![]() |
where, when and how can i get a license for castibg spells in town??!!!
[img]graemlins/warrior1.gif[/img] |
In the big building in the Gov. district, from the mage standing to left when you enter.
Personally, I never waste 5K on the license - just kill the cowled wizards everytime they gate in, and eventually they'll stop, plus you'll have gotten some good spells from all the corpses. |
In the Council of Six Building in the Government District in Athkatla is a wizard called Corneil (or something similar). If you pay him 5000 gp, the Cowled Jerks won't bother you anymore.
|
I'm not sure if timing is an issue but ... (spoiler to follow)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The license costs 5000 gp and can be obtained from the government building in the government district. I don't remember exactly WHO you need to talk to about it though. |
The 5k is well worth it. Sometime you meet small fools who are easy to kille with magic. So you save huge time when you can cast magic in the town.
|
Don't waste the money. The small fools can be killed with swords (clerical magic is not verboten, by the way), and for the few times you get caught by something tougher, just duck into a nearby building. I guess big brother only cares about the outdoors, and what people do in their own homes...is THEIR business!
|
<blockquote>quote:</font><hr>Originally posted by Jonni Voodoo:
Personally, I never waste 5K on the license - just kill the cowled wizards everytime they gate in, and eventually they'll stop, plus you'll have gotten some good spells from all the corpses.<hr></blockquote> Won't this dramatically decrease your reputation? But what if Ribald won't like him? |
<blockquote>quote:</font><hr>Originally posted by Maniac:
Won't this dramatically decrease your reputation? But what if Ribald won't like him?<hr></blockquote> Thats the best part! Killing them has no effect on your popularity. Catching an innocent bystander in an incendiary cloud however is another story. ;) |
For what it's worth, I suggest spending the money. There are several conflicts that can and will erupt as you travel in town, and you will get your metaphorical butt handed to you on a tin platter if your party is the only one that can't cast spells. Underline and italicize this assuming you've paid the Shadow Thieves their money, and become the enemy of the Undead. The latter really, really won't like you after that, and if you're accosted outside at night, magic will be your only friend.
|
I have soloed a Sorcerer and never paid a single gold piece. There are ways to survive. ;)
Die Cowled Wizards, Die! |
I personally play more the melee types, and I go thru most fights with melee. Spells I use mainly for lil' buffing here or there, or removing the pesky protections. And, as a sugar flavour, some "utility" offensive spells like Magic Missile, Melf's Minute Meteors.. But as I said, mostly I deal with the shmucks with melee. Works every time.
Now, the licence can be bought from Goverment Disctrict. However, since the moment I found that no-one in the city likes Cowled Fools and you get NO REP loss when killing them, I am killing them. No-one is taking away my 5000 gp. Not to mention that killing those fools is fun and at times gives neat loot and scrolls. Not always though, I have also received few scrolls, few crappy gems and such.. But the fun of smacking these Cowled Fools remains. And I can cast spells freely in town after that. As one runty broadar... er.. mighty dwarf said - adjusted a bit: "They did the casting, but I end up with the loot, the scrolls and the satisfaction o'kicking their butts. Ahh, a good day". |
Hi Curian,
You don't need a license to cast spells indoors (so you can cast Stoneskin and Melf's Minute Meteors for later use) or when you are "Waylayd, and must defend yourself!" So there are very few situations where you need to cast spells in Athkatla ... if you travel by day, that is. -- Nifft |
don't pay. besides the fact that 5k that early in the game is a ton to give up, there's the principal of not letting those arrogant, hypocritical bastards take your hard earned cash.
my usual route to rid myself of these jerks is to set a few traps then have my mage cast polymorph self. once the first guy gates in and gives the warning (and this one has no spells btw, he's just stoneskinned), change to mustard jelly. they might hit you with a pierce magic and take your resistance a little below 100%. since you can't cast spells while poly'd, keep a wand of fireball or cloudkill in a quickslot and just wear them down. another character out of sight with dispel magic, breach, and/or true sight can speed the battle along. unless youve got a sorcerer, youre really missing out on chances to get very nice spells. |
All times are GMT -4. The time now is 12:48 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved