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-   -   Solo XP Problem (http://www.ironworksforum.com/forum/showthread.php?t=3526)

Lord 11-15-2003 03:13 PM

I want to try going through this game solo, using a fighter/thief. Since I'm going solo, my character will easily reach the XP Cap, so I want to install the XP Cap remover. I installed the Gruntware one, and then I put it into my BG1 directory. I open it from there, and when I hit start, I get an error saying that the program cannot be found to patch. I guess I put it in the wrong folder or something, but the readme doesn't say which folder to put it in. It didn't work in the override folder either, unfortunately. So, can anyone direct me to a different XP Cap remover that I can install? Or at least tell me which folder to put the Gruntware Cap Remover in?

Edit: BTW, ToTSC isn't installed. I've done a bit of searching and they all say to stick it in my Override folder, but when I put it there, it appears as a folder in there. What am I doing wrong?

Edit: I managed to get an XP cap that worked (from team BG), but now that I want to dual class my fighter, it doesn't work. I hit dual class, but all options except specialist mage are dimmed. I click on that, and all the options there are dimmed too. What's wrong?

[ 11-15-2003, 04:14 PM: Message edited by: Lord ]

Pirengle 11-15-2003 04:38 PM

Are you sure you meet the dual-classing requirements? You need to be at least level 2, have a score of at least 15 in your class' required ability, and at least 18 in your second class' required ability. In this case, you would need 15 STR and 18 INT.

Lord 11-15-2003 04:43 PM

Quote:

Originally posted by Pirengle:
Are you sure you meet the dual-classing requirements? You need to be at least level 2, have a score of at least 15 in your class' required ability, and at least 18 in your second class' required ability. In this case, you would need 15 STR and 18 INT.
Oh, no wonder, I don't have 18 intell.

RoSs_bg2_rox 11-15-2003 05:09 PM

Well how much INT do u have? If you have say 17 then just get a Tome.

Lord 11-15-2003 05:45 PM

Quote:

Originally posted by RoSs_bg2_rox:
Well how much INT do u have? If you have say 17 then just get a Tome.
16

Faceman 11-15-2003 06:01 PM

That would be fine, as only 17 INT are required to dual to mage,
safly you want to dual to thief so what you need is:
</font>
  • to be human</font>
  • to be lvl2 or higher</font>
  • not to be of lawful alignment (would conflict with thief class)</font>
  • 15 Strenght</font>
  • 17 Dexterity</font>
The tomes will be found fairly late in the game, so I hope you already got 17 DEX.

Lord 11-15-2003 07:44 PM

Quote:

Originally posted by Faceman:
That would be fine, as only 17 INT are required to dual to mage,
safly you want to dual to thief so what you need is:
</font>
  • to be human</font>
  • to be lvl2 or higher</font>
  • not to be of lawful alignment (would conflict with thief class)</font>
  • 15 Strenght</font>
  • 17 Dexterity</font>
The tomes will be found fairly late in the game, so I hope you already got 17 DEX.

I am using an imported character from previous games (i've imported this character like 10 times), so he's got 24 strength. But I've always given the tome for dexterity (I believe it's the one that you find underground in CK) to Imoen since she has always been my thief. If I use the gloves for the 18 dexterity, will I still be able to go to thief, or does it correspond with natural stats. I'd guess natural stats though. And also, intelligence doesn't affect dual classing to a thief then? Just 15 strength (which I have), and 17 dexterity?

SixOfSpades 11-15-2003 09:07 PM

Not to sound pompous, but it looks like some people need to read the FAQ and/or the Dualclassing chapter of Volothamp's Comeuppance again.

Lord 11-15-2003 10:03 PM

Quote:

Originally posted by SixOfSpades:
Not to sound pompous, but it looks like some people need to read the FAQ and/or the Dualclassing chapter of Volothamp's Comeuppance again.
I've never read it on your site...I'm too lazy :D . I'll check it out now anyway...

Edit: I read it, nice explanation, Six ;) . Anyway, now I'm having a small dilema. I can't figure out what to do about dual classing to thief. I have the 15 strength, but my dexterity is too low. By the time I acquire the tome to raise my dexterity high enough to join thief, my fighter will be too far. he's already at level 8, so he's be much farther by the time I get that tome. If I dual class to thief then, it's not likely that I'd get back my fighter abilities by the time I finish the game. Can anyone give me any suggestions? Do you think a solo fighter can go through the game (won't be able to disarm traps, can't open most chests, can't dispel magic, etc)?

