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-   -   powerhouse C/R (http://www.ironworksforum.com/forum/showthread.php?t=3879)

Marty4 11-30-2004 05:16 AM

I'm looking to build a powerhouse Cleric/Ranger multiclass for importing BG/TotSC/SoA/ToB. I have some questions on how importing works

1. how do profieccency points carry over? I wanted to take shield proficeincy once I got to SoA, so can I switch them?

2. If I made Imoen a backstabber, would that be her stats in SoA, or would they be her usual ones? If I dualed her, would that carry over?

3. Any good hammers in BG1 that I'm missing? I never find any that useful. I am definately using Crom Faeyr in SoA.

4. Can a C/R "fall"? For example, if I killed a certain dark elf?

TIA

Armen 11-30-2004 05:38 AM

1 - proficiency points don't carry over - you get to re-allocate them as you like

2 - you have no choice over Imoen's build in SoA - she'll be a thief dualled to mage with her thief points in traps and locks

3 - there's a +2 hammer with electrical damage associated with one of the quests in the general area of beregost

4 - i don't know if falling happens in BG1

have fun [img]smile.gif[/img]

Senior Frog 11-30-2004 09:48 AM

It's been a while since I played a ranger through BG1, but I do seem to remember becoming a fallen ranger. I just don't remember where the cut off is in rep. Not sure if it'll still happen with a multi though.

Marty4 11-30-2004 12:19 PM

Thanks

If its a rep cutoff to fall, then I should be fine (rep 14-5=9=no fallin) I though it was commiting an act of evil or such.

I'm okay with imoen being like that, I just didn't want to mess her up by being backstabbity in BG1.

Thanks about the hammer. I think I know the one you're referring to, I had just forgotten about that. Are there any better than +2 though?

krunchyfrogg 11-30-2004 12:31 PM

The only one handed cleric weapon better than that hammer is a Staff-Mace +2.

Since proficiencies are not carried over, you may as well use that when you get your hands on it.

BTW, I'm currently playing a C/R in BGI and plan on playing him all the way to the end of ToB as well! Good luck!

SixOfSpades 12-01-2004 02:35 AM

Just how is the Staff Mace better than Ashideena (to anyone other than a Cleric/Thief, that is)? Especially considering what you have to go through to get it?

Falling does occur in BG1 (but only the PC can Fall, no matter if you're in BG1 or BG2), but due to some freaky glitch, Ranger/Clerics, whether Dual or Multi, cannot Fall. Ever. Weird, huh? (Caveat: Fallen Rangers are not prohibited from Dualing to Cleric.)

Marty4 12-01-2004 05:24 AM

Fallen rangers can dual to cleric? Cool.

Thanks for the info. While I'm at it, I thought of another quick question. It's kinda a SoA question, but while I'm here I might as well.

If I kill that pesky dark elf, when he shows up with buddies in SoA, can I still enlist his help? Does it require a high CHA?

TIA... again.

SixOfSpades 12-01-2004 03:00 PM

Quote:

Originally posted by Marty4:
Fallen rangers can dual to cleric? Cool.

Cool? Uh, yeah....if you consider not being able to Stealth, Charm Animal, or cast spells really cool. (Well, technically, you can still cast spells, but you have to use the Quick Spell button to do it.) Just about the crappiest character that can be made is a Fallen Beast Master->Cleric.

krunchyfrogg 12-01-2004 05:14 PM

Quote:

Originally posted by SixOfSpades:
Just how is the Staff Mace better than Ashideena (to anyone other than a Cleric/Thief, that is)? Especially considering what you have to go through to get it?
1)The Staff-Mace has a higher maximum damage and weighs less. OTOH, Ashideena has a higher minimum damage. The elemental damage of Ashideena is a disadvantage IMHO, as some creatures can resist it, or are all together immune to it. I guess Ashineena has the advantage that warhammers look cooler than maces.

2)I'm not concerned with what you have to do to get the weapon. In my game, my C/R is currently using Ashideena, but when the party can handle it, I'll try to get that Staff-Mace for him.

http://www.gamebanshee.com/baldursga.../staffmace.jpg http://www.gamebanshee.com/baldursga...ammerplus2.jpg

[ 12-01-2004, 05:15 PM: Message edited by: krunchyfrogg ]

Marty4 12-01-2004 06:04 PM

I guess I meant "interesting" [img]smile.gif[/img]

I can't go wrong with either of those weapons, since it's just blunt weapon profieciency for both of them.

