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-   -   ok, ok, one more. New Porfession ideas (http://www.ironworksforum.com/forum/showthread.php?t=46069)

Rezdude03 10-09-2003 05:10 PM

ok, one more time. tell me ur ideas.

Blacksmith- can create new weapons while camping

1-mace and fail
2-artifacts
3-blacksmithing
4-sword
5-sheid

anymore?!?!?!?

i hope u respond ravenmaster!

Black Baron 10-09-2003 05:30 PM

Any one but a faerie can be a blacksmith.
prerequisites-55 int, 55 str.
Has access to "enchanted blade" spells and the like.

wildspear 10-09-2003 06:19 PM

If you make a blacksmith you have to have a hammer available as a weapon.

Rezdude03 10-09-2003 07:29 PM

thats why they are good at mace and flail.

but i wanna hear YOUR ideas for new proffesions, not adding more to mine (though i appreciate the suggestions).

Rezdude03 10-09-2003 07:30 PM

And welcome to IW wildspear [img]graemlins/thumbsup.gif[/img]

Kakero 10-09-2003 08:19 PM

If blacksmith is included, there should be item durability as well. then the blacksmith can repair item that have broken.

sultan 10-09-2003 10:06 PM

games with durability are a bitch with that regard - arcanum and divine divinity come to mind. i'm all for realism, but only up to the point of fun.

dark priest: a rogue with the priest spellbook. no edged weapons, can use maces (cudgels, saps). has stealth, l&t, pp, and critical strike. levels as hybrid. minimums: str 50, pie 55, dex 55, spd 50. 25% bonus to l&t.

weapons master: a ninja, with no spellbook. uses any weapon, including martial arts, and any armour. has stealth and critical strike, but no l&t or pp, and gets ranged criticals from ranged skill applied to both thrown and bows. levels as bishop/ninja. 25% bonus to both close and ranged. minimums: str 55, int 50, dex 55, spd 50, sen 50.

shaman: uses priest and mage spellbooks. levels as hybrid, gains spells as a pure caster (ie from level 1). uses armor and weapons as a priest. 10% bonus to both spellbooks. minimums: int 60, pie 55, dex 55.

Ziggurat 10-10-2003 12:27 AM

Bionic:

A mix of gadgeteer and psionic, with some ninja possible.

Healing and some gadgeteer ability. Can make Psi weapons. Starts with a modern melee weapon that can be improved with levs. Highest may be a *light sword*. Ability for ranged. Strength low, Int high, Dex med, Sense high, Speed med/high, Vit med, Piety low. Stealth OK. Limited armor.

On the side: Sultan is right about repairing armor, eating, finding plants and discovering what they cure when mixed. Too tedious. We want it complex but not tedious.

Edit: added last thoughts.

[ 10-10-2003, 12:29 AM: Message edited by: Ziggurat ]

dplax 10-10-2003 07:31 AM

Druid: if you had him animals if not evil would not attack you. Would get nature related spells from every spellbook. (web, whipping rocks, ...). Special ability morph into an animal: would get stronger and stronger animals with each level.

Necromancer: special ability: able to raise an enemy who is lower level than him to fight for the party for the duration of a fight. Can control undead who are of lesser level than him.

Specialized fihter: starts with higher strength, speed, dexterity and vitality, and one skill realm could also be boosted. No mana recovery, can't use non-armor, non-weapon items.

allstargoaly 10-10-2003 08:39 AM

Master Knight (like a Jedi Knight):

1. Sword
2. Martial Arts
3. Stealth
4. Psionic Spell Book (the Force)
5. Immune to Mental
6. Modern Weapon
7. Auto Search (like the Ranger)

Senses high, Speed high, Strength medium, Dexterity high, Intelligence really high, Vitality medium, Piety high.

Of course the best sword for him would be the *light sword* (light saber). His secondary weapon would be a blaster and powerpacks (modern weapon). The psionic book would give him mental spells (ex. charm and mind blast). Also would need high mythology, for determining monsters. Auto search would give another profession (besides the Ranger) the ability to automatically find hidden items without turning on search.

