Paladin is better than a Fighter ->
Inquisitor
Mages are vital if you have to fight big groups of Badguys (wow badguys) and having a Fighter dualled to a mage is usefull But having at least one full class mage is needed
Kensai/Mage (dual)
Conjurer
Now Thief are importent aswell
But not always good what i do like is a
Fighter-Assassin (is a illegal dual class becoz you can't dual to a kit but shadow keeper makes everything possible (dual)
Ofcourse a Priest is needed What better then a Ranger/Cleric (dual)
So you got 1 space open
You can keep it open or use a blade because he's a good fighter with offensive spin but you need Thac0 lowering weapons

to recap
Inquisitor (or Ranger)
Kensai/Mage (dual)
Conjurer (or Sorcerer/Necromancer/Other Spec.)
Blade
Fighter/Assassin (Dual)
Ranger/Cleric (Dual)


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The Legend Rikard T'Aranaxz

http://content.communities.msn.co.uk...&ID_Message=66

Master Necromancer
Clanmaster and Mental Father of the OHF

Jerome 03-12-2001 02:10 PM

No room for a fallen paladin in there Rikard???

Why have any mages at all is what i want to know!

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[insert witty phrase here]

Rikard 03-12-2001 02:18 PM

Jerome?

Well especially for you
Party

A Paladin
A Fallen Paladin
An Inquisitor
A Cavelier
2 Undead Hunters
(and a Fairy Dragon hehe)

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The Legend Rikard T'Aranaxz

http://content.communities.msn.co.uk...&ID_Message=66

Master Necromancer
Clanmaster and Mental Father of the OHF

el_kalkylus 03-12-2001 02:34 PM

I think this party is very funny to play. I like to play with thieves remember (look up at posts).

Rikard, could you explain to me...why the USELESS blade?

Jerome 03-12-2001 02:38 PM

Dont ask him.....he start telling you about his fairy dragon....

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[insert witty phrase here]

Rikard 03-12-2001 02:51 PM

Ehm Why the Blade?
Has something to do with Fairy Dragons (BTW jerome Where do you have internet?)

Well he's a god fighter and lets your Thief focus on opening locks and invisiblity

But for you
don't take the blade
Take a Bounty Hunter

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The Legend Rikard T'Aranaxz

http://content.communities.msn.co.uk...&ID_Message=66

Master Necromancer
Clanmaster and Mental Father of the OHF

el_kalkylus 03-12-2001 03:11 PM

Yes, the offensive spin is good, but otherwise...*shake my head*
I will take the bounty hunter for some easy kills.


This "what is the best party" - topic is a little bit different from those normal, because I will try to complete the game with least possible reloads.

Accord 03-12-2001 04:04 PM

El_kalkylus, in any case, if you don't want to reload often and is starting a party new from scratch, you might want to add a paladin(cavalier or undead hunter) and ranger(normal) into the composition. Both can become decent fighters, good hitpoints, and good special abilities. As I said before, primary weapon is still fighter/mages, but in the process of character development especially during the mage part (which is the risky part), you will probably replace one (or two) fighter/mage with a paladin (and/or) ranger.

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Long live H22A1!!!!!

el_kalkylus 03-12-2001 04:41 PM

When I fight beholders, I normally use the shield of balduran, which isn't possible now. It is very hard to beat them without any reloads. *sigh* This is where my party fall. Maybe I should throw in a ranger/cleric (dualled), but then I will have to get rid of someone, cause I don't want more than 4 party-members.
The bounty hunter is quite weak when fighting groups like the slavers. He would then die from arrows, but that is easily fixed with the spell protection from normal missiles. But I think there would be too much effort of protecting him all the time only because I like his traps. I think I need to replace him. The mage/cleric is also quite unecessary if I already have a healer in my party, so I have to replace her too.

What about this party:

Human Swashbuckler/mage - need some thief skills, especially find illussions (dual at level 10)
Human Kensai/thief - the same reason as above (dual at level 9)
Human Fighter/mage (no kit)- Grandmaster in short bow. (dual immediately)
Human Ranger/cleric (no kit)- I know this one has good ac and thaco etc, which makes me use it mostly as a fighter, but I will try to cast more spells, because it has so many spells. This one will use the shield of balduran. (dual immediately).

