Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Miscellaneous Games (RPG or not) (http://www.ironworksforum.com/forum/forumdisplay.php?f=27)
-   -   Whats a realy good newbie team? (http://www.ironworksforum.com/forum/showthread.php?t=43756)

lupis3000 01-24-2002 08:28 PM

Whats a realy good newbie team??? what class's and races?

ice3 01-24-2002 08:35 PM

I'm a newbie to the game and just build up a team to my taste. I did made some mistakes in the races I choose for the classes but that all.

I should recommend a fighter or a Samurai, take a monk or a ninja. A priest or a Bishop for Divine magic (A must in my opinion). I love the bard he can deal a lot of damage in background when you melee guys are hacking trough the mob.

My first Wizardry party:
Samourai Hobbit M
Ninja Hobbit F
Monk Ferie F (no comment on this, I mixed up with a spellcaster :( )
Bishop Elf M
Bard Mook M
Priest Dwarf F

All in one a good team but with mistakes, but it's the first time I played Wiz games so I need dome practice.

Ghandaiah 01-24-2002 08:57 PM

I'm currently playing through Wizardry 8 for the first time, and my party seems to be working out pretty well. I have the following:

1) Dracon Fighter. This guy's a front-lines tank.
2) Felpurr Ninja. Felpurrs make great ninjas, and ninjas make great lockpickers/trap disarmers. Plus, they can deal major damage with just their fists. Ninjas get spells after a little bit, as well.
3) Mook Ranger. Good with bows, and also get spells after a while.
4) Rawulf Valkyrie. My valkyrie is actually a powerhouse right now, and she can cast priest spells, which is always a plus.
5) Gnome Mage. A Faerie would probably make a better mage, but I chose a gnome anyway. She's skilled in many forms of magic.
6) Faerie Psionic. If you ask me, psionics are a good choice for a magic user. They have offensive spells of all sorts, and I've even had mine learn a few priest spells, just for simple healing, n' such.

So basically, I have one pure fighter, three hybrid fighters, and two pure magic users. Of course, I'm not expert; Like I said, this is my first time through the game, but again, like I said, this party seems to be working out really well so far.

fable 01-24-2002 09:54 PM

Fable's Totally Unoriginal Basics

1) A fighter type
2) A thieving and/or lockpicking type
3) A defensive spellcaster/healer
4) An offensive spellcaster/mage

That's it. [img]smile.gif[/img] You should cover that ground in your party (though I know of some, by CRPG veterans, that get into some really esoteric stuff: like 6 mages, or 6 thieves). This leaves you a lot of room for maneuvering.

Typically, I go in Wizardry 8 for a fighter type, in this case a ranger, given the automatic ability to spot hidden items (which are so prevalent throughout the game). My defensive spellcaster is a bishop, which made her slow with spells at first, but quite a powerhouse eventually. I got two thief/mage types instead of a straight thief, but employing a bard and a gadgeteer. My first fighter is a samurai. My last party member is mage.

Remember, any deficiencies you possess can probably be made up at some future point by party NPCs.

darcstar 01-24-2002 10:38 PM

Remember to look at the race vs class points:

Hobbits + Humans: 315 base, Rawulf + Felpurr: 305, Others: 300

Bonus points range from +60 to -40

Highest points possible: Hobbit Rogue: 375

So heres the party I use:

Hobbit Rogue(1) [for the points] - Gageteer (i.e. dual to gaget at 1)
Faerie Mage (1) [""] - dual to Bishop (focus on Wiz and Divine)
Elven Alchemist (1) [""] - dual to Bishop (focus Alchem and Psionics)
-- Later in the game you can dual back to alchem for 1 level
and make a ton of potions if you need the cash
Dracon Fighter - you need this, Lizard works here too
Felpurr Rogue (1) - dual to Samurai (this works really well)
Mook Ranger - Dual to Bard after scouting/bow/ranged are high

This party is kickin butt for me right now.

In general go for the big bonus points and focus on getting the classes two primary skills to 100 as fast as possible.

Best of luck!

Merkin 01-25-2002 03:35 AM

Well, I've got a bit of noteriety for starting new parties, so consider myself a bit of a guru on the "newbie" party. One thing to keep in mind for first time players is that many classes and party types really take some finesse to build properly. For a newbie party you want ones that are pretty easy to develop.

