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-   -   "Special" Powers *spoiler warning* (http://www.ironworksforum.com/forum/showthread.php?t=3744)

Halbarad1891 07-12-2004 08:29 PM

When do I start getting my Bhaal Powers? When I first get to Nashkel? Or do they show up after the first few chapters too? I can't remember.

Thanks
H

Lord 07-12-2004 11:02 PM

In the Nashkell Mines area before you enter the actual mines. Just go to sleep there, it's the earliest place you can get it at AFAIK.

Ilander 07-13-2004 12:19 AM

You get them pretty much once a chapter, iirc...starting with chapter 2, maybe? Somebody help me out here...

Illumina Drathiran'ar 07-13-2004 12:56 AM

Ilander is correct. You'll get them near the beginnings of each chapter, starting at chapter two (assuming Chapter Two begins after the Nashkel Mines).

Firestormalpha 07-13-2004 02:20 AM

You can get your first ability just before you get into the mines. It comes with a dream about Gorion. Since the event that the dream pertains to happens in the prologue and not chapter 1 then you get your first ability in chapter 1. Chapter 2 gets you the second one.

Halbarad1891 07-13-2004 06:20 PM

Quote:

Originally posted by Firestormalpha:
You can get your first ability just before you get into the mines. It comes with a dream about Gorion. Since the event that the dream pertains to happens in the prologue and not chapter 1 then you get your first ability in chapter 1. Chapter 2 gets you the second one.
I just entered Nashkel (thus starting chapter 2), rested, and got my first power. Are you saying this should be my second, that I should have got one last chapter when I was going to the FAI?
Or am I right on track?

I'm playing the BGT mod, and I can't remember when I started getting powers in my last real BG1 game (I thought they started after Gorion died). Just want to make sure it's not a bug.

Thanks everyone!

SixOfSpades 07-13-2004 08:32 PM

The dreams are indeed somewhat caused by certain events, but ONLY events that drive the actual chapters. Thus, statements like "You should get your first dream soon after entering Nashkel" are erroneous--the dreams are CHAPTER-based, not event-based.

Dreams occur the first time you Rest after starting each new chapter, starting in Chapter 2. Their timing is determined by nothing else.

[ 07-13-2004, 08:33 PM: Message edited by: SixOfSpades ]

Halbarad1891 07-13-2004 10:10 PM

Quote:

Originally posted by SixOfSpades:
...starting in Chapter 2. ...
Ok, good. Thanks!

H

Lord 07-13-2004 10:29 PM

Quote:

Originally posted by SixOfSpades:
Their timing is determined by nothing else.
Hmmm, are you sure about that? I've only successfully gotten the first DuHM while sleeping in the 1st part of the Candlekeep Catacombs. I usually just sleep in the part where you can get the Cloak of Protection +2. I kept resting in the 2nd area (with all the dopplegangers) and never got the ability IIRC. But going back to the first area and resting got me the ability. Maybe it's just coincedence?

Ilander 07-14-2004 12:58 AM

Sounds like you got ambushed while sleeping...but I'm not sure...

Illumina Drathiran'ar 07-14-2004 01:20 AM

Actually, Six, you're partly wrong, as was I, and FSA is partly right. You *do* get a dream in Chapter One. It does contain Gorion and I could probably give you the gist of the 'good' dream, including a few lines.

Lord 07-14-2004 04:57 PM

Quote:

Originally posted by Ilander:
Sounds like you got ambushed while sleeping...but I'm not sure...
Even if you get ambushed, you can still get your dream and special power.

Arledrian 07-15-2004 09:47 PM

Get a bad reputation, your powers are cooler. :D

SixOfSpades 07-18-2004 12:32 AM

Quote:

Originally posted by Illumina Drathiran'ar:
Actually, Six, you're partly wrong, as was I, and FSA is partly right. You *do* get a dream in Chapter One.
Well, considering that there are 7 chapters and only 6 dreams, one of the chapters must get left out--and it isn't Chapter 7. Personally, I'm going to stick to my opinion of "The first time you Rest after starting a new chapter, every chapter from 2 through 7" until it's proven otherwise.

Firestormalpha 07-18-2004 12:45 AM

Six you are keeping in mind that the first "chapter" is actually referred to as the prologue and not chapter 1, correct?

Iron Greasel 07-18-2004 04:08 AM

Hmmm... Perhaps you need more than 8 hours sleep before getting the powers?