Dron_Cah 12-01-2004 10:56 PM

This is technically answered, as cleric/rangers can't fall, but when I ran a Paladin, he fell at about 6 rep, iirc. I would think a ranger would be similar, though not sure. Oh, and I think the rep drop for killing "a certain Drow" is 10 points.

krunchyfrogg 12-03-2004 06:36 PM

Why can't C/R's fall like any other Ranger, Dron_Cah?

Dace De'Briago 12-04-2004 05:23 PM

Quote:

Originally posted by krunchyfrogg:
Why can't C/R's fall like any other Ranger, Dron_Cah?
Call it an oversight. The fallen ranger would still be able to cast spells however because of the cleric part.

Technically, he should lose stealth and charm animal abilities... but why would being fallen make you forget to hide in shadows?

Lord 12-05-2004 01:41 AM

Krunchfrogg: the hammer also gives a +2 thac0 bonus, while the staff gives nothing.
And just how is it a disadvantage by having electrical damage done? Just because some creatures can resist it means that it makes the hammer suck? Well then, technically, every creature resists the elemental damage done by the staff since it <u>doesn't have any.</u> That electrical damage can also go through some spell protections if the weapon itself won't harm the creature.

krunchyfrogg 12-05-2004 02:00 AM

Quote:

Originally posted by Lord:
Krunchfrogg: the hammer also gives a +2 thac0 bonus, while the staff gives nothing.
Where did you get that idea? The staff and hammer both have the same THAC0 bonus.
Quote:

And just how is it a disadvantage by having electrical damage done? Just because some creatures can resist it means that it makes the hammer suck? Well then, technically, every creature resists the elemental damage done by the staff since it <u>doesn't have any.</u> That electrical damage can also go through some spell protections if the weapon itself won't harm the creature.
I already described in my above posts why electrical damage isn't as good as regular damage. No where did I state that electrical damage sucks.

Please tell me what spell protections that electrical damage will get through, where using a staff mace +2 will not.

SixOfSpades 12-05-2004 12:47 PM

Quote:

Originally posted by krunchyfrogg:
I already described in my above posts why electrical damage isn't as good as regular damage. No where did I state that electrical damage sucks.
Please tell me what spell protections that electrical damage will get through, where using a staff mace +2 will not.

The only protection spell that will block physical, but not elemental, damage is Stoneskin, which of course doesn't exist in BG1. But for some reason, elemental damage is better at causing spell disruption: I have seen enemy Mages take multiple hits while casting and still get their spell off, but elemental damage seems guaranteed to make their spell fizzle.

This might be due to the fact that weapons like Ashideena simply deal two types of damage simultaneously. Let's say that each time a person takes damage while casting, there is an 80% chance that their spell will get disrupted.
Staff Mace: Caster takes 2D4+2 Blunt damage, has a 20% chance of completing spell
Ashideena: Caster takes 1D4+3 Blunt damage, has a 20% chance of completing spell, then takes 1 Electrical damage, now has a 4% chance of completing spell.

krunchyfrogg 12-05-2004 09:10 PM

I never noticed a difference with spell disruption, but I'll take your word for it, SixOrSpades.

My C/R is still using Ashideena, but I will switch over when I finally get my hands on that Staff Mace, I think.

Midget Gems 12-06-2004 04:17 PM

Hey guys, at what point do you figure a Cleric/Ranger can be called a 'powerhouse'. I guess the Druid spells in BG2 need to kick in before the offencive options become worthwhile. I played through BG1 and found C/R to be nothing special, solid in defence but lacking in attack. I'd much rather have a Cleric/Mage. I hear that C/R is also good in IWD, though I was led to believe that DC is prefered to MC. What do you think?

krunchyfrogg 12-06-2004 10:41 PM

MC is the way to go if you can get to high levels. If I were not planning on transferring my character to BGII, I probably would have played a Fighter/Cleric instead (Fighter's advance in levels faster than Rangers). But the advantage of Cleric/Rangers is that they gain access to all Druid and Cleric spells. This is only really beneficial in the higher level games, like BGII. I've never played IWD, so I can't give an educated opinion there.

Klorox 12-17-2004 06:34 PM

i have heard there is a staff of striking. if this is true, thats a weapon that is worth giving up a shield for


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