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-   -   best theif class would be ? (http://www.ironworksforum.com/forum/showthread.php?t=50718)

Vision 02-03-2001 11:51 PM

best theif class would be ?

Armisael 02-03-2001 11:57 PM

They're all good. Probably a matter of preference. I like the assassin.

Accord 02-03-2001 11:57 PM

I say swashbuckler, due to his/her improved melee fighting abilities
Pros - Gains a -1 bonus to AC and additional -1 to Ac every 4 levels
- Gains a +1 bonus to hit and a +1 bonus to damage every 5 levels.
- May specialize in any weapons available to Thieves.
- May get 3 proficiency slots in two weapon fighting style.
Cons- No backstab multiplier

Aragorn II 02-03-2001 11:58 PM

Im with Armisael on this one. From a role-playing aspect i like the assassin...named him Artemis Entreri...

Aragorn II 02-04-2001 12:09 AM

Has anybody played the bounty hunter yet? If so are they any fun? -Strider

Accord 02-04-2001 12:16 AM

If you enjoy setting traps and let your victim walks on it, then it's a blast. But I always consider this skill to be more luxury than practical. Then again, it is really up to your style of play and inventiveness.

Armisael 02-04-2001 12:16 AM

They're okay. They get a small bonus to trap setting and their own special snares, which damage the target and do various things at certain levels (slow, hold, otiluke's resilient sphere, maze). I like the hold trap. It holds any kind of creature. Set a bunch of these snares at the mouth of a corridor, lure a few monsters, watch the snares go off and use them as a little barricade.

Aragorn II 02-04-2001 12:19 AM

cool, thanks for the info. maybe ill throw one into my next mplayer just for shites and giggles. -Strider

Armisael 02-04-2001 12:20 AM

No need. Yoshimo's a bounty hunter.

Entreri 02-04-2001 02:19 AM

Yes !! Entreri Is tha Assassin !!! single thief Is great, they have more stats points/level and backstab. Assassin are the best thief kit , only 5% less in stats/level than thief and an ability to poison that is also improving the damage and spell casting failure during that time if a mage is poison.

Entreri is the best assassin I know, very strong in combat and tactics. But, weak against battle-mage is this one is prepared for the battle.

G.W. 02-04-2001 06:10 AM

Whatever kit you choose, make sure it's a half orc if you intend to keep the kit. The half orc's easy to obtain 19 strength will help tremendously, especially on backstabs, and 19 is 5 numbers higher than an 18 strength.

Yorick 02-04-2001 06:20 AM

As Armisael said it depends on the playing style. As I've mentioned previously I once did a game where I played four PC thieves that specialised in one or two areas.

Sawshbuckler - Pickpocketer

Assassin - Stealth

Bounty Hunter - Lay Traps/Detect Illusions

Dwarven Fighter/Thief - Lockpicking/Remove traps

I had a blast!

Lucre 02-04-2001 06:23 AM

Pure thief class methinks.

el_kalkylus 02-04-2001 09:08 AM

Swashbuckler is good, because he get's more thief-skill points and is a better fighter because he can specialize in weapons. From role-playing aspect the assassin is the coolest, and since I really like the backstab (with poison!) ability, this is the kit for me.

If you are allowed to dual, then I think kensai/thief is the best.

Rikard T'Aranaxz 02-04-2001 09:11 AM

Low Level - Swashbuckler
High Level - Assassin
overal - Assassin

Hesperex 02-10-2001 06:18 PM

ARTEMIS ENTRERI my hero...I like the assassins anyway I made enteri's dagger as an item for Bg2 basicly i modfied soultaker somewhat

Stealth Bomber 02-10-2001 06:29 PM

Thieves are great because they rise up levels very quickly. This makes them ideal for dualing. Personally, I would go for a swashbuckler dualed to a mage at say level 10. You don't need to go higher than level 13, 660,000 EXP, to get a x5 backstab( not Swashbucklers obviously). This means you can still get to a very high level with another class. Somebody said that Assassins get a higher back-stab multiplier but it is not mentioned in the rules or game. Is this true and if so at what levles does it happen?

G.W. 02-10-2001 07:06 PM

Au contraire, the fact the thief levels fast makes them one of the hardest to dual class, because you have to wait 10-11 levels to get those skills back, a very long time in the life of any other class. This makes them optimal for multiclass.

Hesperex 02-10-2001 07:21 PM

I'm not a big fan of thiefs dualed with mages myself, prefur to always have a fighter of some kind as one half of a dual classed character. although I did do a Swashbuckler/mage once at that wasnt bad atall, just prefur a pure thief or a fighter/thief, kensai/mage rocks though, if u havent alreay tried the former then I surgest u do so

ArmageddonX 02-10-2001 07:22 PM

I've wondered about this topic for quite the while as well.

Bounty Hunter Thief: Not very good, all he gets are traps which are very much luxuries, good term Accord.

True-Classed Thief: Not bad yet the bonus thief skills aren't all that impressive.

Swashbuckler Thief: Not half bad, somewhat better than the true-classed option yet you will eventually have to admit that a thief isn't the worlds greatest fighter, that's what your fighters are for.

Fighter/Thief Dual-Class: Somewhat ebtter than a swashbuckler but your still trying to mix a thief with the ability to fight, not such a good idea.