Any class can be a Master Knight. But some would receive penalties.

[ 10-10-2003, 08:43 AM: Message edited by: allstargoaly ]

allstargoaly 10-10-2003 08:51 AM

I forgot to mention...

Master Knights can only wear robes for the upper body. Can't wear heavy armor (like chail mails, breastplates, no gloves, no heavy shoes, and no head gear)

So basically he can only wear what Monks wear in wiz8 (Robes [U], no gloves, Suede Pants [L], Leather Boots, Cape of Stealth, no head gear).

petertmorgan 10-10-2003 09:41 AM

I like the idea of a somewhat pacifist character (obviously not so pacificst so as to avoid travelling with dedicated killers of course ;)

Perhaps
Lama
Piety 60
Dexterity 55
hitpoints: similar to alchemist
leveling: similar to hybrid
special abilities: none

Primary Skills: Redirection (an Aikido like martial arts skill that effectively functions like razor cloak with chance for KO + a personal missile shield -controlled by Str, Dex and Piety) and Meditation (an iron will like skill - think stealth is to reflexion as meditation is to iron will -controlled by Piety and Intelligence)

Secondary Skills: Stealth, Mythology

Spells: has access to healing spells, protection spells, and spells that induce conditions without doing damage themselves.

Usable items: no weapons, minimal armor (robes), may learn to thow items that induce conditions without directly doing damage. May use all protective items (amulets ankhs etc.)-

petertmorgan 10-10-2003 11:03 AM

Edit to my last post -

I said 'Redirection' skill would be like razor cloak, but for close combat I intended it to be active when the attacker missed (not just when the attacker hits). So depending on the redirection skill level, some fraction of the attackers intended attack would be redirected at the attacker or an ally of the attacker. So redirection coupled with stealth or other AC enhancements is where this character does his/her damage. I suppose the skill could also be active when the attacker hit, with the effect of reducing damage somewhat less.

wildspear 10-10-2003 11:44 AM

how about a sniper type of charecter? he would get a bonus when useing a modern weapon at long ranges.

sultan 10-12-2003 06:56 AM

Quote:

Originally posted by petertmorgan:
I like the idea of a somewhat pacifist character
this is a fantastic concept. it reminds me of a quote:

First they ignore you
Then they laugh at you
Then they fight you
Then you win.
— Gandhi

he would be like a priest, except without offensive spells, melee, or ranged capabilities. he would be able to cast all the buffs from stamina, and have a natural eye for an eye, missile shield (that reflects damage), and razor cloak running at all times (personal only), which get more effective with his level. the more you fight him, the more you lose.

Rezdude03 10-15-2003 07:51 PM

Quote:

Originally posted by wildspear:
how about a sniper type of charecter? he would get a bonus when useing a modern weapon at long ranges.
even better. why not have a sniper rifle be a new weapon. good idea!

sultan 10-16-2003 03:15 AM

mad scientist: combination alchemist and gadgeteer, uses alchemy spellbook and engineering. levels as a hybrid, gains spells as a purecaster. uses armor and weapons as a gadg. 25% bonus to engineering. minimums: str 45, int 55, dex 60, sen 55. would be able to mix grenade-like ammo for the omnigun, with better ammo as she levels up. for example:

level one: make sleep grenade from two faerie dust
level three: make acid splash grenade from flash powder and smelling salts.
level five: make noxious fumes grenade from smelling salts and sneeze powder.
level eight: make fire bomb grenade from cherry bomb and boom bomb.
etc.

ammo carried in personal inventory and accessed from "use" of omnigun.

dplax 10-16-2003 08:14 AM

Some mixes between existing character classes:
Shadow Rogue: a sort of mix between a ninja and a rogue, getting crits next to the rogue's weapons.
Shadowmage: a mage with stealth, but lower hit points

Totally new idea:
Diver: would be able to use swords, daggers and polearms, and could get a sort of missile weapon you use underwater, with the ammo attached by a rope to the weapon, so you would'nt have to recharge. And of course would'nt need diving gear.

ravenmaster 10-21-2003 03:33 PM

reaper (like the grim reaper)

polearm speacialize
learns from divine, mage, and psionic books
stealth bonus
critical strike bonus
has a scythe (new weapon idea)
can turncoat undead lower lv than he
can only be male
regeneration
can only wear robes
can cheat death

ravenmaster 10-21-2003 03:37 PM

did i put too much on that one?

dplax 10-21-2003 03:54 PM

I would say it would definitely be better than a valk, so maybe take off a few bonuses or add some negative things. Sounds an interesting idea though.


