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<font color="cyan">Do any of these have a use?
Belladonna Flowers - I thought you gave them to the lass in the village of the werewolves, but she gave them you right back? Any use? Hair Of The Nypmh - Found in Durlags, Top level. Does it have any use? Dreedels Recipe Book - Any use? Baldurans Butter Knife - Any use? (except to sell for 500GP? Baldurans Log Book - Any use? (except to sell for 5000GP? The Idol - Found in the tomb of the extinct race, that summons the battle horor...any use? I know that Larry, Darryl & Darryl's autograph HAS no use...or am I wrong? And the other common misconception for reading this, is the Golden Pantaloons. They have a use. If you've any others, that are useless, but people might think they aren't, add them here please! </font> [ 06-12-2005, 05:42 PM: Message edited by: Lavindathar ] |
Belladonna flowers: With these you get some extra dialogue with the paramour on the island. They are not consumed and stays in your inventory.
Hair of Kirinhale: It IS not a Nymph, but a seducing daemon. If you talk to her she will give you the hair to bind someone else to the prison. You can then give the hair to the thief on floor below and curse him in her place. It has no other use. Recipe book: Flavour item. Promise you'll read it. It's a good laugh (was for me). It also explains how to cure your lycanthropy state (though you really don't have an option). Butter knife: A sell item. Perhaps it can be used for something in the museum, but I don't think so. Logbook: That is the item you were sent to fetch! Oddly you don't have to have it with you when you return. I consider that a bug. Idol: If you give the Idol AND the rusted armor from the firewine ruins to Ulcasters ghost you'll get something. Something pretty useless. The pantaloons is the easiest one to spot since you get all the clues if you talk to the smith with the bronze pantalettes in your inventory. |
And I also suggest that you edit the spoiler about the pantaloons out of your post, Lavindathar
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And, regarding the recipe book, I thought the lycanthropy was cured as soon as you had finished the quest, and beat both Loup Garou's.</font> |
Re: The recipe book. Yes, that is what I meant. Look under the Belladonna rolls recipe (IIRC - I am typing from memory here) and you will see that Dradeel concludes that the only way to cure lycanthropy is to kill the pack leader. Since the only way to conclude the adventure is to do that there really isn't any choice making it semi-redundant.
Re: Spoilers. The very nature of this post is spoily. A spoiler is information you don't get through straightforward playing. I actually recommend that you add [SPOILY] to the topic title. I realise that you are not directly to blame as you honestly thought the items were completely useless. |
<font color="cyan">Done.</font>
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Larry, Darryl and Darryl's autograph can actually be sold back at the inn to the north. 100 gp i think.
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Those Belladonna Flowers will poison you if you eat them.
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Yeah... they are poisonous. keep out of reach of small children!!!
What I really hoped was that Baldurans Butter knife could be used as a weapon. And dradeel's recipes are pretty funny, especially what he has to say about cup cakes [img]smile.gif[/img] |
Butter Knife of Balduran: +5 against mustard, jellies, and mustard jellies.
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Are you serious Illumina?
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<font color="cyan"> [img]graemlins/lol.gif[/img]
:rolleyes: No,he's not!</font> |
LOL
I can just picture my best tank going down whilst trying to battle the next Jelly He encounters with a butter knife. |
The trick is to spread them nice and thin.
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wait, what was the thing with the golden pantaloons, and the idol, those werent too clear so if you know what to do with them please tell me. And also where do you find the first five items? 1) Belladonna Flowers 2) Hair of Kirinhale 3) Dreedels Recipe Book 4)Baldurans Butter Knife 5) Baldurans Log Book.
Any help would be appreciated. -thanks |
carrotdude, stop reading spoilers and walkthroughs and just play the dang game. It's more fun that way, trust me.
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<font color="cyan">I agree.
Have you seen how many new topics he has started today, most of them being pretty pointless? I also imagine that the "whats the best item" kind of thread has been asked, and answered, a million times over.</font> |
Note: This information is compliments of Kevin Dorner's Baldurdash website.
