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I'm looking to build a powerhouse Cleric/Ranger multiclass for importing BG/TotSC/SoA/ToB. I have some questions on how importing works
1. how do profieccency points carry over? I wanted to take shield proficeincy once I got to SoA, so can I switch them? 2. If I made Imoen a backstabber, would that be her stats in SoA, or would they be her usual ones? If I dualed her, would that carry over? 3. Any good hammers in BG1 that I'm missing? I never find any that useful. I am definately using Crom Faeyr in SoA. 4. Can a C/R "fall"? For example, if I killed a certain dark elf? TIA |
1 - proficiency points don't carry over - you get to re-allocate them as you like
2 - you have no choice over Imoen's build in SoA - she'll be a thief dualled to mage with her thief points in traps and locks 3 - there's a +2 hammer with electrical damage associated with one of the quests in the general area of beregost 4 - i don't know if falling happens in BG1 have fun [img]smile.gif[/img] |
It's been a while since I played a ranger through BG1, but I do seem to remember becoming a fallen ranger. I just don't remember where the cut off is in rep. Not sure if it'll still happen with a multi though.
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Thanks
If its a rep cutoff to fall, then I should be fine (rep 14-5=9=no fallin) I though it was commiting an act of evil or such. I'm okay with imoen being like that, I just didn't want to mess her up by being backstabbity in BG1. Thanks about the hammer. I think I know the one you're referring to, I had just forgotten about that. Are there any better than +2 though? |
The only one handed cleric weapon better than that hammer is a Staff-Mace +2.
Since proficiencies are not carried over, you may as well use that when you get your hands on it. BTW, I'm currently playing a C/R in BGI and plan on playing him all the way to the end of ToB as well! Good luck! |
Just how is the Staff Mace better than Ashideena (to anyone other than a Cleric/Thief, that is)? Especially considering what you have to go through to get it?
Falling does occur in BG1 (but only the PC can Fall, no matter if you're in BG1 or BG2), but due to some freaky glitch, Ranger/Clerics, whether Dual or Multi, cannot Fall. Ever. Weird, huh? (Caveat: Fallen Rangers are not prohibited from Dualing to Cleric.) |
Fallen rangers can dual to cleric? Cool.
Thanks for the info. While I'm at it, I thought of another quick question. It's kinda a SoA question, but while I'm here I might as well. If I kill that pesky dark elf, when he shows up with buddies in SoA, can I still enlist his help? Does it require a high CHA? TIA... again. |
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2)I'm not concerned with what you have to do to get the weapon. In my game, my C/R is currently using Ashideena, but when the party can handle it, I'll try to get that Staff-Mace for him. http://www.gamebanshee.com/baldursga.../staffmace.jpg http://www.gamebanshee.com/baldursga...ammerplus2.jpg [ 12-01-2004, 05:15 PM: Message edited by: krunchyfrogg ] |
I guess I meant "interesting" [img]smile.gif[/img]
I can't go wrong with either of those weapons, since it's just blunt weapon profieciency for both of them. |
This is technically answered, as cleric/rangers can't fall, but when I ran a Paladin, he fell at about 6 rep, iirc. I would think a ranger would be similar, though not sure. Oh, and I think the rep drop for killing "a certain Drow" is 10 points.
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Why can't C/R's fall like any other Ranger, Dron_Cah?
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Technically, he should lose stealth and charm animal abilities... but why would being fallen make you forget to hide in shadows? |
Krunchfrogg: the hammer also gives a +2 thac0 bonus, while the staff gives nothing.
And just how is it a disadvantage by having electrical damage done? Just because some creatures can resist it means that it makes the hammer suck? Well then, technically, every creature resists the elemental damage done by the staff since it <u>doesn't have any.</u> That electrical damage can also go through some spell protections if the weapon itself won't harm the creature. |
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Please tell me what spell protections that electrical damage will get through, where using a staff mace +2 will not. |
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This might be due to the fact that weapons like Ashideena simply deal two types of damage simultaneously. Let's say that each time a person takes damage while casting, there is an 80% chance that their spell will get disrupted. Staff Mace: Caster takes 2D4+2 Blunt damage, has a 20% chance of completing spell Ashideena: Caster takes 1D4+3 Blunt damage, has a 20% chance of completing spell, then takes 1 Electrical damage, now has a 4% chance of completing spell. |
I never noticed a difference with spell disruption, but I'll take your word for it, SixOrSpades.
My C/R is still using Ashideena, but I will switch over when I finally get my hands on that Staff Mace, I think. |
Hey guys, at what point do you figure a Cleric/Ranger can be called a 'powerhouse'. I guess the Druid spells in BG2 need to kick in before the offencive options become worthwhile. I played through BG1 and found C/R to be nothing special, solid in defence but lacking in attack. I'd much rather have a Cleric/Mage. I hear that C/R is also good in IWD, though I was led to believe that DC is prefered to MC. What do you think?
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MC is the way to go if you can get to high levels. If I were not planning on transferring my character to BGII, I probably would have played a Fighter/Cleric instead (Fighter's advance in levels faster than Rangers). But the advantage of Cleric/Rangers is that they gain access to all Druid and Cleric spells. This is only really beneficial in the higher level games, like BGII. I've never played IWD, so I can't give an educated opinion there.
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i have heard there is a staff of striking. if this is true, thats a weapon that is worth giving up a shield for
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