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Logged on for a bit this afternoon and my only gripe would've been how sluggish my 'puter was in the inn (Damn 56k [img]tongue.gif[/img] ) but aside from that I fully enjoyed it... now to think of a way to stay home from work tomorrow :D
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I am adding Khelben Blackstaff's Tower tonight! 8 floors of magical bliss [img]graemlins/hehe.gif[/img] [ 02-21-2003, 12:37 AM: Message edited by: Ziroc ] |
Don't wanna be an ass and I realize it's a WIP but the map "pins" you have in those really really really really long passageways are mixed up ;)
I couldn't access the one that had the moneylender pin but when I went to the one that had Khelben Blackstaff it took me to the moneylenders [img]smile.gif[/img] I look forward to playing it some more when I have some free time. |
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It's been a while since I've been here, Z, but I'm definitely making plans to drop by this weekend. [img]smile.gif[/img]
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It looks really cool! around what level shoulkd my character because there were only 20th lvl characters when i joined so we didn't make a party and i got killed by every monster i saw
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8 levels to Khelben's tower????? For some reason, the doorway at the end of the fourth level wasn't working today when I was in - either that or it was a blind lead and there was another way to access the next level and I missed it. [img]smile.gif[/img] (That was a not so subtle hint for spoilers if any are called for - lol)
Love what you have added. The only down side was that my connection failed TWICE - both times in Khelben's tower and both times with lot's of nice loot. MAJOR bummer!!!! |
Dunno if you know Z but we can't get out of the tree stump. It's been a real bummer. :(
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WoW! I have explored a couple of levels in Undermountain but I always have run out of time to make it to deep into the cavern. Solo runs only unfortunatly. I did notice that it is set up for a party of say, 5-10 under 10th level characters. Great choice imho in basing it in real D&D rule aspects rating listed in your description.</p> Please keep it going Ziroc if you can this weekend. I would be a willing mercenary for hire if a Druid is needed... this weekend. Did I mention tonight and tommorrow, the weekend [img]smile.gif[/img] </p> Off topic a bit, Z why couldn't you set up a page in which your files can be purchased like original game rules. I know from what I have seen in Undermountain is fantastic. Send me the mod and you won't regret it ;)
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I am also adding and sometimes changing some areas of the levels 1-5 too! So even though you've been through a level, look again! you will find changes and new treasures sometimes! [img]smile.gif[/img] |
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I have yet to finish Blackstaff's tower. I'm thinking if I should allow people to visit Blackstaff himself... show I? and if so, what should he do for players? [img]smile.gif[/img] Ideas!!? |
Well, at least I now know that I was not doing something stupid and the upper levels were not finished. [img]smile.gif[/img]
The dropouts wouldn't have been so bad but I got lucky and got into the server when it was EMPTY (except for you) both times! It wasn't a problem - I just re-entered at a different time and eventually recovered the loot. [img]smile.gif[/img] Why NOT put Blackstaff and "friends" up in the tower? Mirt is included. Perhaps we could even run into the "Lords of Waterdeep" en masse. [img]smile.gif[/img] It would be a great way to introduce another quest line - maybe a rescue mission, the recovery of one of Khelben's items stolen by Halaster, or perhaps a party needs to close down one of Halaster's "portals" that is being particularly troublesome or even a mixture of the three. In fact, the portal could even be inside waterdeep itself and NOT in the underdark which would give you a link to developing the city. The rewards could include a healthy dose of xp and some special items. |
Well, those who are going to reach Khelben would be of fairly high level. I'd say give them a choice of items from a unique 'Blackstaff' set, strip them of lots of XP and levels, and kick them back to the upper levels. Then they can try to fight their way down again and earn another item, and lvl 20 characters can actually advance in skill again [img]smile.gif[/img]
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Legolas,
I would rather just take another new character thru the dungeon - some people (myself included) would rather NOT have their 20th level characters stripped of xp. I like the idea of introducing Khelben into the mod though. Surely there must be SOMETHING that Khelben is just too busy to do himself. Ziroc, If you are going to implement the "Wizard teleporter" for levels beyond lvl 8, why not ALSO use that as an opportunity to break the module into chapters at that point. That would make the load sizes of the various chapters smaller and make the total mode more manageable. I don't think you would lose any continuity in quests, but I could be wrong. I'm not an expert on mod design. [img]smile.gif[/img] |
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