The infamous Pantaloons Enigma that has haunted the thoughts of gamers everywhere was not recognized as such when it began, way back in Baldur's Gate 1, when the protagonist reached the first destination after leaving Candlekeep: The Friendly Arm Inn. Being as this was so near the very beginning of the game, when the unnamed nobleman on the third floor mistook the protagonist for a launderer and gave him or her a pair of Golden Pantaloons with a rather humourous description, the first reaction was probably to get rid of them by throwing them away or giving them back to the nobleman. The protagonist had yet to learn of the mystery and value of seemingly worthless objects. When the protagonist reached the realms of Amn in Baldur's Gate 2, yet another pair of pantaloons were obtainable. By visiting the Athkatla cemetery and rescuing a man nearly buried alive, a clue could be obtained: a piece of red cloth torn from the shirt of his kidnapper who was said to be in the Bridge District. By visiting this district, a man named Am-Si could be found wearing the same bright-red clothing, standing by the shore as if staring out to the far horizon. When confronted, he then would panic and give his compatriots' location away and they would reward him with death for his foolishness. Upstairs in their hideout: the kidnappers' current prey, a noblewoman named Lady Elgea, awaiting her release or ransom. Depending on the protagonist, there could be two outcomes to this. The noblewoman could be freed and depart with no obligation, or the protagonist could decide to collect the ransom due by gleaning the location from a note left on a bookshelf in the area. By traveling to the Copper Coronet in the Slums District at night, a nobleman named Welther would appear. He would then proceed to pay the protagonist the ransom: a pair of Silver Pantaloons. Nothing the protagonist could do or say could change the amount or type of the ransom payment. The protagonist's reputation would then fall by two points for being recognizably involved in a kidnapping. Returning to the house in the Bridge District would only cause the protagonist to be attacked by several Amnish Legionaries and two Cowled Enforcers. Surprisingly, the protagonist could do away with all of them if sufficiently skilled and suffer no further reputation loss. Still, this was not very enigmatic, and again the Silver Pantaloons would probably end up being sold or disposed of, having no use whatsoever. The presence and scope of the Enigma was not made clear until the protagonist visited Spellhold, the common name for the Residence For The Magically Deviant, an asylum located on an island north of the town of Brynnlaw. Introduced to the inmates there by a thinly disguised Jon Irenicus, one inmate by the name of Wanev proved to be the previous co-ordinator of the asylum. Still convinced that he was, if the protagonist spoke to him twice, the second time Wanev would give over a "memo" containing seeming nonsense, but actually a cipher, as shall be explained. And yet, there was still one further step that needed to be taken in order to divine the Enigma. Speaking to Wanev again (perhaps many times) would just obtain a copy of the same "memo", but perhaps, very rarely, a different "memo" would be given, with a different cipher with a different key. The first "memo" contained the following: Qc terxepssrw evi jypp sj aiewipw. Mrjsvq xli Uyiir, ws xlex wli qmklx wlss xliq eaec. Livi ai ks 'vsyrh xli qypfivvc fywl. Ks qsroic KS! Upon analysis, the cipher was revealed to be a rotation substitution cipher obtained from shifting of the letters of the alphabet four steps forward, and wrapping around to the beginning when the end was reached, as below: Plaintext a b c d e f ... w x y z Enciphered e f g h i j ... a b c d When deciphered, this reads: My pantaloons are full of weasels. Inform the Queen, so that she might shoo them away. Here we go 'round the mulberry bush. Go monkey GO! The second and far more hidden "memo" contained the following: Aqw vjkpm K co etcba, dwv vjga ycpv aqw vq vjkpm vjcv. K mpqy ugetgvu. Mggr vjg rcpvcnqqpu. Cnycau mggr vjg rcpvcnqqpu. This cipher was also a rotation substitution cipher like the last, but the shifting of the letters of the alphabet is two steps forward instead of four, again wrapping around to the beginning: Plaintext a b c d e f g h ... y z Enciphered c d e f g h i j ... a b And the deciphered message finally set in stone that this was indeed an Enigma: You think I am crazy, but they want you to think that. I know secrets. Keep the pantaloons. Always keep the pantaloons. Anyone familiar with Baldur's Gate 1 and the Golden Pantaloons would at this point wonder what would happen if the Golden Pantaloons were carried by them throughout the game, and what Irenicus would do with them when he found them on the protagonists' inventory, so this is exactly what I did, exporting my character from Baldur's Gate 1, and importing back into Baldur's Gate 2 while holding the Golden Pantaloons... ...and another phase of the Engima revealed itself. Very few of the possessions of the