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-   -   New Weapons and Armor ideas? (http://www.ironworksforum.com/forum/showthread.php?t=45982)

Rezdude03 08-26-2003 01:38 PM

it may not be long for wiz 9 so i was wondering if anybody had some ideas. give me a weapon name, its stats and wat kind of item it is. and if possible, plz give a breif description. THANX!

[ 08-26-2003, 01:38 PM: Message edited by: Rezdude03 ]

petertmorgan 08-26-2003 05:09 PM

How about -

Staff of the Believer

Extended, weight 10.0, dmg 11-20, to hit +4, initiative -1, 2-handed, primary weapon
Not cursed, KO 20%, Divine Resistance 30%, double damage versus undead/demon/devil,

usable by all races except fairy
usable by monk, priest, bishop

Scatter 08-26-2003 06:54 PM

Field of Unbelief

When a Gadgeteer merges the Microscope and the Periodic Table, the resulting device can reduce the magical resistance of all enemies.
Requires Gad level 11 and Engineering Skill 60

Gimli 08-26-2003 07:03 PM

Two things that were sorely lacking in Wiz 8 were axes and hammers - so in general I'd vote for more of each. Here's a cool axe:

Dwarven Axe of Rage
attck mode: beserk (ala bloodlust)
init: -2
to hit: +4
damage: 6-30
bonus: kill 5%
weight: 20
2-handed

EEWorzelle 08-26-2003 07:39 PM

Yeah, more axes, but I disagree with the designers that they all have to be slow:

Whirling Hairsplitter
Extended two-handed but uses two double-bladed ends and is subject to Dual Weapons Skill penalties.

Fast but very difficult to use well. Chance of colateral damage to others (within party only) in same region (ex. right flank, rear, etc.), dependent upon Axe skill. Damage to self also possible at very low skill levels.

Fast due to symmetric design and always moving during battle - each double-bladed end:
Base damage: 7-19, but modified 0.2 per Skill Point by Axe Skill below 30 or above 70.
Init: +6
To Hit: +3
Kill 4%
Stam -1 when it is the current weapon (due to continuous movement)

Fighter, Lord, Ranger, Gadgeteer only. Races except Faerie. Requires 60 Strength.

Available always, early midgame.

[ 08-26-2003, 07:56 PM: Message edited by: EEWorzelle ]

Scatter 08-26-2003 10:04 PM

Powersilk Gloves

Monk only; AC 6 to hands, +20% Martial Arts Damage, +10 Dex, Stamina Regen +1
Cursed SP regen -1
(edit--it's an armor item)

[ 08-26-2003, 10:06 PM: Message edited by: Scatter ]

Scatter 08-26-2003 10:41 PM

Spell: Dispell Magic
(Sorry, i can't find my manual, so the format may be kinda random)

School: Divinity/Wizardry
Realm: Divine
Level: 5
Range: Thrown
Combat Only
Effect: Removes all magical enhancements from one target; Eye For an Eye will have its effect before it's removed.

Target 08-27-2003 10:33 AM

How about a little something extra for the Gadgeteer, when you level up, as well as getting the arrow and blinding add on's you get some 'extra spells' for example a web add on so your omigun can fire the web spell, or fireball etc. Or make these extra things you can buy, the higher level the spell the more it costs.

dplax 08-27-2003 12:07 PM

And what about when being a high level gadgeteer and high levl bard, you could build yourself instruments.

Rezdude03 08-27-2003 09:26 PM

if u ask me, there r plenty of instruments but i suppose there r some that would help.

ScottG 08-28-2003 01:43 AM

Scatter is right on the money. The game needs spells, gadgets, instruments, powders, bombs, etc. that negativly effects magical resistance.

Furthermore I'd also like to see the chance of magical nullification.

The Shurkien of Disruption.

3-6 damage
initiative +3
to hit +3
adds 3 additional attacks per round
returns to thrower
15% chance of nullifying all magic within a 20 foot radius surrounding target hit for 3 rounds. (i.e. no magic in and no magic out + any magical enhancements or resistances cast are lost to those within the field - including the party if they are in the field or move into the field.)
Visible field
1 pound

usable by Ninja only. (available mid-game.)

Additionally it would be nice if you could utilize placed weapons such as traps or mines AND if you had weapons that acted the same way during battle i.e. they didn't hit or miss instead they landed in a particular area and would then hit or miss if moved onto during combat by ANYONE - party or opponent.

Caltrops of Paralyzation.

No damage
Initiative +2
no hit bonus or penalty
usable once per round
5 caltrops scattered in a targeted cone sectional falling radomly within 10 feet of target lasting until moved on top of, or until end of combat.
Paralyzation 15% for 5 rounds.
Flying creatures and swiming creatures immune.
Not visible
1 pound

usable by anyone. (available early on.)

Cloak of Cloning.

No AC bonus
50% chance of opponents naturally focusing on wearer will attack an illusion of wearer for that round. Calculated b4 every round.
3 pounds

usable by anyone. (available late in the game.)

Helm of Consciousness

No AC bonus
Immunity to knockout
Light weight - 2 pounds

usable by anyone other than while being fighters, lords, and valkyries.
(availabel mid-game.)

