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Can anybody suggest how to attack Umber Hulks and the various Golems in the absence of a mage?
TIA |
for the golem, i didn`t found any other way than to go on one on one with my hammer +1, +4 giant
For the umber hulks, i fought them one by onbe with ranged attack...i opened the door and waited for them to come to me... |
If you have 1 (or more) clerics, try using entangle on the Umber Hulks. For the Golems, you are stuck with a toe to toe. I am not sure, but I think that they are too big/strong to be snared thusly. Watch the radius on entangle, btw... It is huge and your players will get snared too.
Whisper |
Man... Umber Hulks have been the bane of my existence more than once in this game. It's bad enough that they can do tons of damage in melee, but that they confuse your party members, ruining any battle tactics you might've had... they just suck.
Potions of Mind Focusing will keep them from charming your characters, but for a poor adventurer trying to save up to rescue his childhood friend, the expense just isn't possible. |
I used the stinking cloud spell (something like that) and got 3 in one shot.
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Umber Hulks were pretty straightforwad. On golems defending magic could not kill really big one so I used speed on a character grabbed the bow and ran. he couldnt fit through door.
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Easiest way I found for the golems was to open on container at a time, kill those two and so on. For the BIG IRONMAN, I sent my Cavalier forward alone(immunity to poison)and had him bang away with the Hammer. He drank potions when needed and I had Jaheria and Amonen cast heals as needed. Out went the lights! Umber Hulks, allow them to use there gaze up then Dispel Magic and "Hack and Slash your way to fortune!"
Good Gamin, Lars |
Try using Anomen, he's a golem slayer extrordinaire! Here's how I did it: First use a potion of Hill Giant Strength (STR=19), then have him cast Spiritual Hammer. He pounds Golems to dust PDQ! Besides, us girls love a strong, heroic dude.
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ok...
on golems, all of the golems except the clay and maybe the brain ones can be killed with any +3 weapon. Clays and maybe brains need a blunt weapon. However, the Golems you are all talking about are simple to avoid. Have your cleric cast Sanctuary on herself and then go get the stuff. They'll turn red but will not attack you. and then if you want to kill them, you've picked up the giant killing hammer. On umber hulks... you can either make them dogmeat stew to pacify them or you can sneak up to get a visual, then cast cloudkill into the room. HTH |
Many good suggestions here. I appreciate them all.
A question to Prime: Is "dog meat stew" a slang term, or are you saying that I should either summon an animal to occupy a hulk or--*gasp*--kill a stray dog and "sacrifice" it to the beast? (Please indulge if my question should betray some kind of gross ignorance.) At any rate, quite a challenging game, quite an intricate plot; but on my machine, at any rate, too many crashes. Anybody else having that kind of problem? Happy gaming to all, UrsinePaws |
I saw the Umber Hulks the first time I went to the cave near the village in Umar Hills. Oddly, they were not there at a later time. The golems that caused me to begin this thread were in the mage's home near the two thief guilds. I have encountered others in a number of places since then. (Some in the sewers, if I remember correctly.) The stinking clould tactic enabled me to overcome them. Since I couldn't overcome the golems in the mage's house, I pursued another quest. I have not yet returned.
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uhh, dog meat stew is relating to a posible solution for a quest (the De'arnis Hold or something like that), since you dont seem to know what he was talking about, I can only assume that you are killing Golems and Umberhulks someplace else. I would like to know where exactly do you ran into both of those in the same place.
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