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ok see this is the problem i just switched from playing BGII to neverwinter Nights..and the question is pretty simple but is it better to have a lower AC or a higer ONE??
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The higher the better. Welcome to 3rd edition [img]smile.gif[/img] .
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Same goes for saving throws and attack bonus; the higher, the better.
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Argh I hate [img]graemlins/madhell.gif[/img] this 3rd edition rules....so darn confusing....well i'll say this if the next set o rules flips back to the 2nd type then...i'm gonna FREAK!!!!
Sry :D |
I think it's more confusing that the lower the armor class the harder you are to hit, same for the saves. I think low==bad so that's confusing
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Yep, much less confusing, I played 2nd edition for 3 years and never understood the THAC0... always let the DM tell me if I had hit... [img]smile.gif[/img] but I understood 3rd edition in one day and thought... why didn't they do this earlier... [img]smile.gif[/img]
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i think that they did have that for the 1st set of rules didn't they...i'm most likely wrong but hey i doubt anyones mind goes that far.....but i'm positive that they had that before just like the third edition rules.
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I agree, took me a little while to get used to 3E ac but much simpler.
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well i guess it wouldn't hurt to try a litlle longer :D
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I'm still trying to adjust to the 3rd Edition rules too! I'm an old timer that remembers playing the original (1st ed?) rules with pen and paper back in the 80's! Yikes!
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I've done the 2nd Edition pen and paper for quite some time as well. It seemed downright unnatural to have any kind of DnD game without THAC0 and without confusing AC. As much as I'm a traditionalist and am stubborn about things like this, I must admit this method of AC is much easier. I just can't for the life of me figure out base attack bonuses with all the slashes. Ahhhh.... Feh.
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The Base Attack Bonus is further down the character sheet, just scroll down and you'll see it.
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But it doesn't make any sense to me. What the heck does +1/+4/+3/+2 mean? I keep referencing the PHB but still don't really get it. I haven't yet DM'd a 3.0 game involving extensive combat.
[ 01-14-2004, 05:30 PM: Message edited by: Illumina Drathiran'ar ] |
If I understand the rules correctly...
+15/+10/+5 etc is your Attack Bonus. As you can see from my example you would do 3 attacks per round with these numbers, one at +15, one at +10 and one at +5. Now, I believe that the first number (15) is you Base Attack Bonus plus any modifiers such as from Strength, Dexterity with Weapon Finesse, weapons, spells etc. Your first attack always has the highest chance of hitting, while the following ones has lesser and lesser chance to hit. As you can see you get -5 to the following attack compared to the one before. IIRC this applies to all character classes except for the Monk who only has a -3 to the following hits. To summarize, Base Attack Bonus (BAB) is your general ability to fight depending on your class(es) while Attack Bonus (AB) is your 'real' skill in fighting and can be modified with spells, weapons etc. The number of numbers in the AB shows how many attacks per round you currently have. [ 01-14-2004, 05:51 PM: Message edited by: Stratos ] |
Ohhhhhh, of course!!! I remember now.. Thank you very much.
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Well I am a veteran P&P player from the old 1E days and I just played my first 3/3.5E P&P game over Christmas and I must admit I *REALLY* like the new rules. However, I can understand what Illumina said about extensive combat along with other mechanics as well. I am hoping NWN will teach me as I go along.
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I suggest you enable everything you can when it comes to feedback, if you wish to learn from the game.
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Good idea about enabling feedback in NWN - it also helps you to work out why you're not hitting/damaging a particularly tricky foe so you can rethink your combat - especially useful for people like me who don't know enough about it to look at a monster and think 'oh I need +3 weapons to hit that, it's more vulnerable to piercing damage, and its attacks are going to do fire damage so let's see what elemental protection I can rig up...'
Personally I think the 3rd edition rules are much more straightforward and it's easier to work out whether you're likely to get sliced down the middle by the first goblin you encounter! |
but why did they change the weapon allowances from diffrent classes?
As much as i love a weapon toting wiz, using a crossbow , feels a little odd. dunno maybe its me... |
They didn't. They took away the ridiculous "Clerics can't use bladed weapons" and arbitrary rules like that specific to the game. Some clerics' first instincts would be to pick up a bladed weapon. Corellon Larethian's favored weapon is the longsword, and his clerics would surely be trained in its use... not to mention any other elf raised by elves. And what about daggers? Evil clerics use daggers all the time. It was just a way to balance the classes. And there is a thread on one of the BG2 forums which states, "WHY can't wizards use clubs?" In NWN it makes more sense.
And a wizard is supposed to be smart. Don't you think they could figure out a crossbow? [ 01-16-2004, 12:39 PM: Message edited by: Illumina Drathiran'ar ] |
Well, the Simple Weapons are called that because they're simple to use, rather than simple in design. The Wizards weapons are all fairly simple to use which is useful for a class that don't have much time over for martial arts.
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I still don't understand the 3rd edition rules. I DM'd pen and paper modules for 1st ed rules for 15 years... rarely 2nd edition. 3rd editon was like throwing a wrench in the cogs of time and screwing everything up. I guess 3rd edition rules aren't based on a 20 sided die to hit? or what have you? and your AC say is a 27? wtf how you going to figure out the thac0 for that? same with saving throws... It was the only drawback to me playing NWN actually.. and how its set up to change class every level... that was kinda very conveluted. If it wasn't for the game play, the eyecandy, and spells (well i don't think the wizard spells at 9th level are all that great, actually they kind of suck) There was nothing like the Imprisonment spell or black blade of disaster to improve battle. I wouldn't have even given it a shot. I am still in the dark how it Hits targets or them hitting me same with the will saves and all that other useless crap. Just My opinion.
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THAC0 is forever gone ::sniffle:: Believe me, I didn't take its passing well either. I was in a snit for days when interacting with my RP friends, we all sat around saying things like, "If it doesn't have THAC0, it's not DnD!"
I had a lot of time on my hands back then. And don't get me started on the new version of Magic: The Gathering cards. That's a whole new rant altogether. But WoTC may be losing its touch... Whatever. I do what I can with the system, and if I don't like the rules, I change them. The most important rule of DMing, you're higher than Lord Ao. Don't be beholden to the rules, use them as a guide. ::nods, bows, and walks away, almost falling off the soap box in the process:: |
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