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-   -   What types of new armor or weapons do you want? (http://www.ironworksforum.com/forum/showthread.php?t=38176)

Ziroc 09-02-2005 09:37 PM

Getting the last things into the new hak, I am now working on adding some new blade designs, and armor.

I've added over 100 new weapon designs (blades, hilts ect) but which type of weapon do you really want to see new stuff for?

I KNOW the two that need new designs are the Kukri, Spear, Staves, Throwing Axes, Darts and such..


Let me know!!!!!

Zebodog 09-02-2005 11:13 PM

Scythe. I've only seen the stock ones, nothing custom like there is for other weapons.

javan 09-02-2005 11:37 PM

My monks are alwasys looking for new kamas... [img]smile.gif[/img]

Sir Goulum 09-03-2005 02:02 AM

If you're into making new weapons, could you make some more/better longswords? Pleease? [img]smile.gif[/img]

Ziroc 09-03-2005 03:43 AM

Quote:

Originally posted by javan:
My monks are alwasys looking for new kamas... [img]smile.gif[/img]
Yep, those for SURE. Same for Scythes.. CEP didn't add any new ones, so I'll add a few [img]smile.gif[/img]

JrKASperov 09-03-2005 05:33 AM

I always frowned upon the way NWN made breastplate look like scale mail and scale mail like chainmail.

So maybe that's changable? [img]tongue.gif[/img]

Greything 09-03-2005 10:26 AM

Thanks for asking.

Swords are just sharpened crowbars so it would be nice to have to have a real weapon.

A keen poleake would be my ideal - if it would work with Weaponmaster. Otherwise a good one-handed axe or an even better mace than the drow offer on lvl 13.

Have to stop now because I've started drooling over the keyboard

Legolas 09-03-2005 11:29 AM

Chairs, brooms, vases and rolling pins. Rolled-up newspapers too. Only the Sunday Times qualifies, really.

But flails and the double weapons (axe, sword and mace) would be just as nice.
As for armor, the Hide and (Studded) Leather types could do with more variety

[ 09-03-2005, 12:30 PM: Message edited by: Legolas ]

Greything 09-03-2005 12:20 PM

A rolled-up Sunday Times is surely a lethal bludgeoning weapon.

A wet towel + 12 might give more reach and pain power.

parkwood 09-03-2005 10:59 PM

I know I said this before but Dwarven Waraxe's would be great along with new Battleaxes.

Also, Cashmere says that she REALLY loves morningstars.

Parkwood

Greything 09-05-2005 05:02 PM

I don't want to monopolise this thread but if you are looking at new armour as well as weapons I do have one request.

Some robes with damage reduction, something on the lines of the enhanced dwarven plate, would be nice for the dex-based characters. I know they get good AC but a little damage reduction would definitely be a help.

T-D-C 09-05-2005 06:42 PM

I personally would like to see more specalist armours with more class requirements. Just so we don't see everyone wandering around in the same type of armour.

Also would like to see if we can finally get that CEP crafting option working by upgrading to the latest CEP with the latest fixes for crafting.

Sir Goulum 09-05-2005 06:59 PM

Just wondering, is there anything above full plate? If not, how about making something like that thing you get in ToB with all of the pantaloons? [img]tongue.gif[/img]

Ravenbear 09-05-2005 07:37 PM

I'll second TDC on the armor and CEP crafting..

Mozenwrathe 09-05-2005 08:00 PM

I monopolized a thread once.
It was fun.
I would have to go and hunt it down again in order to show you, Greything. I do not mind Legolas' idea of pretty much "Room Of Combat" type items. I forget which movie it is from, but there is a scene that looks something like this:

"You know, there are around twelve things in this room I could kill you with right now."

"No, no that is wrong. It is thirteen things. Thirteen things in this room one can use to kill people with."

"Oh, I must have missed one then. You were always the one with the sharper eyes."

===

Aside from that, a few more weapons specially made for classes so that people who want to be able to fight with their mage don't HAVE to go out and get a whole host of combat specialties just to hold a knife in their hands. As well, a few more chained weapons would be nice, especially as they work well for gladiator/wandering fighting monk builds. (Is still holding out for a three-bar nunchaku. *goes looking for the actual name now*

names for it:
San Setsu-Kon, sān jié gùn, three-sectioned staff, san-chin-kun.

those would be nice. yes. *grins maddeningly*

Let's see. What other weapons would be nice that have not been added in already. You already have tetsubo, katanas, nodachi, yari (I am sure I have seen one somewhere)...