SixOfSpades 07-18-2004 04:11 AM

Quote:

Originally posted by Firestormalpha:
Six you are keeping in mind that the first "chapter" is actually referred to as the prologue and not chapter 1, correct?
Of course. If you look at Chapter 13 of Volothamp's, you'll see that I've got everything organized into Chapters.
Prologue = Everything before leaving Candlekeep,
Chapter 1 = Everything before entering Nashkel (or any map of roughly the same latitude)
Chapter 2 = Everything before opening Mulahey's chest

Lord 07-18-2004 02:12 PM

Quote:

Originally posted by Iron Greasel:
Hmmm... Perhaps you need more than 8 hours sleep before getting the powers?
No. The dream comes before you wake up, so you can get just 1 hour of rest and still get a dream.

Illumina Drathiran'ar 07-18-2004 02:43 PM

I thought...
Chapter One begins when you leave Candlekeep
Chapter Two begins when you open Mulahey's chest
Chapter Three begins after you talk to Ender Sai and open the chest nearby

But then, reviewing Six's post, I remembered that a chapter *does* begin when you enter Nashkel, throwing everything off and making the "You can not go back." dream before fighting Mulahey still possible.

Whew.

Halbarad1891 08-05-2004 12:41 PM

Does anyone have a list of the Bhaal Powers? Both Good and Evil if you have it, but mainly good.

As I said above, I'm playing the BGT mod, and my 2nd and 4th powers I've gotten have been the evil ones (even though I have a rep between 17 and 20). So the first time it happened I just used ShadowKeeper to edit the correct one in. Only now I don't remember what comes next.
And TeamBG is down, so I can't check the forums there.

So far I have 2 Cure Light Wounds (one edited from Lochnar Minor Drain) and 1 Slow Posion, and now a Horror. Should I have gotten another Slow Posion?
Thanks

[ 08-05-2004, 12:41 PM: Message edited by: Halbarad1891 ]

Illumina Drathiran'ar 08-05-2004 01:34 PM

Tier I: Cure Light Wounds/Larloch's Minor Drain
Tier II: Slow Poison/Horror
Tier III: Draw Upon Holy Might/Vampiric Touch

There's really nothing wrong with having 'evil' powers per se. The spell Horror isn't even evil. Imagine you're sending your foes a'running with your divine radiance.

By the way, what exactly is your alignment?

JrKASperov 08-06-2004 02:21 PM

Gain of evil or good powers is based upon your rep at the time. So if it was 17-20, you would gain good ones.

Lord 08-06-2004 05:16 PM

Quote:

Originally posted by JrKASperov:
Gain of evil or good powers is based upon your rep at the time. So if it was 17-20, you would gain good ones.
I think a rep of lower than 17 will get you good bhaalspawn powers too.

JrKASperov 08-06-2004 06:22 PM

Only 10 and up. Anything below that yields evil powers. I was replying in respect of the 17-20 rep post.

Halbarad1891 08-07-2004 01:02 AM

I'm True-Neutral.
So is it also tied to my alignment too? Or is it a bug within BGT?
I thought it was only tied to my Rep, but I've never really considered my alignment. Hence why I assumed it was a bug.

"Evil" powers aren't bad to have, but I'd rather have the "good" curative spells as Bhaal powers. I'm not sure if it's true, but the Bhaal powers seem to cast a lot faster than than normal spells. No words or anything, just boom, the spell is cast. In the thick of battle it's nice to have an instant heal or cure poison spell handy.
But maybe I'm wrong and it takes the same amount of turns to cast either. I don't know, it seems faster to me.

Thanks everyone!

SixOfSpades 08-07-2004 11:01 PM

Spells are cast from memory (Mage Book or Priest Scroll), have their stated Casting Time, and can be disrupted if the caster takes damage or fails a Saving Throw while casting.

Scrolls and Wands use items placed in Quickslots. They have Casting Time (the Casting Time for all Wands is 0, but you still have to wait for the start of a new round to use them), but cannot be disrupted unless the caster is rendered helpless (Held, Unconscious, etc).

Abilities are accessed through the Special Abilities icon. They almost always have a casting time of 0, and therefore cannot be interrupted unless the caster is under some sort of Spell Failure (some abilities cannot be interrupted at all).

Halbarad1891 08-08-2004 04:56 PM

thanks. I thought so. [img]smile.gif[/img]


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