Hmmm, only humans, I always end up with only humans. http://www.tgeweb.com/ironworks/cgi-...iles/frown.gif



Accord 03-12-2001 04:49 PM

The following is just suggestions to think over:
But why dual the ranger/cleric? Why not multi-class? And how about switching another multi-class thief mage rather than dualing (a gnome perhaps)?

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Long live H22A1!!!!!

el_kalkylus 03-12-2001 05:11 PM

The swashbuckler has some ac, thaco- and damage-bonuses (not much but still), and get all the thief-skills (except backstab). I only want him to get a certain amount of skills, namely detect illusions, find traps, open locks and a little in set trap, and if he dual at level 10 he will get another proficiency point, and another ac, thaco, damage -bonus (+ a snare-ability I think). If I choose a gnome illussionist/thief, he will have more thief skills than I need, and not be as good a mage as the swashbuckler/mage.

I dual the fighter because I want to be grandmaster in short bow, and get to high level as a mage later in the game.

I dual the ranger to a cleric because he/she will then get more proficiency points, and can cast higher level spells than the multiclassed ranger/cleric.

Accord 03-12-2001 05:21 PM

But won't it be difficult to protect the low level dualed characters? They might have the HP to take the damage, but it is still pretty risky. That's why I don't have a party of all dual fighter/mage and fighter/thief.

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Long live H22A1!!!!!

el_kalkylus 03-12-2001 05:37 PM

Ok, lets play with the thought.

In the beginning, I will have a kensai, a swashbuckler, a mage, and a cleric. The mage and cleric will be at low levels, but can still cast some useful spells to help me get out of the dungeon. The kensai is such a good fighter that he kills all the mephits by himself (I have done it so many times that I know it is possible). When it is time for the kensai and the swashbuckler to dual, I will have a ranger/cleric and a fighter/mage to back them up. In this period of time I would do wisely to chose easy missions, for example doing the thief-quests.

Don't you think it can be done? Is it still too risky? I know that after the dungeon, I will have possession of wand of cloudkill and wand of monster summoning to help me out.

Sentinel04 03-12-2001 05:38 PM

I'm not much for dual classes, so here's my opinion of the best...

Cleric
Conjurer
Evoker
Fighter
Druid
Ranger



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http://www.angelfire.com/ca/ecrebels/images/gok4.gif

Titan 03-12-2001 07:16 PM

I like my fighters, blades and axes win the fight.


1 paladin
1 fighter
1 ranger
1 cleric
1 mage/thief (a mage that can use a bow)
1 bounty hunter

Accord 03-12-2001 08:09 PM

I was actually talking about the early quests, the initial dungeon should be a piece of cake.

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Long live H22A1!!!!!

el_kalkylus 03-12-2001 11:38 PM

Ok, now I have though of a little problem. After the swashbuckler have dualled, I have no thief, so I have to wait for the mage to reach level 11 to get the thief-skills back. Not good.

I don't think the early quests will be that hard either since I will have a ranger/cleric and a fighter/mage by then.

Accord 03-12-2001 11:48 PM

Are you sure the ranger/cleric and fighter/mage will be fully dualed by then? Jon's initial dungeon don't offer that much experiences.....unless you dual right from the start....

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Long live H22A1!!!!!

Rikard 03-13-2001 01:38 AM

Someone asked why dual class a ranger/cleric
Well see it this way
a level 9 fighter or ranger won't benefit that much from leving up
But a cleric does
By multiclassing you will have a slower spell progression

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The Legend Rikard T'Aranaxz

http://content.communities.msn.co.uk...&ID_Message=66

Master Necromancer
Clanmaster and Mental Father of the OHF

Minsc Gundam 03-13-2001 03:33 AM

i used to like minsc in BG1 because of the war cry but in BG2 minsc become a noisy, annoying guy...