[ 11-15-2003, 10:23 PM: Message edited by: Lord ]

SixOfSpades 11-16-2003 01:11 AM

Since you say you got the EXP cap remover to work, your EXP shouldn't be a problem. For a player who's "exported this character like 10 times," as you say, you should know the game well enough to be able to blitz your way to the Dex Tome with only the bare minimum of fuss. I have had speed-runs where my PC (Fighter) hit the Bandit Camp when he was still Level 1.

By the same token, you should have all the enemies memorized, the locations of important items on the back of your hand, the positions and types of all of the Traps at the tip of your tongue. So, yes, a Solo Fighter can go through the game.

And Thieves can't Dispel Magic either.

Lord 11-16-2003 02:01 AM

Quote:

Originally posted by SixOfSpades:
Since you say you got the EXP cap remover to work, your EXP shouldn't be a problem. For a player who's "exported this character like 10 times," as you say, you should know the game well enough to be able to blitz your way to the Dex Tome with only the bare minimum of fuss. I have had speed-runs where my PC (Fighter) hit the Bandit Camp when he was still Level 1.

By the same token, you should have all the enemies memorized, the locations of important items on the back of your hand, the positions and types of all of the Traps at the tip of your tongue. So, yes, a Solo Fighter can go through the game.

And Thieves can't Dispel Magic either.

About remembering the items, I am having trouble remembering if the tome for dexterity is the one under CK or the one in the Thieve's Guild (I think the latter is right). If it's the latter, then it would be no problem to become a thief.

I remember many of the dangerous traps, but the problem would be opening chests. Some important chests (like the one in the Bandit Camp that contains the documents) are trapped, and it would help to be able to disarm them. No point in taking useless damage. Plus there are some very nice items that are in locked chests.

I know thieve's can't Dispel Magic...not unless you have BGT installed, which I don't.

My character currently has almost 158,000 as a fighter, so the next level won't come for quite some time. I think he'd be at level 9 by the time I got the tome, but I can deal with it [img]smile.gif[/img] .

BTW, how could you possibly get to the Bandit Camp still at level 1? Just completing the Nashkell Mines and Cloakwood Mines would easily get you a few levels. Even if you skipped just about every creature on the way and only fought Mulahey and Daevornean (spelling???), you would easily make at least one level.

Faceman 11-16-2003 04:23 AM

You can open almost any chest on BG1 with brute force. Keep some Fire, Cloud and Storm Giant Potions with you, that should do it.

SixOfSpades 11-16-2003 11:28 PM

Quote:

Originally posted by Lord:
I remember many of the dangerous traps, but the problem would be opening chests. Some important chests (like the one in the Bandit Camp that contains the documents) are trapped, and it would help to be able to disarm them. No point in taking useless damage.
So just know what kind of Trap it is. The Bandit Camp chest, for example, is Lightning Bolt. Now how would a Fighter counteract that?

Quote:

BTW, how could you possibly get to the Bandit Camp still at level 1? Just completing the Nashkell Mines and Cloakwood Mines would easily get you a few levels.
It's a combination of
1) Not giving in to the compulsion to completely clear out every screen you go through
2) Having 6 party members to spread out the EXP
3) Knowledge of some really sneaky tricks
4) And, of course, being incredibly skilled. :D

On another speed run, I recruited Minsc (as well as some other folks), did the Nashkel Mines, Nimbul, and Tranzig. We got to the Bandit Camp, killed the only person on the entire map who was Hostile to us (Tazok), got the Letters, went to the Cloakwood, recruited Coran, completed Coran's quest, and *then* zipped back South again so fast that we were only one screen away from the Gnoll Stronghold when Minsc started complaining that Dynaheir was in dire peril. And after we saved Dynaheir, we returned to the Bandit Camp and made everyone Hostile to us this time. [img]smile.gif[/img]

Lord 11-17-2003 05:24 PM

[quote]Originally posted by SixOfSpades:
Quote:

Originally posted by Lord:
[qb]2) Having 6 party members to spread out the EXP
Now I gotcha ;) . I thought this was a solo run you were talking about.
And BTW, how would a fighter counteract lightning bolt? Use the boots for 50% electricity resistance???

Nerull 11-17-2003 07:44 PM

Or potion of absorbtion.


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