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-   -   What class is everyone going to be? (http://www.ironworksforum.com/forum/showthread.php?t=33698)

Redblueflare 05-07-2002 01:04 PM

I just want to know what class people are thinking of being for multiplayer mode. A balanced party is a healthy party! [img]smile.gif[/img]

I plan on starting with a single class mage and fighter. After I'm sastified with those two, i'll fool around with dual and multi class characters. Making those will be a *lot* harder thanks to the new system. (Well not so knew if you played some older CRPG's) Of course all of us are up to the challenge right? ;)

mreball 05-07-2002 01:08 PM

I will probably start a Kensai then switch to a mage later in life and also will play a barbarian. Hopefully I can do a party some good.

flibulzbuth 05-07-2002 02:52 PM

I don't know anything about 3rd edition, but i want to be a gnome monk-illusionist.

mreball 05-07-2002 04:28 PM

Not to familiar with 3rd edition myself but that is a weird comboniation monk/illusionist. I am not forsure if a monk can be multi or dual class. Maybe somebody will answer this for us.

Madriver 05-07-2002 10:53 PM

Quote:

Originally posted by mreball:
Not to familiar with 3rd edition myself but that is a weird comboniation monk/illusionist. I am not forsure if a monk can be multi or dual class. Maybe somebody will answer this for us.
It is a weird combination, but has very interesting possibilities.

As for monks multi-classing...they can, but once they do they can never increase their monk class again. So you have to be pretty sure you are done with advancing in monk.

Madriver 05-07-2002 10:55 PM

Quote:

Originally posted by mreball:
I will probably start a Kensai then switch to a mage later in life and also will play a barbarian. Hopefully I can do a party some good.
Sorry man, no kensai's in the core rules, so they won't be in NWN (maybe in an expansion). But with all the versatility in 3ED you can make a fighter and customize his skills and feats so he is very similar to a kensai. [img]smile.gif[/img]

Morgan_Corbesant 05-08-2002 01:49 AM

i will be an elf, male, fighter/mage, and if possible, i might throw in some psionics, or just be a fighter/psionic BladeSinger, OH the possibilities..........

Glorfindel 05-08-2002 03:26 AM

<font color="lawngreen" face="trebuchet MS"> Sam as morgan.. .Elven Male F/M [img]smile.gif[/img] </font>

Dreamer128 05-08-2002 05:07 AM

Drow Paladin. Perhaps Paladin/Thief.

Lanthir 05-08-2002 06:48 AM

ah lanthir will be that eyechatching ranger Half elf
and Angelique that sultry blond palidin she has always been

mreball 05-08-2002 08:39 AM

Well since there is no kensai I guess i will be a monk/mage. Or I can be the old trusty Barbarian. I loved my barbarian in 2nd edition but dont know how good they are in 3rd edition.

Redblueflare 05-08-2002 12:43 PM

Mreball I can't imagine why barbarians wouldn't be as good as they were in 2nd edition. As far as I know they haven't lost any abilities. Hey are all the kits going to be around? I would really enjoy making a berserker, instead of just a plain fighter... And are you guys sure monks are going to be included?

Grand-Ranger 05-08-2002 05:30 PM

Kits dont excist in 3E, prestigeis classes do however, but they wont be brought into the game as far as I know.

I will probabley be a ranger ;) .

Perhaps a gnome ranger. Or better yet a gnome ranger/barbarian.

I always wanted to try a dwarf ranger as well.

Madriver 05-08-2002 05:35 PM

Quote:

Originally posted by Redblueflare:
Mreball I can't imagine why barbarians wouldn't be as good as they were in 2nd edition. As far as I know they haven't lost any abilities. Hey are all the kits going to be around? I would really enjoy making a berserker, instead of just a plain fighter... And are you guys sure monks are going to be included?
Nah, no kits. The feats and skills system is so versatile that you can basically create any of the kits as you advance. The barbarians are pretty good, they retain almost all of the abilities that they had in 2ED, plus some more.