Assassin: Very cool, I think thier back stabbing ability is a must and they got talent. Style too. Would have to be the best if this didn't exist:

Gnomish Multi-Class Illusuionist/Thief (Like Jan Jansen): I was a bit wary when I thought about mixing a thief with a mage, I mean how useful could the mage spells I get be and how badly will my thief skills be reduced? Incredibly my Gnome is nearly as powerful as my true classed mage! He alone fulfills all of my thieving needs and it can still kick some royal ass when backstabbing! I'm still nearly starting out and he already has a 5x backstab multiplier causing him to do about 70 points of damage and in the pretty likely chance that he does a critical hit I do a whopping 140 points of damage! Instakill!

Stealth Bomber 02-10-2001 08:00 PM

GW I see your point since Suul_yinn my first character was a multi-class thief/mage, but she was never able to learn above lvl 7 spells even with the EXP cap removed and 4 million plus EXP. Thus a multi makes a good general charcter, but long term a dual is far better, especially if you intend to buy the add on pack when it comes out. Mage/thieves are excellent as you can cast stone-skin, improved invisibility, tenser's transformation etc and do some serious back-stabbing.

el_kalkylus 02-11-2001 12:52 AM

What the...fighter/thief not a very good idea???? It is the best of ideas!!! Have you ever thought of the possibilities with a fighter dualled to a thief?? Think about it:
The fighter gets a fighters THACO and can be a grandmaster in weapons. After dualling, and you have gotten your thief-skills back, BAM!! You will never miss a backstab, + the thief almost always kills what it backstabs. This means liches and all sorts of mages will die very easy, and effectively. Why won't anybody believe me when I say that this makes the game really easy. I have played the game through with a kensai/thief on hard difficulty, so I would know, now wouldn't I.

If you need thief-skills in the beginning, just keep jan. He can be in the back picking his nose in combat, but will find traps, open locks and pick pockets. After you have gotten enough thief-skills to open locks and find traps for your fighter/thief, then you can finally kick jan out, and get someone more useful.

The gnomish thief/mage won't be able to backstab as much or as hard as a fighter/mage, and has really low hp. You only have limited amount of tenser's transformation spells, so there will not be much fighting. The gnome won't get much spells either. I say this is a weak, weak combination.

el_kalkylus 02-11-2001 06:34 PM

weak.

Armisael 02-11-2001 06:42 PM

Not really. Have him memorise invisible and shadow door spells. Give him a girdle of hill giant strength. Only difference is no advanced specialisation and THAC0, but that's not such a big deal with a good, solid strength and mage spells at his disposal. You could have up to thirteen backstabs per fight, which isn't bad at all. 'Specially if he's using a katana.

el_kalkylus 02-11-2001 07:00 PM

THACO is quite a bit difference, but probably doesn't matter when it comes to dealing with mages. The gnome can only be proficient in weapons, so he/she won't get that good backstabs. And when you don't want the gnome to backstab, he/she is nearly useless in combat with the low hp and bad THACO. Then it has to rely on it's weak spells, can cast stoneskin, and then throw some magic missiles or something.

Yes, the gnome can turn invisible 13 times or whatever, but the fighter/thief can also turn invisible that many times, because there are mages in my party that can cast invisible on him. Weak I tell you.

Armisael 02-11-2001 07:07 PM

Why can't he get good backstabs? Because he misses out on that +2 damage from specialisation? Boo hoo. And what's wrong with his spells? No necromancy? He's still got chain lightning.

Stealth Bomber 02-11-2001 07:19 PM

My thief-mage with a strength of 8, no magical enhancements and the blade of roses could regularly do anything up to 100+ backstab damage. For large groups she would cast emotion, no save, leaving them vulnerable to backstabbing and other spells. Few humanoids can survive one x5 backstab so a fighter thieve' strike s is often total overkill. Yet a thief mage is far more versatile and doesn't have to rely on other mages to help them. Mages weak, they dominate the game. Think of all the humanoid encounters you fought. Which enemy gave you the most trouble? Bet it was a mage. Why do you think Irenicus was a mage? I don't count the impossible to kill assassins in the guild as they were fixed. Even 1st level spells are devastating with higher level mages. Chromatic Orb turns enemies to stone. My 'weak' mage/thief used it in Kangaax, before turning him to dust with one blow. Maybe you prefer a fighter/thief, but they are not much better than a mage/thief in h-to-h combat as they are delicate due to low HP's and poor armour. After the backstab they are vulnerable to other enemies, whereas a mage/thief can disappear or just disable them all first. Plus stoneskin, immunities etc mean they are far safer in the thick of it than your fighter/thief. Then there is always Tenser's transformation.

el_kalkylus 02-11-2001 07:24 PM

Just +2 from specialization?? Oh well, I was more thinking of the kensai, who has and additional +2 damage. this means +4*4=16 more damage in the beginning, and 20 more when x5 backstabs. That is quite a lot isn't it? As a fighter he is also very good, killing the enemy fast and effective.

Ok, I got to admit, the gnome can be a useful spellcaster, but the spells will not last for long. When he has casted the chainlightning, and the other powerful spells (which equals a normal fighter), he has the low level spells left, and will not come up to the standard of a fighter/thief. The hitpoints is just bothering me. I still think the fighter/thief is a better choice.

el_kalkylus 02-12-2001 12:11 AM

Yes, the fighter/thief will do overkills to a lot of monsters, but it is great against trolls, greater wolferes, etc. Besides, you never have to worry that the victim won't die, and focus on other monster.

el_kalkylus 02-15-2001 07:09 PM

I still say the gnome thief/mage is bad, but if you like more thief-skills and have some from the start, then a gnome/mage is a good choice. When it comes to combat, this thief will be as bad as Jan (or worse). A thief (choose a kit) dualled to a mage is much better, if you don't care about hide in shadows, detect illussions etc.


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