[ 08-28-2003, 02:00 AM: Message edited by: ScottG ]

ravenmaster 09-24-2003 07:52 PM

deatherang
1-1 damage
instant kill 100
always comes back
cursed- -100 to all resistances
custom:ank of death, boomerang shuriken, silver disk
made by ferro

Rezdude03 09-24-2003 08:08 PM

thats an interseting idea, but one i dont think will catch on. it still seems too easy, even with the penalty. cursed items also should be for closer range weapons. if this was a melee range weapon then maybe.

dplax 09-25-2003 07:12 AM

all the fixed and hard to kill monsters would be pretty easy with the deatherang
imagine killing nessie with one shot

Kakero 09-25-2003 09:28 AM

how about the fact that wiz8 had no Maul. that could be added too in wiz9 for maul lovers.

btw, is anybody developing wiz9? I had not heard of such news.

dplax 09-26-2003 03:12 AM

yes I think there was a thread about sirtech developing wiz9, but,it may have scrolled off the back page

Wild Rose 09-26-2003 04:44 AM

I like to play ranged, so more choice of ranged missles would be appreciated. The bullet stones get real boring after a while. I'm thinking of Fire Arrows - which - seem strangly missing, Ice Arrows, Freezing Bolts as well as other things to throw besides those stones. Maybe Glass Shards, or Steel Bits, or Tar Balls (which would ignite in the air). This might make Fairy Rangers and all more interresting as well as giving them something else to do when it seems a pity to waste spell points when a bigger fight is just around the next corner.

Also I like the idea that each shopkeeper would have their own special offers, both items and price. The only place for modern missiles is Kuner and Ferro has his special stock. What that really means is that a spell-caster with several Portal Picks would be necessary. But shops are interresting and as with mixing potions a sort of puzzle in and of themselves.

sultan 09-28-2003 12:06 AM

i've said it before under a wish list thread, but i feel it's worth stating again.

i'd love to see wizardry have an item system like divine divinity where each item is unique, with it's own damage range, hit bonus/penalty, initiative bonus/pen, skill bonus, att bonus, resistance bonus, etc.

there'd still have to be the great, always find, unique items (like fang), and great, unique random items (like light sword), but it would add even more depth to the game. more item upgrades as you find stuff through the mid game, and more trade-offs (eg +2 extra initiative or 5 more to my damage range)

ditto for armour.

divine divinity also had a system for buffing items, if your character had the skill and found runes to buff with. the buffs are permanent tho, so dont waste them on items you may not keep!

Freeminded 09-28-2003 03:49 AM

Charm staff.

Charm NPCs to be more kind or enemies to be on your time until the fight ends and the controlled enemy runs away.

Freeminded 09-28-2003 03:50 AM

Srry about the spellin i ment so the enemies be on your TEAM.

allstargoaly 10-10-2003 01:24 PM

I said this in another Topic but...

Gun Blade:
A sword with gun attachment.

Short Range
2-Handed
Primary Weapon
Not Cursed
All Races (except Faerie)
Fighter, Valkerie, & Gadgeteer

Gun:
Weight 15.0
Damage +15%
Int +2
To Hit +2

Blade:
Weight (same as gun)
Damage 10-25
Int +5
To Hit +2

Comes with built in gun. 10-25 for the blade. And if used correctly the gun adds 15% more damage. Of course you must carry musket balls in your "character's" inventory in order to use the gun part of the weapon. CAN NOT be used as a ranged weapon.

allstargoaly 10-15-2003 01:52 PM

Quote:

Originally posted by Scatter:
Powersilk Gloves

Monk only; AC 6 to hands, +20% Martial Arts Damage, +10 Dex, Stamina Regen +1
Cursed SP regen -1
(edit--it's an armor item)

I like this idea. I think Monks and Ninjas should have more weapons at their disposal...

Boxing gloves, brass knuckles... something along the lines of gloves that increase the ability and power of martial arts or even critical strike.

sultan 10-15-2003 07:32 PM

great idea, ASG. i'd like to see the incorporation of weapon katas. eg, monks could get a martial arts attack regardless of weapon equipped.

currently, ninja's can use martial arts for the primary hand, and a weapon in the off-hand to simulate this, but not vice-versa.

petertmorgan 03-09-2004 09:18 AM

Here's another idea for this old thread:

An extended range off-hand weapon. The only one I can think of is a net, as is Trident and Net.

Trident would be polearm, extended range, one handed, primary weapon, require strength 50 or greater, initiative -1 say, damage 5-16

Net would be mace/flail/shield (or its own class), extended range, one handed, secondary weapon, require strength 50 and dexterity 50, initiative 0, damage 2-7, +1 to AC, 25% paralyze

babar 03-09-2004 06:30 PM

Thermal pineapple - fireball
Thermal burrito - gas attack
Thermal garlic anchovie pizza - enhanced dracon breath (damage + nausea)

MasterPooBaa 03-09-2004 07:37 PM

Hmmm interesting stuff.

How about dualwielding bonuses for high level samurai.

Muramasa blade and enchanted katana in off hand.
Need strength 80+ and swordskill of 80+

Possibly with reduced initiative and/or reduced attack bonus for the off hand.

Oh and a very low level spell thats SORELY missing in wizardy 8

AWAKEN!
group party effect spell.


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