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I'm trying to supprise some of my D&D friends by DMing a Sword Of Truth game. I have a couple of hundred ideas, but I'd like to hear yours. Classes, rules, spells, items, anything that hits you.
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i can foresee a few problems...the well known classes are taken...ie. you can't have a war wizard or a confessor, heck i think most wizards might be hard to have!
but you have sorceresses, border guards (like chase,) seers, mord sith, and of course you can include some regualr d&d classes like fighters, soldiers, paladins etc. i have a question tho....what kind of story will it be? |
Firstly, there will be wizards and sorcerers as a class, rarely as an NPC and sometimes even as an enemy. These guys escaped the Palace of Prophets and joined either side. I've modified and made some new classes, added and removed spells and bended the rules. The player classes so far are: Boundary Warden(ranger/fighter), Wizard, Sorceress(only female), Mord-Sith(monk-based), Raug' Moss(cleric/monk), Fighter, Witch(druid-like), Paladin(divided into Paladins of Spirits, Paladins of the Wind which will be a paladin with some necro and cleric spells, Paladins of the Gift and the Forfeit, who are 'dead' untill justice is served and who must be chaotic), Thief, Assassin, Elite Guard(fighter-like), Healer(wizard with cleric spells), Mud Warrior(barbarian/ranger) and Prophet(diviner-like).
I need some ideas about the enemies' classes and species. I'll put in all the stuff mentioned in the books, but I need some advice on how to do it. EDIT: Forgot about the dtory question. So far, the players will be a band of people who are seeking their in the war. They will all find themselves as part of a small army on Kern river, which is tasked with controlling and slowing the influx of soldiers and supplies into the New World. A seemingly simple mission of infiltration will call onto their unique talents and skills, and once inside an enemy encampment, they discover the plans of some high-ranking enemy officers to manipulate the events so some prophecies will come to pass. The group is drawned into stopping it. [ 11-18-2003, 05:39 PM: Message edited by: Bozos of Bones ] |
well obviously there will be fighters and such. Remember Blood of the Fold Book, wherein Elite Swordmasters (i forgot the names)? Mud fighters as well can come into the picture.
as for enemies. soceres, mages, fighters, shadows, (dragon?) can come into the picture. can think of anything else right now. its been ages since ive read the books. |
I'm having a dilemma about dragons, since they are very rare, and I don't think if they were wiped out by the chimes or not. There will be gars, mriswith and the like, but dragons are purely magical so... And about the shadows, how am I supposed to make a normal enemy who kills with touch. I am having serious doubts about that, seeing it as they are extinct and overpowered.
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well i agree about that. they could be extict already. also prophets are rare as well. mordsiths are not that common located only in dhara.
it did occur to me that most of the solders of the enemy is mostly peasants hastily trained (low level fighters) and mages and socceres. |
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How would you do wizards fire? possible spoiler - - - - - - - - - - - - - What about those not affected by magic? |
I was thinking about adding the ungifted offspring of Rahl, with 100 magic resistance but that would also apply to heal spells, buffs and friendly magic. They could also be only non-spellcasters. Not even divine. About wizard's fire, I was thinking of something like Sol's Searing Orb, which will burn untill the target dies, or is dispelled. And now for the though question: Wizard's Life Fire. Speak!
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As far as the heal spells, you'll need to make someone a herbalist. Remember in one of the last villages, there was the super herb guy. That would make 100% magic resisatant characters cool.
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The Raug'Moss will be a herbalist as well as a healing cleric, while the Healer will be the cleric with better spells.
There's been a development. I've decided to include various races. Haken, D'Haran, Westlander, Midlander, Old Worlder, Aged(from the palace of the prophets), Mud people and some other. Help me define them.I have some ideas, but I don't want to spoil yours with them. |
first what "time" are u plannin for as in Before war wizards went down or after. if after, befor richy or after. if before, befor the barriers went up or after.
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So far I've read all the books 'cept for Naked Empire, so I'll decide whether to place the storyline after that or Pillars of Creation.
What about spells. Stuff like "Lurch"(Pillars of Creation, Zedd throws a chair at Jansen), "Wizards Fire", "Fire", "Believe"(Wizard's First Rule, Zedd convinces a bunch of people that they're eunuchs. It would be hard to do with a skill, so I decided for a spell), "Illusion Stage"(Wizard's First Rule, Shota made Richard think he's fighting Zedd) and that sort of thing. So fell free to talk about anything that can help me or you and is related to the Sword of Truth campaign settingTM. |
just decide now naked empire won't change anything it's mostly a side story, just something to give Terry Goodkind more time to get with the real story.
magic items/magic needs: sun box sword of truth 'from evil seeker if before richy and after barriers went up' chimes spell make hard to get all light spells make hard to get mriswith cape yabree magic boxs of ordan'correct if wrong' book of counted shadows plus language spells, anything else they find in the Keep and more............... monsters: short haired gar long haired gar dragon (if beaten give u dragon tooth)'can call dragon any time ten times' mriswiths slides dreamwalkers snake vines sisters of dark sorccers wizard'1 class 2nd and 3rd then taught subtractive, then war wizard and more [ 12-06-2003, 04:10 PM: Message edited by: Tasslehoff Burrfoot ] |
This is all during Richard, Jagang and the lot, so there'll be no war wizards and dream walkers 'cept for those two.
How do you like the Sword of Truth like this: Bastard Sword Damage: 1d10 +10 Attack bonus: +15 Damage type: slashing When the sword is held in hand, the wielder is enraged(tireless barbarian rage). When the wielder kills the first enemy with the sword in an encounter, he must make a Will save or go berserk. After the encounter the wielder must spend 1d12 rounds concentrating, after which he makes a Will save to avoid going insane for 1d6 weeks. Smite Evil infinite number of times per day. Cannot accidentally hit a friendly character. Adds 25 to magic resistance. Deals additional 1d10 magic damage to evil creatures. Owner must make sure it is free in it's scabbard once a day(just kidding). Weight: 8 lb |
Bastard Sword
Damage: 1d10 +10 Attack bonus: +15 Damage type: slashing When the sword is held in hand, the wielder is enraged(tireless barbarian rage). When the wielder kills the first enemy with the sword in an encounter, he must make a Will save or go berserk. After the encounter the wielder must spend 1d12 rounds concentrating, after which he makes a Will save to avoid going insane for 1d6 weeks. Smite Evil infinite number of times per day. Cannot accidentally hit a friendly character. Adds 25 to magic resistance. Deals additional 1d10 magic damage to evil creatures. Owner must make sure it is free in it's scabbard once a day(just kidding). Weight: 8 lb [/QB][/QUOTE] ok i been readin the books again sword of truth (sense this is the most powerful sword in the seris) more damage like 10d20+30 puts strenght to 20 if able to turn white.... |
I think any weapon over +5 has no place in a setting rooted in D&D (it looks like you're adapting from 3E) unless the game is hackmaster which is itself a spoof of AD&D. a +5 weapon is an artifact level weapon in it's own right, make it +5 to hit/+5dam (+10 to whatever it's designed to kill) and then give it the rest of teh powers listed.
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Yeah, I've contemplated that(+5 normal, +10 evil), but then I had a look at every holy avenger and concluded that the Sword of Truth is better than that. And they get it late in the game, only for a short time. And I'll put damage bonus at +5, attack +10. And yes, I love 3E rules and system. I know it by heart.
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