This party is one that I have found to be strong, simple, and takes good advantage of the goodies in the game:

Dracon Fighter
Dracon Fighter
Hobbit Bard
Hobbit Gadgeteer
Elf Priest
Elf Mage

On the fighters, pour all your points into str, dex, and spd. Leveling up, go 3 str, 2 dex, 1 spd. Everything else is secondary for awhile. On skills, Sword, Bow, Close combat. Ignore everything else until you get powerstrike, then drop either close or bow, depending on how much you like ranged attacks.

On the bard, it's dex, spd, and int. Again, 3,2,1 on level-ups. For skills, Music and PP, max amounts; split the rest between sword and bow.

Gadgeteer almost like the bard, except replace spd with sen. You want to max sen asap with the gadgeteer, to get eagle-eye. 3 dex, 2 spd, and 1 int on level-ups. Skills: Modern weap, locks, and engineering. The gadgeteer starts slow, but you will freaking love him by mid-game...worth the wait.

Spell casters are only slightly more difficult.

For the priest, it's pie, spd, and int. You need your priest to be fast, so he can get healing/cures off at the beginning of combat.

Level-ups are a bit different, 3 pie and 3 int until you get int to 60, then drop it and go 3 pie and 3 spd. Go for spells that protect the whole party (screens or buff) and ones that hinder, rather than hurt the enemy. You don't want to use the priest for fighting or dealing damage, his job is to keep the rest of the party in fighting trim.

For the mage, int,pie, and spd. At level-ups, 3,2,1 again. Go for spells in the natural realm (earth, air, water, fire) and concentrate on spells that deal a whole lotta pain to a whole lotta monsters. Fireball whipping rocks, and toxic cloud will be your very good friends through most of the game.

So there's my newbie party. As you see other folk have different ones. There is a damn near infinite variety of winning parties for this game, mine is only one. But it's one that I think will pleasantly surprise you.

Welcome to Wizardry!

DraconisRex 01-25-2002 10:12 AM

Newbie team. Hmmmm.... 15 regular games (through Arnika) and now on Ironman III (don't ask about I & II...).

1. Valkyrie. The Cheat Death will help you a time or two...
The polearms will help you with being flanked more than missile
weapons will. No shield, otherwise, she has GREAT armor.

2. Monk. Just go hand-to-hand. Don't worry about melee weapons.
Improve speed & dexterity & senses.

3. Ninja. Missile, stealth & mace & flail are your biggest work-to
areas. Don't forget criticals.

4. Bard. Music & theivery skills.

5. Priest. Choose a race that'll allow you to dual class to Bishop
reasonably early, either through allocating points at creation,
or needing few points after.

6. Alchemist. Can't be silenced. More hit points than a mage.
Can also heal in a pinch. Can later dual to a mage quite easily.
Or, if you chose your race correctly, can be a bishop, as well.

DraconisRex 01-25-2002 10:26 AM

darcstar,

"Highest points possible: Hobbit Rogue: 375"


Ummmm. No. They aren't bonus points. They are unallocated points. You're still stuck with 315 points. But the hobbit rogue doesn't need to allocate points to any rogue ability areas. Therefore, you have plenty of points left over after meeting race and class minimums.

timokonski 01-25-2002 11:53 AM

I had great experience with a fighter, sam, rogue, ranger, 2 bishops (one offensive, one defensive). With the bishops, you only need sleep, fireball, and heal spells until you get to arnika. You can buy spells there. Save your bishop spell picks until they can learn the better stuff. You Must be patient with them. I have come to the conclusion that the bishop combo is the best thing that has happen to my party!

Al-Araxis 01-25-2002 01:10 PM

My first party has been the most successful. I've restarted 5 times and I like my first best. I had a Human Lord, Hobbit Rogue, Dracon Fighter, Hobbit Bard, Faerie Mage, and a Mook Psionic. I would say, IMO, my bard was invaluable. She saved my entire party so many times I lost count. Gotta love the dulcimer of mending.
[img]graemlins/spinstar.gif[/img] [img]graemlins/thumbsup.gif[/img] [img]graemlins/spinstar.gif[/img]

CChadwick 01-25-2002 05:23 PM

Just about any group of characters covering the 4 basic requirements (melee, locks, offensive magic, healing) will work out great. As always, a little bit of experience will always help in squeezing the most out of your characters, but it isn't necessary. No matter how many times you play the game, you'll probably always think you could have done something a little better (which is why people like Merkin and I have started so many games, no doubt).