Maybe the following? Nagimaki, naginata, bokken (as a paired weapon?), tonfa (also for paired weapon?), manriki-gusari, tessen (battle fans), african throwing irons (those would be SO sweet), and some new gauntlet designs. yes, I know gauntlets are no more than armored gloves, but I owould love to see a few that would not allow for certain weapons to be held, and then possibly add damage types of their own (Stun most common, perhaps on Critical Hit spell effects, maybe even specialist gauntlets which prevent all weapons from being held for mages, sorcerers, bards, and monks).

roddybug 09-05-2005 08:39 PM

I'd like it if the sets of items worked as sets. I know that it was discussed earlier, but has there been any advance on that? I think that the script was posted here somewhere. Maybe add paired weapons for those dual wielders using the same script - alone, good - used together, excellent!

As for these wierd new weapons I quite like them for a bit of variety but I ran into problems due to the game engine. I kept missing with an assassin's dagger because you can't use weapon finesse as it's not on the list and my weapon master trident wielder was doomed to non-existance as you can't take weapon focus in it. Fine as a showy backup weapon, but as a main weapon? Perhaps the best of these new weapons should be a bit better than the best of the standard weapons to make up for this drawback.

I pretty much agree with all of the above although Mozenwrathe does seem to want a lot [img]smile.gif[/img] One way around that would be to make the new weapons forgable so you could put in the base item and stuff could be added to it like the longsword that's there now depending on which gem you used. I don't know how that works though - just a thought.

T-D-C 09-05-2005 08:47 PM

Unfortunatly due to the engine it is really hard to add weapon spec feats for the CEP weapons unless you take away some other weapons that alreay have weapon spec. Eg Replace the Club with the Trident.

Mozenwrathe 09-17-2005 03:13 AM

As roddybug insists, I do seem to want a lot out of the latest rendition of the Ziroc's Finest HakPack Deluxe, now don't I? *grins* Still, I only really would like to see the three-tiered staff make an introduction and the gauntlets. If nothing else, those would be nice. The thing is, is there a way to have the glove graphics already available show up in the weapons category slots for left and right hands? If so, then one could actually wear the gauntlets AND bracers. Technically that should be possible if the gauntlets and bracers are of suitable physical size, but the gaming engine only allows for one or the other at the moment. (More than likely it is due to the way they are implemented in terms of gaming effects.)

I do still have to support the "completely unusual weapons" possibility as originated by someone else. Unique environments demand unique solutions, which is something Ziroc has done marvelously on. A rolling pin or a bowling pin as a club weapon would be something unnecessary, but completely in tune with how the UnderMountain might seek to challenge and confuddle those entering its veins. Besides, who says that Halaster himself isn't behind some of the stranger weaponry which has found its ways into the hands of the masses trying to kill you as you stroll through the sewers of Waterdeep?

Finally, as for newly created weapons being able to be specialized, wouldn't they have to be given the characteristic of a weapon type already in play? (exampli gratias: trident - under staff or spear, three-tiered staff - under flail or chained weapon, african throwing irons - under thrown weapons or handaxe, clawed fighting gauntlets - under kama *to give monks something special* or dagger or short sword, rolling pin and bowling pin AND rolled-up newspaper - under club weapon)

Legolas 09-17-2005 06:49 AM

Yes, that is possible, but it has a downside. Which is that all Quarterstaff type weapons, for example, are Large weapons, do 1d6 x20 bludgeoning damage, and use the Simple weapon proficiency as well as several others whereby every class can use them from the start. In other words, in doing so you fix all those settings for the new weapon type also, and thereby make the differences purely visual.

Mozenwrathe 09-18-2005 02:01 AM

*makes a brief request for the slingblade (as seen in some game somewhere) and the Gladius (made infamously famous in the game Rygar) and an actual regular shield to be used as a weapon for the hakpack.*

==now back to the regular posting==

In response to Legolas' wisdom in these things, would it not be possible to find various suitable weapons to use as the weapon type? If the differences were cosmetic only (such as the rolling pin idea), then could those not easily be implemented? It is mainly the new weapon types (such as the heavy maul, the trident, and a few others I cannot easily recall) which provide the real issue of "can I use this for my specialist character inside of the game?" that question, sadly, is answered by the unalterable game mechanics which state soundly "only if it plays by our predefined rules."

For example of what I was thinking of, let's just pretend that Ziroc's miracle working ways have just expanded a few frost-laden areas of the Undermountain by triple their normal size. Inside of one of these new areas, there are penguins. Not just any penguins, mind you, but Pirate Penguins of Penzance. (You should all get the references here!) Now, most of these penguins should be Swashbuckler (Fighter) builds, with specialists in one weapon or another. So Ziroc gives them all hysterically appropriate weapons: Frozen Flounder Of Flourish (weapon type: short sword and NOT fish in order to make them available for bonuses), Slippery Salmon of Smiting (weapon type: mace), Troublesome Trout of Triumph (weapon type: short sword), Heinous Halibut of Hate (weapon type: kama), and Gorgeous Goldfish of Goring (weapon type: dagger). If you did that with all of them, it would be easy to just let them roll on into the rest of the weapon lineup, right? But if you actually WANTED them to be "weapon type: fish" you can't get bonuses and specializations with the weapons you acquired from these penguins mainly as it is a weapon type not hardcoded into the game.

Are there any softcoded ways around this that won't keep certain types of characters from using them? Based on my earlier post, the trident by the CEP is currently underneath its own category, right? What would happen if it was thrown under spear instead? Is that even possible?

Greything 09-18-2005 06:18 AM

After reading Mozenrathe's post above I think we may need an Adamantine Armour Against Aggravated Allitertion.

Greything 09-18-2005 06:25 AM

And I must learn to spell Alliteration properly!

Legolas 09-18-2005 07:51 AM

Yes, you could transfer the trident appearance to that of the spear if you wished, and so make the Spear proficiencies apply to your 'trident'. Along the same lines, the CEP bokken uses the Club base item type and proficiencies. Again though, they're very much different weapons at the moment. For one thing you can wield the trident with one hand, and need two for the shortspear.

Mozenwrathe 09-18-2005 07:10 PM

Armor against Alliteration? Okay, if you create something like that, Ziroc, I would LOVE to see the return of creature-based armors and weaponry. I guess that would be things like Umber Hulk Heavy Leather Armor, dragonsblood gauntlets, (for the morbid) goblin skull medium flail, wyvern-claw daggers, ankheg shell armor (from the legendary Baldur's Gate I), vrock-bone arrows, and giant-femur clubs and nunchaku. That is merely me postulating without any real thought into what possibilities there could be. In fact a good number of those would be excellent for making accessible only by Forging them or using the skills to build/construct them.

And by the way, Armor Against Alliteration would have to have bonuses against magic users of all sorts and bards.

Cloudbringer 09-20-2005 10:56 AM

My elven ladies would like better bows and longswords and I think the others might like some good heavy hammers although there are a few good ones already there to be found!

One problem I have with the fancier bows is when they have built in ammo, my ranger doesn't get any of her Arcane Archer benefits for them.

[ 09-20-2005, 10:58 AM: Message edited by: Cloudbringer ]

Mozenwrathe 09-30-2005 09:29 PM

I do hope I have not been overly aggravating during these past few weeks when it came to making randomized suggestions. As it stands now, I am just waiting online and hoping for the server to come back up. If it doesn't, I'll just play it on another day. I would like to thank you for all the hard work you have put towards this module thus far, and even if you did nothing else but released it as is, would I be more than satisfied with your product/project.

And as for the rest of you online here, who thinks that Ziroc here has done a fantastic job with this?

robertthebard 09-30-2005 10:06 PM

This has always been one of my favorite places to play, and I have brought others here who feel the same way.

Cloudbringer 10-05-2005 02:31 PM

It's pretty much the only online mod my husband and I play. We haven't had time lately, but we'll be back!

Greything 10-07-2005 05:11 PM

I did make a plea earlier for more damage reduction on robes.

The more I play, the more I see that the Enhanced Dwaven Armouur from level 12 is by far the best in Undermountain - not only for its AC but it also for its massive damage reduction.

Not a problem if you are a class that can wear heavy armour.

If you can't, then even a very high armour class (I've not got near T-D-C's or Roddybug's AC levels yet so I'm not sure about that) does not give anything like the same protection.

If you know the armour is there it is very tempting to make characters that can eventually use it.

What I'm trying to say is that it would be useful to have a range of better armours/robes in the new HakPak (or, as T-D-C says, armour specific to class) or perhaps the dwarven armour could be downgraded.

Might make everyone a little more careful or explore different builds.


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