protagonist character from Baldur's Gate 1 will follow them into Amn: the items one will find that were present in Baldur's Gate 1 will be the same whether the character was exported or not, or holding them or not, with rare exceptions, and only in Irenicus' dungeon. As well, if the protagonist was holding the swords or armour of Drizzt Do'Urden, which were by far the best weapons and armour in the game, not only will the protagonist lose them when imported, but eventually Drizzt Do'Urden will be met after journeying from the Underdark exit map, and will be most displeased at this. Yet, the Golden Pantaloons do follow the protagonist, and can be found in the very first area: in Jon Irenicus' dungeon, behind a trapped painting in the room with the jailer golem, and can be retrieved within seconds of beginning the game. Certain I was close to the solution of the Enigma, I was careful to obtain the Silver Pantaloons by the method mentioned previously, and reputation be damned. For the remainder of the game, I carried them with me, often keeping them in my main inventory rather than the Bag Of Holding for fear they would not be seen there should I talk to the critical character required to fulfill the conditions and bring the Enigma to a close. Nothing happened... at least until the Throne Of Bhaal expansion... The Throne Of Bhaal expansion brought new hope that the Enigma would finally be solved once and for all, so a sharp lookout for Pantaloons was kept. Several powerful Bhaalspawn were felled and the game mostly completed, with none in sight. Yet on exploring the desert town of Amkethran, someone could be found who turned out to be the key figure in this Engima: a gnomish smith named Kerrick, who had taken up shop with Lazarus Librarus, originally from the now-wrecked Saradush, in the northwest, accessible by a tricky system of ladders not for those with a fear of heights. Manning a machine like a steam press stuffed with fabric, he indicated that the protagonist should search for the remaining component. Three were required, which explained the inability of the protagonist to solve the Engima prior to this. The next stop of the protagonist in the quest to eliminate other Bhaalspawn could be the lair of Abazigal, and the dungeons beneath. There, three humourous and inexperienced adventurers could be met. While initially petrified, damaging the hovering eyes nearby them would cause a mage named Iycanth to appear, offer a quest to retrieve the missing eyestalk, and then suggest "subcontracting" the job to the inexperienced adventurers. They could be restored with a single Stone To Flesh scroll (though usually three would be required, one per creature) and given the quest. They would return after a six-day wait not only with the required eyestalk, but also a pair of Bronze Pantalettes, a set of metallic underwear that was the final component to the Enigma. Returning to Kerrick the Smith in Amkethran, he would then forge the Golden Pantaloons, the Silver Pantaloons, and the Bronze Pantalettes, for no charge in gold whatsoever, into: The Big Metal Unit: A suit of armour, wearable by all characters, with a base Armour Class of -10, that gives the player the size and appearance of an Iron or Adamantite Golem. The Big Metal Rod: A launcher for several types of ammunition Scorcher, Pulse and Frag Grenade ammunition for the Big Metal Rod And so is the fabulous Pantaloons Enigma solved, at least, until it reappears in Neverwinter Nights with a set of three-dimensional, bump-mapped, OpenGL-rendered Plaid Pantaloons to tease the minds of players everywhere. |
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Also you can give the golden pantaloons to Mr. Shade in Baldurs Gate
Someone Answer this: 1) What happens when you give MR.Shade the pantaloons? 2) What is Mr. Shades Business |
Now, look. I'm glad you're enthusiastic about our forum, and I've bit my tongue and been patient, but listen. Try and be relevant and interesting; please don't gunk up the page with countless rather pointless threads when one rather pointless thread will do. Ditto for posts. DO NOT give out spoilers unless they are asked for, and when posting spoilers USE TAGS, especially when the subject matter deals with other games (eg, ToB on the SoA board or a multigame secret in the BG board). Not everyone reads walkthroughs and some people like to discover things on their own. Respect that. Don't write "lvl" when "level" is only one extra key you need to press; people are more inclined to help you if you demonstrate basic literacy.
::exhales slowly:: Thank you and have a splendid day. [ 07-06-2005, 02:01 AM: Message edited by: Illumina Drathiran'ar ] |
It's been some time since I've played BG1, but I seem to recall that the Nymph's hair can be made into a Cloak (one that enhances Charisma).
It's been forever but for the most part I think the rest are pretty much on. ...maybe I need to drag out BG 1 and play it again... |
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You get that one in Baldurs Gate city!</font> |
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