-----

My personal recommendations for a fairly basic and not-too-frustrating party are the following:

Fighter - Lets you use most of the weapons and armors in the game, doesn't take a long time to become "useful" and is pretty hard to screw up. Dracon and lizardman are usually the top choices.

Samurai - Of all the hybrid classes, this is one of the easiest. They're a good front-line fighter with the added bonus of being able to throw a few spells here and there (which also means that if you don't pick the "best" spells, you're not in too much trouble). I've played Dracon, Felpurr and Human and have been happy with all of them.

Rogue - Actually one of the better fighting classes, with the added bonus of locks and pick pocket (if you're into that kind of thing). Hobbit and lizardman make good choices.

Ranger - Having someone good at missile combat is always a big help, and the auto-search is invaluable if you're new to the game. Hobbit and mook are good choices here.

Priest - Healing is absolutely necessary, and they have lots of protective magic as well. I hate reloading, so I always make sure to have a strong healer in the party. Priests also make good front-line fighters if you build them that way. Dwarves are good for the front-line types. Rawulfs are good for a more traditional "spellcaster" role.

Mage (or Alchemist) - The offensive side of magic. Elves and gnomes are both good. I've tried faeries, but I'm always frustrated by their inability to use most equipment (i.e., not recommended for first-time players).

-----

Possible variants:

Bards and Gadgeteers - Most people would insist that they should be included in any party. Although they're certainly powerful characters (bards are one of the most useful classes in the beginning of the game, gadgeteers near the middle/end), their power is linked completely to finding (and assembling) the right instruments/gadgets. Unless you're familiar with where those items are to be found, you could miss out on some of their options (and therefore not on my list of first-time parties). If you go this route, either can replace the rogue for lock duties and you can promote your priest to the front line (and you pick up a rogue RPC fairly early in the game). Hobbits are good choices for both.

Valkyrie and Lords - Possible replacements for the samurai or fighter. The valkyrie is actually easier to develop than the samurai and the healing spells and extended-range weapons come in handy (and do more damage at first). The samurai's only real edge is the critical kill, which is (IMHO) more fun. Lords are a /little/ more difficult to develop than samurai (although I generally find the priest spells easier to choose from than the mage), but mostly because they usually use more than a single type of weapon (e.g. sword/dagger or sword/mace instead of sword/sword). Both can use more equipment than the samurai, though, which is nice. I generally play humans for these classes (forgoing the more combat-oriented races so they'll have more spell ability).

Monk - The only real downside is the slow development pace and relatively low damage in the early game, which can be frustrating. My first party included one, though, and I didn't have any reason to regret it. The monk/fighter combination is nice because the monks really start to shine about the time you've started to get bored with your fighter. I've had the best luck with felpurr and human.

-----

About the only thing I'd /not/ recommend in a first-time party is a bishop. Having a good feel for what spells and realms overlap well is fairly important, and knowing which spells are available as books and which you need to spend points on is almost required. Not to mention, they take a lot of practicing, which can be tedious.

I probably wouldn't recommend a ninja on the first time around either. They have so many different options that there's a temptation to try to have them do it all. And that's hard to do unless you're familiar with the game.

-----

So anyhow, that's my two cents worth (adjusted for inflation). Hope that helps!

-- C

[ 01-25-2002: Message edited by: CChadwick ]</p>

Megabot 01-25-2002 05:36 PM

My party is:

Dracon - Fighter
Lizzardman - Figther
Rawulf - Priest
Faery - Ninja (got the Cane of Corpus later best weapon in the game ONLY she can use it!!!)
faery - Mage

faery - Alcemist!!


The "Gadgeeter" i have tried, i didn`t like them so i if you do you can change the Alcemist with an "Bard" that i find wery useful in my first party, because of all "Instrument`s" you find in the game...

Forget that tief or rogue to open locks the "Mage" get that "Nock nock" spell later that opens 98% of all locks so the remaing 2 % can your Ninja take care of!

With this team i killed DK Savant at level 20!! I only do the basic to go to the "Cosmic Circle" But you can work for both sides also in same time that give you tonns of exp...

Also train your Ninja in staff, speed, strenght and dextery, close combat and so on..

[ 01-25-2002: Message edited by: Megabot ]</p>


All times are GMT -4. The time now is 02:30 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved