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cocoaspud has just posted an update of dungeon craft. version .908 is ready to download. :D
http://uaf.sourceforge.net/download.html -manikus |
AWESOME!! Going to update the IW DC site this Month along with the release of my next 'pack' of art for DC.
BTW, since DC doesn't have a readme that describes every function or a PDF, anyone here want to work on one? This alone will bring MANY more folks into DC, and will learn to use it faster.. Ideas? I can add to the PDF as well, I think we should split each area function and give them to people that want to help write a readme on it.. This would be like an instruction manual--I can do all the page art and screenshot work as well as other art. Anyone want to help out with this? |
If you really plan to create new documentation I hope
you include all the information in the current help file. A great deal of work went into it and it would make a solid starting point. |
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I'm talking about all the new features, and walkthroughs for each function and quick 'how to's' for making walls, icons and placing them and encounters etc.. I can't do it all by myself, but I can do the art and some of the feature descriptions and stuff, but I need some help on it. I'd like to do this in PDF (for the images and such) |
I plead guilty to starting the original help file
that comes with the game. I am proud to have started the project but not too proud of the method. It is a bit awkward to update, intricate, and difficult to compile. Documentation is a royal pain and anyone who volunteers will be welcomed with open arms. I would like to express a couple of my views: --I think the help should be maintained with an open-source (or at least a freeware) program. We used Cheetah editing and a freely available Microsoft Help Compiler for the current file and it worked. PDF requires a commercial program to create the source, does it not? It is likely that you will quit before the project is done and it should be easy for someone else to pick up where you leave off. --I think the help should be referenced with an extremely widely available client. PDF certainly qualifies. --Documenting DC is going to be an enormous undertaking. Please think twice or thrice before starting and be prepared for a couple years' of hard work. Good luck. And I am willing to help by answering questions about those parts of DC which I implemented or am relatively familar with. |
Thank you Cocoaspud! I noticed that one of the updates was the issue of saved quests overwriting the ones actually placed in the design. I am so excited that this is fixed!
I can't wait to get home to try it out! Thanks again! It is going to make finishing the design of my first mod soooo much easier now that I don't have to start everything from scratch again when I add or delete an event! W00t! :D |
I have a .rtf (I think) copy of the original UA manual, which I have sent to manikus in the past. If anyone wants that you can have it. It may come in handy in writing a manual for DC.
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i think documentation for dc would be great. [img]smile.gif[/img]
i personally prefer .pdf b/c it is so versatile, but i own adobe pagemaker and distiller. i think you paul makes some very excellent arguments for using another format, i think we should be as easy to access for anyone that wants to help, and open source, to be read as free, is certainly easier to access than adobe, to be read as expensive. ;) i have cheetah 8 i think, and it's really quite easy to use. there's always html as well. honestly, there's no reason why it can't be all of the above. and it probably wouldn't hurt to have a .txt version sans the pictures for those of us still using dial-up. some individual points- ziroc- readme files or tutorials? i think it's very different to have a file that says what a function does, and to have a file that walks someone through making an item or monster. i think both are very valuable, depending on what you want to get out out of the program. paul- that help file you started has done more to help me than just about anything else. steve- i do indeed have a copy of the ua manual that you emailed me, but have been hesitant to post a dungeon craft version of it for copyright purposes. i suppose it could be posted in it's present state, without any changes. lots of thoughts :D i hope some of them make sense. i've had a long day. [img]smile.gif[/img] -manikus |
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I'll also do all the monster art (since I've drawn updated versions of them) and the page background plate (bordering). |
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I just saw the latest Computer Gaming World mag, and they show a lot of freeware games, and mods, but they TOTALLY ignore Dungeon Craft. That pissed me off. We NEED to get the word out on this game, and it'll bring in loads more people. (Maybe we should email Computer gaming world, PC Gamer, and Computer Games Magazine and tell them about the project). Worth a shot! |
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I almost suggested HTML. But I am so ignorant of available
tools, etc. that I thought it best to keep my mouth shut (so to speak). Here are some very uninformed questions: DC documentation is going to be a LARGE project. It will consist, I am sure, of several THOUSAND files. And, to be useful, those files will reference one another. And several thousand files referencing one another will be very much like the worst 'spaghetti-code' that has been created by assembly-language programmers. I spent many years struggling with such code. 1)So how can it be organized? Have you thought about it? 2)Are there tools to help organize HTML as a Help Document? For example, you would have to have a 'cross-reference' tool. 3)Are you prepared to spend a couple of months outining the shape of the documentation? This involves DOCUMENTING the documentation project, sharing that with peers, and accepting feedback. Without such preparation you are surely doomed. 4)Are you prepared not just to spend time doing this but WORKING at it? Ask CocoaSpud. He is doing his part out of love for the project but it is often hard work and really no fun at all. 5)Can you accept help from others without second-guessing everything they might do? This is going to be more than one person can reasonably do. (another reason for a good plan or outline so that parts can be delegated) I am certainly not suggesting that you are going to come up short on any of these issues. I just want you to think twice before committing yourself to something you think will be easy and then feeling the pain of failure. |
Here is my $.02....