Edit: I got a new avatar. Whoooooooo. :D

[ 10-21-2003, 03:55 PM: Message edited by: dplax ]

Jeffrey Edwards 11-06-2003 01:00 PM

How about a necromancer? he could be like a dark priest. he would have Raise Dead and Summon Undead. wears mage armor.

dplax 11-06-2003 05:21 PM

I think I already posted a necromancer idea in this thread.

ferro287 11-12-2003 03:26 AM

I'd like to see a specialist.
Not really a profession, but a way to sacrifice levels for specialization bonus. You would choose to specialize in a skill (say maces) and wouldn't raise any other skills while specializing, but: for each level as a specialist you'd get a 5% Bonus in that skill (which carries over when switching back to the original profession, but is lost from the original special skill). No more than 5 specialization levels should be possible.
So, after 2 specialist levels, and then switching back, a fighter would get a close combat bonus of 15% and a mace bonus of 10%. Or maybe losing only half from natural special skill, so close combat 20% and mace bonus 10%.
To specialize you'd need Stat 75 in the primary controlling attribute, and 60 in the secondary.

allstargoaly 11-12-2003 10:06 AM

What about a MAGIC USER (like Mage, Bishop, Alchemist, etc.) that can also use a SWORD or BOW. I don't know, but I want a spell caster to be able to use a strong weapon (besides the staff). Maybe it takes away from the spell casters magic use or resistances (or something). Kind of like Gandalf. Not like the lesser magic users (like Rangers, Samurai, Ninjas, Valks, etc.) Just a profession that allows you to use a sword and magic at the same time (and you don't have to switch class to do so).

Ziggurat 11-14-2003 06:41 PM

Mantis warrior

Where do you think those mantis gloves and boots came from, anyway?

Can do extended melee without a weapon (martial arts?) Crush and stab
Has search ability like a ranger (compound eyes)
Limited armor and weapons (chitin shield, twig staff, ...)

No thrown or bow weapons except specialty items such as spider sacs for paralyze, pheremone for insanity, etc. Maybe bows on 2nd thought, but special mantis bow (+15% damage, +1 initiative)

Str = 50
Int = 50
Pie = 30
Vit = 45
Spd = 55
Sen = 55

Bonus +30

Magic? maybe but limited, perhaps alchemy, and natural water or air immunity

Edit: changed bonus from 20 to 30, considering the limitations

Other edit: would love to hear the voice they give him/her. May rival RFS

[ 11-14-2003, 08:28 PM: Message edited by: Ziggurat ]

mrmxy 12-01-2003 01:49 PM

Here's one that came to me as I was watching commercials for a new video game.

Time Master
spellcaster
Has access to spells that could be explained as manipulating time: Heal, Slow, Haste, Paralyze, etc.

Maybe only robes as armor but could use swords. Maybe a special "hourglass" weapon later on. Could "reverse time" at high levels (back the game up a little, would require a save file to be contantly and automatically updated by the game.)

Popolon 12-10-2003 05:49 AM

What about a "animal charmer",

He cannot cast spells, but can call creatures that have special skills:
- He can call big bears to help you in combat (just as summoning elementals)
- He can call a huge eagle to carry you through the map
- He can ask the birds to look for enemies nearby
etc.

To summon animals, he needs special objets (whistles, etc.) that procude the sound of the animals, then depending on his "animal charming" skill, he will summon more skilled creatures.

However, maybe there are zones where no animals of certain kind exist (and therefore they cannot be summoned), etc.

talking about the proposed characters, I like the "ironsmith" idea very much, at high levels, it could make the finest weapons in the game!


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