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Specifically, I'm tired of so many good weapons being cursed. Don't mind the unremovable (and hit point drain no prob with amulets), but no ranged weapons has just become too annoying.
I've already poked around some and can't find what I need, which is either: (a) a file spec for items, so I can turn off the cursed bit; or (b) a third party program that can do it for me. Have seen a couple of cheat programs out there, but they only edit stats, etc. So, if anyone knows of a site with the info, or a program that can uncurse the goodies, I'd like to know about it. Thanks! <center>Nightowl2</center> |
What?
Yessh, I only have two that have distance attacks. (Well three, but the priest really doesn't have too many attack spells). It's mostly my ranger and my mage blasting them from a distance. My Lord, Valk and Rogue all have cursed weapons, and can't do distance. All of my party is level 18 or so, and I have had NO issues with the whole pecking at'em from a distance. If it's an issue, hell, just run up to them and melee them. If you have cursed items, they're cursed cuz they kick arse. Take the second to run up to them and melee them if ya don't have people who can use bows... Other than that, can't help ya much. |
Re: cheats
http://www.softwarespecialties.com/ I don't use editors,but if nothing else they have a decient hints and tips page. |
Vap, hmmm, I'm a bit dubious about advice from anyone named after the god of Orcs. Heh. Anyway, I like a mix of ranged and melee combat. Just running up and beating on everything all the time just doesn't do it for me. And my back line (2 bishops & alchemist) can be quite effective with the right slings and ammo.
Sage, thanks, I'll check them out. <center>Nightowl2</center> |
LOL! Nice to see someone who knows the name! [img]smile.gif[/img] (Combo of the troll and orc god name)! [img]smile.gif[/img]
Hrm. I know there's some editors out there... but I don't know up to what patch they work with? (I try to resist the pull of the dark side of editting! LOL!) |
Ha, missed the troll part. Then again, I don't have much to do with evil deities if I can help it ;)
My game is patched only for Ascension Peak. So far, that's all I've needed. Did check out the link given by Sage, but that was a no go. The site has something only for Wiz 7. The information (or software) has to be out there somewhere. At least, I hope so. I've been looking through the Wiz webring, but nothing has turned up yet. Oh well. <center>Nightowl2</center> |
Ok, you need to look in the data.slf file with a hex editor (obviously). Search for the name of the item you wish to modify. Offset from the item name (that is, the beginning of the name) for cursed status is 0x8ch (or 140). If it's cursed, it's set at 0x01, if it's not, it's 0x00.
O.R. [ 01-12-2002: Message edited by: ObverseReaction ]</p> |
~~OR~~
is your editor set up to remove curses? usually if one person speaks out, that means there's more hanging in the background, wishing the same thing. course, i dunno if it's even something you can set up to switch off and on, so forgive me if i am suggesting something that's not possible. ::curtsies:: V***V |
LOL! Well the name (long story made short, "too late!") came from Everquest. A friend saw all these good aligned role playing guilds, but really no evil guilds for them to role play off of. So he wanted to make a evil guild (mind you, this guy plays nothing but LG characters and paladins!) so that we could have some fun. My first name I tried to get was Gruumsh (which you recognized), then I tried Vaprak (the troll diety), since I made a troll character, both turned up taken. So I combined the name to Vaprakgruumsh, and it took. So it's stuck since then. [img]smile.gif[/img]
And as for that hex editor stuff - you might as well be talking Mambo Jumbo language! DOn't understand hex editting to save my life. [img]smile.gif[/img] Is there any hex editor you'd recommend or where you can download it and such? Something I've always heard about but never tried. [img]smile.gif[/img] |
hey, vap!
beginners can always start at hexworkshop! they have a good editor and lots of info. :D course, ultraedit is okay too! then, you're gonna need some info on how to do it, too. gamezone is one of those sites that looks absolutely AWFUL, but boyhowdy, do they ever have a nice area for someone who wants to dabble around in hexediting. scroll down till you see something like "blah blah's site for hacking your games" or "hexediting tutorial" or some such stuff. :D good luck, vap! you're a brave soul. [img]smile.gif[/img] V***V [ 01-12-2002: Message edited by: vesselle ]</p> |
The current version does not, but the next version will. I've just been working on figuring out all the various details for the items. Lots of stuff to try and understand. I'll be posting around when it's available.
O.R. |
Oh no way am I editting my game. Spent too much dern time with that. I have always just been curious about hex editting, because it seems to be the key to editting games, and it's just something I'd like to understand someday! LOL!
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Well, "hex editing" is a vaguely generic term. Designing an editor requires hex editing in order to figure out what number does what. Using Wiz8 as an example, if I look in the save game file, I can try and figure out where it stores the values for str, int, pie, etc. Once I've got that figured out, I know where to read and write for the editor.
The only "trick" about hex editing is "hex" (or hexadecimal). As you may suspect from the root "hex", hexadecimal is a base 16 number system. The numbers (and they are numbers in this system) a, b, c, d, e and f are introduced. Converting from hexadecimal to decimal isn't that hard. You simply multiply it out much the same as you would for decimal. Take the number 542 for example. The number can be read in expanded form as: 5 x 100 + 4 x 10 + 2 x 1 Let's convert the number "a7" from hexadecimal to decimal. We use the same system. a x 16 + 7 x 1 = 167 We multipled by 16 because it's a base 16 number system, of course. Taking the previous number of 542, but I'll introduce an easier "trick": 5 x (16^2) + 4 x (16^1) + 2 x (16^0) = 1346 As you can see, each column simply increases the exponential power of 16. You could easily continue this system to any number of digits you need. This concludes the lesson for the day. [img]smile.gif[/img] O.R. |
Obverse, thank you! That is just the info I've been looking for. I'm sure my Valk will be thanking you soon, too (she's been drooling over Raven's Bill for some time now).
Vap, interesting story on the name. I can understand your friend wanting to walk on the dark side a little....playing paladins all the time can be a bit, well, boring. As for editing, well, there comes a point where you just want to raise a little h--l. I've passed that point myself ;) <center>Nightowl2</center> |
Please note that that will remove the cursed status, but it won't stop cursed HP drain. You'll still have that to contend with I'm afraid. [img]smile.gif[/img]
O.R. |
Obverse, the HP drain isn't a problem, so long as it isn't more than -1. Amulets of healing balance that out. Anyway, your info worked perfectly, and my various teams (all ten or twelve of them) send their regards ;)
<center>Nightowl2</center> |
It takes THAT much math to do Hex editting... that nearly caused Insanity on me, trying to figure out what you just said. [img]smile.gif[/img]
I think I will just leave that up to the more intelligent people, like yourself, and I will go sit in the corner and rock back and forth, with my insanity ringing in my ears... [img]smile.gif[/img] |
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