First off, I don't like the idea of an HTML doc as the primary help text. Portability is great yes, but I don't fancy the idea of having to have a big, clunky web browser open whilst I am working on my design. Already I have the editor, some running copy of the engine, my paint program, sound utils, etc. etc. open. And speaking of portability, what does it need to be portable for? Right now, DC only runs on Windows (but in the future, other OS ports would be good for the project overall). Plus from my own limited experience in working with HTML, doing multi-paned indexes is quite complex (and it would have to have a seperate index and help text pages to be truely useful). In my opinion, going to HTML, at least initally, is not the right thing to do. But that is just my opinion. -Flame Shields up!- [img]graemlins/firedevil.gif[/img] That being said, I really like the windows based help doc that already ships with DC today (good Job Paul!) I use it fairly regulary. It is low impact to the system, and easy to use, although it might be difficult to code. If only it were easier to make.... -Warning! Allusion sensors activated- .PDFs seems to be one of the best choices to address all of these concerns, but I don't know an aweful lot about how they are created. I'm not sure if there are any open source (which is the critical path I agree we should take for this) tools which can create PDFs.....Or is there..... -Allusion collision detected! Brace for impact!- I was snooping around sourceforge this morning, and I came across this tool: http://helpmaker.sourceforge.net/ This is an open source utility for creating, if nothing else, Windows help documents. It supports a lot of useful features, and seems to make organizing and maintaining the Windows help project much more manageable. AND, it says it can even produce PDF documents. The only things I don't like about it are a) I haven't be able to fully figure out how to create a PDF document, but I really didn't spend that much trying. And b) the help text which comewith with Helpmaker is somewhat...lacking....Which is really quite ironic. Well, that was my $.02. [ 11-06-2003, 12:02 PM: Message edited by: Tarlanon ] |
Well, I can increase that to $0.04.
I agree that portability between operating systems is unneeded. I believe that CocoaSpud originally wanted portability but it seems to me that the hope is all but abandoned. He may disagree! I agree that HTML has drawbacks. It would seem to require some kind of 'Help Shell' to make it useful for our purposes. But this is from pretty much total ignorance of the subject. I have never created a PDF document and have no notion of how well it would adapt to a Help file. I know it makes great manuals. An advantage of using the 'Microsoft' way is that it can be reasonably integrated into the DC editor so that, for example, you can get context-sensitive help. Isn't there a little of this in the current editor? Microsoft has abandoned the old help-file format. They now have some sort of browser-based help. I have no idea what it is, how it works, or whether it is reasonable for amatuers like ourselves. I also have no idea if the old help file format can be integrated with the next generation of Windows and Visual C++. I don't think I have any cents left. (Maybe I should rephrase that.) |
All good ideas! I'll check that program out tonight Tarlanon!
I wasn't thinking about an integrated 'help' tool, I meant a manual that COULD be printed out and they you can use it like any other manual while you're working on your project. I've written a few manuals in my time, and the number one thing you do is make a table of contents and/or a list of features you wish to cover. then we could hand out different areas to people. But making it in HTML can be a good thing. Once the HTML Manual is done, you have all the text, and if someone wanted to integrate it, they can simply copy and paste the text. It's an idea.. One down side for using HTML for manuals is DPI. Printing at 72dpi isn't too hot, but images at 300dpi eat up 100's of meg's, so 72 dpi will do. as long as one can read the text, and see the images, it'll convey the point. |
Z,
One of the cool things about that prog I noticed was that it can (supposedly) do both. HTML and Windows help (and theoretically PDF). As far as publishing goes, I'll go with the community, but this might be the tool we want to use to 'bring it all together'. [img]smile.gif[/img] |
i think there are a lot of good ideas here and some very generous offers on ziroc's part. :D but i also think it's become a little bit cloudy, at least to me.
the way i see it, there are three things being talked about as if they are one. 1.)a help file 2.)a designer's guide 3.)readme files. i think that ziroc was originally concerned with 2 and 3, but was careful that he was not going to try and make 1 obsolete or be ignored. i think some of everyone's concerns are applicable to all three, but it seems that length of time, immensity of project issues apply most to 1 (but are still valid for 2 and 3). i think the real issue is format right now. once we can agree on a file format that everyone interested can work in, we can move on to content based issues. i know you all have been waiting to hear what i think, ;) so here goes. 1.)unless at some point windows is not going to support the old windows help file format, and that time is soon, we should continue to do the help file in .hlp format. if helpmaker works, it sounds cool, but there is always cheetah which is quite a good program for making help files. 2.).pdf's are top of the line for manuals and guides. everyone sees the same things regardless of which browser they are using. if we can go top of the line, we should. if helpmaker can make .pdf files, it would be great. but, if we can't find an open source program, i volunteer to make them with pagemaker. (we paid a lot for this program, might as well get our money's worth.) 3.)i think the readme files should be .txt and be text only. i think it would be nifty to have .html (con)versions of the designer's guide and help file, but they could just be something put up later so that people can get a sample of the good stuff available for download. [img]smile.gif[/img] [img]smile.gif[/img] with all of that said, i'm ready to help, so sign me up for the committee! -manikus [ 11-06-2003, 09:33 PM: Message edited by: manikus ] |
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