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I havnt got the game yet, though i should get it this week, so i just wanted to ask if you can dualwield. I know you can dual wield in IWD2 and its based on the same roles, so...?
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Yup you can dual-wield
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thats a relief, i happen to like dual wielding elves very much.
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<font color="gold">If you're going to dual wield, I suggest you start out as a ranger, as they get the feats Ambidexterity and Two Weapon Fighting for free at 1st level.
If you don't start with a ranger, you really should get those aforementioned feats. Without them, dualwielding won't be such a good idea. ;) </font> |
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Rangers get the Improved Two Weapon Fighting Feat at 9th level (a second attack with the off-hand at a -5 penalty). However, then you are stuck wearing light or no armor (none of the ranger's bonus feats work when wearing heavier armor). They also cannot use those feats with double weapons (you stated you wanted to use two weapons instead of one double weapon, so no big deal for you). A fighter can wear any armor, and can take all 3 feats with their regular or bonus feats, and can use double weapons with them. However, you end up using up 3 feats that you would normally use for stuff like Weapon Focus, Weapon Specialization, etc. Also, you only get half of your strength bonus to damage with your off-hand weapon, no matter what you use in the off-hand. Finally, when you fight with two weapons, you need to keep track of what kind of weapon you have in the off-hand. Any weapon of one size or more smaller than your character is considered a light weapon (for example, humans are medium size, so any weapon of size small or smaller is considered a light weapon for a human). If you have the 3 feats from above, and use a light weapon in your off-hand, you only get a -2 penalty on to-hit rolls with each weapon. However, if your off-hand weapon is not light, you get a -4 penalty with each weapon. The advantage with the two larger weapons is you can do more damage with the off-hand (smaller weapons do less damage on average), and if they are the same type, the you only need one weapon focus feat to cover both weapons, etc. However, you get larger penalties. If you use a smaller weapon in the off-hand, you get smaller penalties, but do less damage with the off-hand and have to get two weapon focus feats, etc. since your weapons will be different (unless you use the same type light weapon in your main hand, in which case you will be able to use one weapon focus feat, etc. for both weapons, but do less damage across the board). I guess the best way to sum it up is to say that the 3rd edition rules do a pretty good job of balancing things out. To get an advantage in one area, you have to take a hit in another area. Kind of like life. :D |
Alrighty then. Perhaps ill start out with something a tad bit easier, like the regular sword and shield fighter, just to get used to the game. im somewhat familiar with 3rd edition rules, mainly by playing Icewind Dale 2. But i will play a dual wielding elf someday! Well, thanks for the info.
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Best of luck! |
It really can be worth it if you're going to give serious thought to weilding two weapons. one of my Favourite characters is my Human Ranger9/Rogue11. I use him as an assassin [img]smile.gif[/img]
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i dont really like using two large weapons. I prefer something like a long sword/short sword or short sword/dagger combinations, at least for elves. but i wont be able to play before i get it to work properly. currently its very slow, guess ill have to update it first.
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what are the rules for double weapons ? like dire mace, 2-ended swords etc. I like the look of the 2-ended sword cause it's like darth maul from SW-Ep1. what are the rules though reguarding penalties and feats ? someone said ambidextrous and 2-weapons fighting dont help ?
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The advantage of double weapons? Both blades do the same damage, so it is like using two of the same medium sized weapon (for example, the two-bladed sword does 1d8/1d8 with critical range of 19-20/x2, so it is like dual-wielding two longswords). However, because they are connected together, the off-hand weapon is automatically considered a light weapon, resulting in lower penalties. For example, if you have Ambidexterity and Two Weapon Fighting and dual-wield two longswords, you get -4 penalty to-hit with each weapon. However, if you use a two-bladed sword, the penalty is only -2 to-hit with each weapon (since the off-hand weapon is considered light). The disadvantage is having to use a feat to take Exotic Weapon Proficiency, while the regular warrior types (and all elves) are already proficient with the longsword. However, if you wish to be a Darth Maul-like dual wielder, go right ahead! My recommendation is to play as a human fighter, and take the following feats at the levels listed: 1st: Two Weapon Fighting, Ambidexterity, Exotic Weapon Proficiency (weapon of choice) 2nd: Weapon Focus (weapon of choice); you are more likely to find magical versions of a weapon in chests when you have a weapon focus :D 3rd: Power Attack (helps in bashing chests + sets you up to take Cleave) 4th: Weapon Specialization (weapon of choice) 6th: Cleave + one other feat of your choice (you get 2 at this level) 8th: Improved Critical (weapon of choice) 9th: Improved Two Weapon Fighting (weapon of choice) If you play as a fighter of another race, you will take Exotic Weapon Proficiency at 2nd, Weapon Focus at 3rd, then probably take Weapon Specialization at 4th, then Power Attack and Cleave at 6th (though you might want Power Attack at 4th, then take Weapon Specialization at 6th, depending on your chest-opening ability). The feats at 8th and 9th would be the same. Hope this helps! |
AFAIK, the quarterstaff does not count as a double weapon. It doesn't say it is on the property screen. This is probably because pure wizards can use the staff at first level, and it would be rough to give a wizard a -6 to hit with a staff.
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Dual weidling rocks on rangers !
Why ? Not only do you get the additional feats. But YOu get ranger spells. Like Bulls Strength (adds a d4+1 str, lasts all day, so thats minimum +1 to hit and +1 damage right there to cancel out any penalties.) And Cats Grace (adds d4+1 dex, so +1 to your ac, minimum, lasts all day, to balance out that you're wearing lighter armor) And don't forget the fact that you're getting an extra attack in per round more than balances out the 2 or 3 or 4 points your ac goes down. Especially if you're racking up that strength. The extra attack, after all, hits at the same chances as your first attack, it's not 5pts back like all other additional attacks. (edit) Hmmm...I think I just remembered...paladins get bulls strength and rangers get cats grace...oops..ignore that...only mages get both.... Well...some potions for emergancies can balance out a lot... [ 04-23-2003, 09:57 PM: Message edited by: koconnor100 ] |
Im rather embarassed to ask, but, where do you see how many attacks you do per round?
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never mind. i figured it out. sheesh, my ranger swings 5 times in a round dealing around 15-25 damage per hit!
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Ah yes, there is nothing more fun than swinging sharp objects around like a mother@#!?&^% maniac...hell, that should be my sig!
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