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I need to get feedback on this design, because it may not be to your all liking.. (Be truthful please, as I won't take offence) [img]smile.gif[/img]
I am worried that the 'top' of the bar--roof like where they house the bottles will interfere with your camera view--where you can't click on Durnan.. Here are 2 angles. (Blacked out area is classified areas to be seen upon release) :D . . Please NOTE, the bars textures are placeholder graphics.. it wont look like that. [img]smile.gif[/img] . . http://www.ironworksforum.com/hosted/newbar01.jpg . . . http://www.ironworksforum.com/hosted/newbar02.jpg [ 01-29-2006, 07:31 PM: Message edited by: Ziroc ] |
I don't see much trouble with it.
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Looks fine to me. In all games you will have problems with camera angles.
As lon as you can see him in chase came (which is the second pic) then it should be fine. |
<font color=skyblue>I don't see why it would not work. Go ahead with it.</font>
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Don't see any problems with it. Looks great, btw! [img]smile.gif[/img]
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I'll just say ditto...Looks cool to me. You've tested it some, and didn't have any problems? The camera can be panned to allow a clean click?
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Looking good.
I can't see that the top of the bar should cause a problem given the camera modes and 360 degree viewing available in NWN. The only place I've ever had any difficulty of that kind is in the Dwarven Hall on lvl 13 with it's high walls. Even there it's not difficult to find an angle to follow the action |
Looks fine to me.. The only place I have ever had camera issues issues is on the isle of the dead. But no big problems.
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Looks good and as everyone noted, you can move your camera angle in game so we shouldn't have too much trouble with finding Durnan!
It looks pretty cool this way, too. |
Are we yes men, or are we honest... Hmmm...
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Don't know what you mean by that Degrader. Everything I have seen so far offer a veiw that it looks good but their may be problems with the camera angles. Far from being a yes man.
If you don't mind please stay on topic and stop trying to flame bait by insinuating that we are all yes men..... |
I'm used to moving my mouse around to get different angles if something is in the way and it doesn't look (from the still shot) like we'd have any trouble with it. We won't know if there's any unforseen problem until we actually navigate the set. But as is, it looks good. That's what Z asked, that's how we answered.
So Degrader, do YOU think there's a problem? Post on the topic if you do, after all that's what Z posted the thread for! [ 02-01-2006, 08:33 AM: Message edited by: Cloudbringer ] |
Question about the owner of the bar and not the bar itself:
I thought Durnan himself was getting an updated look as well? Just curious about that, as I know you mentioned last year the addition of a few new NPCs were coming with the massive update you have planned. The bar itself looks fine, but for some odd reason I feel that the back should have more bottles there, and perhaps a well-used short sword and buckler just planted there, glowing softly to remind people why you ALWAYS pay your tab. The angles themselves do not appear problematic at the moment, but that's something which will be discovered when you work with the new design of the bar more. Oh, and maybe one or two more stools close to the bar? Provides for more possibilities for NPCs, players, or henchmen to be found there. That's just my random thinking, though. |
Any lack of supplies behind the bar, I just assume a party of Dwarves has been through.
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lol, what you see here is a total bland set. It isn't what you will see IN game when done. [img]smile.gif[/img] I'll post an updated screenshot soon of the new bar, and even then, I won't show ya everything.. I want some of it to be a surprise!
Durnans bar will have a build in display case, and loads of wine and ale mugs, and the Durnan you see is not the durnan that is new. [img]smile.gif[/img] The new Durnan has a better head and stuff.. IMO, I gotta get this Bar 110% right. Because Durnan is the most used NPC, and its the first area people see. So its gotta "WOW" them bigtime, but also gotta keep the polygon count low. The entire Inn tileset was added to btw, and WOW! More screens soon! Keep checking this thread title, I'll update it when the new screens are in. (This is one reason for the delay) wanna get his bar done right. My last design was shite. [img]smile.gif[/img] |
The bar looks nice.. I like the design of it. Tiles that feel like a real bar there, rather than a few makeshift placeables.
Not sure I'm real keen on the colors of the bottles 'n such.. but I do like the shape and design, so long as it's easy for a controlled NPC to walk behind the bar, and back out front. (a waitress, for example) |
Welcome to the forums, and the mod. Not to worry about the NPC's too much, the guys you see back there are pretty much the only ones.
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Thanks a ton.. hrmm, actually, if y'all are interested, I've got a *TON* of semi-unique stuff that I've got in my own PW project.. some of which is rather undermountain specific, if you'd like to compare notes.
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You are doing a Persistent World setup based inside of the Undermountain? If so, you may want to make a post in the general NWN forums about it, as I am sure more than just the people who play here currently would like to learn more about your plans for it. I, for one, would be happy to hear more of your plans and what you already have set down in stone.
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nono.. I'm not running a PW based inside of undermountain... I'm doing a unique project..
However, I DO have some goodies in there in which a UM/UD specific mod could most definitely benefit from which I'd be willing to share... |
You should try those 'natural look' NPC scripts especially for your mains. NWN's default stance and poses make standing NPC's look silly.
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