Undead Hunters (paladins) have too many good weapons to pick...hard to resist..
A monk will be a perfect scouting guy (l like the magic resistances+trap detection+stealth ability)
Bounty Hunter is very useful with its special traps but i doubt the reality of resting and placing a lot of traps in front of an empty before its turns red. It's not realistic since every normal enemy should become suspicious

A druid (Jaheira) has a very good summon spell (fire element) in the early part which can defeat almost every lich without anyone loss 1 HP .
She has so many healing spells...that i don't need to rest that much.

I would like to have a party of following

Paladin/better Undead Hunter
Monk
Fighter/Druid (multi ) Jeheria
Fighter or Thief (dual or multi)
Mage/Cleric (Aries)
Mage ( i miss Imoen..she has good thief ability that i can have one more slots for extra party members)

Right now i actually have
Monk (main char)
Keldorn (inquistor)
Minsc
Jaheria
Nalia
Aries

Never had a bard before. grateful if anyone tell me what benefit it does and how bard fits into a balanced party skill sets

el_kalkylus 03-13-2001 03:17 PM

Yes Accord I am absolutely sure because I played the dungeon and beat Mencars party, and after that both of them had their skills back. (I dualled them immediately from start, that is why)

As I said before, I have a little problem. I won't have a thief to remove traps when the swashbuckler becomes a mage. I guess I have to live with that for 11 levels.

P.s. No reloads yet!!! (medium difficulty, one step below hard difficulty), the Mencars group was almost too easy with a cleric casting silence, and the mage using the summon air elemental scroll.

Accord 03-13-2001 03:19 PM

Ah, I see. http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif

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Long live H22A1!!!!!

el_kalkylus 03-13-2001 03:24 PM

Quote:

Originally posted by Minsc Gundam:

Bounty Hunter is very useful with its special traps but i doubt the reality of resting and placing a lot of traps in front of an empty before its turns red. It's not realistic since every normal enemy should become suspicious

A druid (Jaheira) has a very good summon spell (fire element) in the early part which can defeat almost every lich without anyone loss 1 HP .
She has so many healing spells...that i don't need to rest that much.

I would like to have a party of following

Paladin/better Undead Hunter
Monk
Fighter/Druid (multi ) Jeheria
Fighter or Thief (dual or multi)
Mage/Cleric (Aries)
Mage ( i miss Imoen..she has good thief ability that i can have one more slots for extra party members)

Right now i actually have
Monk (main char)
Keldorn (inquistor)
Minsc
Jaheria
Nalia
Aries

Never had a bard before. grateful if anyone tell me what benefit it does and how bard fits into a balanced party skill sets

I agree with you Gundam, there are a lot of things that aren't really realistic, like the bounty hunter for example. Yes, the fire elemental is really great, and the ranger/cleric will get it too. Use one against thieves, or normal easy monsters, and the fire-elemental won't take hits.

About the bard, I see more disadvantages than advantages, but I am open-minded so if someone could give a detailed explanation of why the bard is useful to a party I am willing to hear it out.


Sentinel04 03-13-2001 07:27 PM

Man, no has mentioned Conjurers. Man, they kick ass! Just whip up a protection from evil and cast Cacofiend. If you think that fire elemental is mean...http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

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http://www.angelfire.com/ca/ecrebels/images/gok4.gif
Baldur's Gate and DBZ should combine!

Raistlin 03-13-2001 07:46 PM

The party that will make it through with the least number of reloads is
the one controlled by a careful, precise, methodical and creative player.
We have been talking about all of the special characteristics and attributes
of different classes but neglected to mention the skill of the player.
Speaking from personal experience, I have reloaded many more times than i care
to admit. However, I do know why, impatience. I just can't stand the time it takes to pile on the number of pre battle offensive and defensive spells out there.
I think the single biggest reload decreasing variable is the temperment of the gamer.

...and there you have my two cents.

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http://www.angelfire.com/rpg/wildleprechaun/3.gif

Balance

Accord 03-13-2001 07:59 PM

*clap! clap! clap!*
Well said, it is true that "haste makes waste". Good planning and organization is the way to succeed, whether game or real life.

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Long live H22A1!!!!!

