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So I created a character as sorcerer. However when I get it to level 3, I still don't get level 2 spells.
Is this normal? |
yes
Sorcs gain spells slower than mages. You'll get level 2 spells later [ 05-27-2006, 06:10 PM: Message edited by: Dragonshadow ] |
Does this mean the sorc class sucks? ;)
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Nope. The sorcerer can cast those few spells he gets a lot more often than a wizard.
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You really only need the Sleep spell at the beginning if you're in a party anyways. Level 2 is probably the worst level of spells, IMO.
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With Stinking Cloud, Web, and Mirror Image? Say it ain't so!
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am i missing something? how did you make a sorcerer?
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I've never used sleep before. I just use magic missile and identify for bg 1 and 2. but im not what you would call "1337" at this game. I'm reasonably new to the game.
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[ 06-13-2006, 11:44 PM: Message edited by: Klorox ] |
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To revisit Sleep... When I played BG the first time I wasn't a seasoned veteran, obviously. I played IWD only after finishing ToB, and it was interesting to revisit low levels and come up with new strategies. I found that Sleep offered excellent bang for my buck, and urge anyone who hasn't used it to try it out. |
i use chromatic orb in bg1 all the time. its like having hold monster as a 1st level spell once you get high enough.
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I have just played bg1 using bg2 engine called BGT.. baldurs gate trilogy. It works great [img]smile.gif[/img] . look for it, I was able to use the kits and other mods (including bags) in the game of Bg1.
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Mirror image is the best spell in the game...you cant really argue against it (BG1 or BG2)
it sucks in IWD though |
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The only time I ever used MI is when soloing kensai->mage. Otherwise I never self-buff mages. They are always out of harms way and any self-bufs (while not completely useless) take up a valuable spell slot that could otherwise be taken by a damage/summoning/buff-other spell. On a side notice, why does it suck in IWD? Is it any different? |
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MI might be the only thing that can save a mage from time stop
and since i usually only play with two or one person parties thats why i find it the most effective in IWD if an attacker rolls the right amount (not sure how attack rolls work really but...) he can still do damage on you while the mirror image is still up but in BG why it is so effective is because the attacker must kill every image of your (barring magic) untill he can do physical non magical damage on your mage as far as protection spells go mirror image, stoneskin, fire resistance blue all together are deadly, unfortunately this woudl be the wrong forum to discuss thoose defenses |
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I was almost sure it worked same way in BG1. I could be mistaken though since as I said I dont use it much. |
I thought it was liekt he in BG1 too, but i know for a fact that in Baldurs Gate to, he HAS to dispell all the images before he can hit the caster
At first in Baldurs 1 mirror immage used to not completely protect me, but now i havent gotten hit once when the spell was in effect (knock on wood) |
FALSE
Mirror Image works the same way in both IWD and the BG Trilogy. As explained by ZFR, the chance to hit the real caster is 100% divided by the number of images plus one. So if you have four images, the chance to hit the real caster is 20%. |
Really? I explicitly remember my mage *never* getting hurt while his Mirror Image was in effect.
Note: This was in BG I |
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No, it's true. The spell went though a change between BG1 and BG2: In BG1, as long as you have even one image remaining, you are immune to all damage. Even area-of-effect damage, which of course makes no sense at all. In BG2, each "hit" (physical or otherwise) is randomly directed either at the real you, or one of your images. So it's possible to have 7 images clustered around you and (if you're somehow insanely unlucky) have each of the incoming arrows hit the real you, leaving your decoys safe and sound. Try it for yourself: Cast MI and then Cloudkill on yourself. You're almost certain to choke on some poison gas before your MIs are all gone.
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