Kellin da Mage 03-14-2001 04:00 AM

Actually I use Haste to make a waist of the enemie.

I know your feeling though. Thanks to an 800mhz AMD, and UDMA/66, I can reload the game faster than I can usually spell up the party. Funny though how all that fanaminal cosmic power I have and one magic missle volley will almost bring it to a halt. *shrug* looks real kool though.

I agree though the best party is the one with the driver being cautious, and armed with the most powerfull magic item in the game. The cheet book of Walkthroughs.

Personally I gata go with Minsc, Keldorn, Aerie, Jahdera, Iemoen, and my fighter /mage. Lots of spells flying and lots of weapons smashing. Always seems that if one person in my groups goes down, I have a backup that steps in and bails out. Still every now and then I get my ass handed to me. Damm Dragons!

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--Kellin da Mage--

el_kalkylus 03-14-2001 06:27 AM

Quote:

Originally posted by Sentinel04:
Man, no has mentioned Conjurers. Man, they kick ass! Just whip up a protection from evil and cast Cacofiend. If you think that fire elemental is mean...http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

Yes, Conjurers are good later in the game. They get one extra spell/spell level. I think a dualclassed mage is better, because he can fight too when the spells run out.


Rikard 03-14-2001 08:06 AM

Quote:

Originally posted by Rikard:

Mages are vital if you have to fight big groups of Badguys (wow badguys) and having a Fighter dualled to a mage is usefull But having at least one full class mage is needed
Kensai/Mage (dual)
Conjurer

to recap

Inquisitor (or Ranger)
Kensai/Mage (dual)
Conjurer (or Sorcerer/Necromancer/Other Spec.)
Blade
Fighter/Assassin (Dual)
Ranger/Cleric (Dual)



Wel i removed the rest but it cleary show someone DID mention conjurers


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The Legend Rikard T'Aranaxz

http://content.communities.msn.co.uk...&ID_Message=66

Master Necromancer
Clanmaster and Mental Father of the OHF

el_kalkylus 03-14-2001 08:21 AM

Quote:

Originally posted by Raistlin:
The party that will make it through with the least number of reloads is
the one controlled by a careful, precise, methodical and creative player.
We have been talking about all of the special characteristics and attributes of different classes but neglected to mention the skill of the player.
Speaking from personal experience, I have reloaded many more times than i care
to admit.■ However, I do know why, impatience.■ I just can't stand the time it takes to pile on the number of pre battle offensive and defensive spells out there.
I think the single biggest reload decreasing variable is the temperment of the gamer.

...and there you have my two cents.

True, of course. But having a better party (like mine http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif) makes it possible to play the game faster, more effective. That is what I was trying to accomplish with my party. Of course I have to make a lot of preparations, and not rush into anything, but that is what is the fun of it.

Having two mages in the party is really good for your experience. I let my thief (former kensai) with 25 in pickpocket drink about 5-6 thief-potions so that he had 210 (in pick pockets) or so, and stole every scrolls I could find. Then I let my two mages drink two potions of genius each and scribed as I have never scribed before. I think I got about 150.000 experience for all that scribing. Soon my thief will be a kensai again, and it didn't take long at all.

While stealing I went to bridge district and stole and sold 300.000 (well actually 80.000, and used shadowkeeper to save time). This is a cheap way to get money, a tip for the newbies here. Now I have a lot of good equipment because of that.

P.s. No reloads yet, but I angered Bernard at the Copper Coronet, so I had to run away. Too bad, but there are other shopkeepers.

el_kalkylus 03-18-2001 04:43 PM

7 reloads so far.

I forgot to say that my party is good because it has 2 thieves, 2 mages, 3 fighters, 1 cleric and 0.5 druids. Hehe, my kensai/thief has 56% of all kills (he is just too good).

Accord 03-18-2001 06:03 PM

el_kalkylus, got a question for you: normally, what is the AC suppose to be around for a kensai/thief?

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Long live H22A1!!!!!

el_kalkylus 03-18-2001 06:18 PM

My kensai/thief has single weapon style, so he has -1 in AC normally.

250 03-18-2001 06:25 PM

-10


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