Monks are definitely in. Basically all the classes and races and most of the skills and feats will be included.

coil 05-09-2002 12:20 AM

forever a thief ;)

Galadria 05-09-2002 09:06 AM

I shall be the cleric of the group. Every group needs one for healing, etc., especially a Drow one. Attalus is going to be a paladin. Can't have too many. [img]smile.gif[/img]

mreball 05-09-2002 12:13 PM

just a test

Dragen Vonrack 05-10-2002 09:35 AM

Am just going as me (ranger), from my other games, I started with my ranger, from just the dice and paper game, to BG,IWD,BG2. I have made a great history (you name it I've killed it {dragons,deamons,orks,trolls,worms,gaints,beetles, vamps so many I can't remember them all}) for him as I have learned and played the games. I've even done my own charter portait, that has evoleved as I have gotten better at drawing.
Email me if you want to see it.
and If you looked in My profile yes I do 11th centuary battle reactment, I've stood with 5000 strong armys of swords and axes, and brought down cavarly on yes real horses, I have had injurys of my own but so far nothing serious.

DeSoya 05-10-2002 02:51 PM

I think I'm doing a Bard or a Barbarian. There are too many choices. I think it depends on my DM and server.

DeSoya

/)eathKiller 05-11-2002 04:26 PM

<font color="ef3333"> Probably a Ranger, too bad I can't be a good ol' android ranger [img]tongue.gif[/img] So ill just settle for a necromantic ranger WOOH! *dances*

caleb 05-12-2002 05:57 AM

Dwarf paladin or human monk.

Mirac Honorguard 05-13-2002 04:26 PM

Human Paladin

Rikard_OHF 05-13-2002 05:03 PM

Ranger bloody suck in 3E
Any way i guess I'll become the ol' Rogue/Sorcerer [img]smile.gif[/img]
that reminds me
3E doesn;t have thiefs
they are called Rogues [img]tongue.gif[/img]

VN3586 05-13-2002 06:56 PM

ill probably be a ranger with a wolf, not sure bout which henchmen to choose though

WOLFGIR 05-14-2002 03:07 AM

Hmm, you all might want to read the NWN Faq.
http://www.bioware.com/games/neverwi...game_info/faq/

About classes, it takes place in Faerun so there might be the possibility for multiclassing monks, druids and Paladins due to some special rules concerning orders in Faerun. If this will be implemented or not, only the game itself can adress.

About race.
Only the core race will be accesable in NWN, IE: Elf, Halfelf, Dwarf, Halfling, Gnome, Halforc and human of course. THis is due to the point by system and giveing all players the same options throughout the game. Drow for example is more powerful than a standard human with alot of magic abilities and for instance darkvision 120 feet and so on.
Thus, the best thing for a drow is an elf with blue skin and white hair and that has been edited to be recognized to "Drow". This can be made via the creation, but it is only an elf technically.

There will be no prestige classes as pointed out already, but with the feat selection and multiclassing you can more or less become what you want. NWN will allow you to multiclass into three different classes maximum.
From NWN faq:
In full accordance with the 3rd Edition D&D rules listed in the Players Handbook, Neverwinter Nights allows you to play any combination of 7 races and 11 classes. Aside from the traditional Humans, Elves, Half-Elves, Dwarves, Gnomes, and Halflings, you can also play the powerful new Half-Orc. Wizards, Priests, Paladins, Druids, Rangers, Fighters, Rogues, and Bards abound but are they any match for the new Sorcerer, Barbarian, and Monk classes? We'll leave you to find out. There will be no Prestige classes in the shipped version of NWN.

Also here is the point buy system from the NWN official Faq:
"The official method of ability score generation in Neverwinter Nights will be the 'Standard Point Buy' system outlined in the 3rd Edition Dungeon Master's Guide. In this system, you use a defined amount of points to purchase your ability scores, with the price increasing significantly towards the higher ranges. This results in a fair and balanced play environment, something that we consider very important for a multiplayer game of this nature. However, there may still be some cases, such as solo play, a homegrown campaign, or a fan-created persistent world, where alternative methods of generating ability scores might be desired. While doing so jeopardizes the official standing of the altered character and may limit some of that character's portability to other servers, the option will still be there for those who want to make use of it.

The number we are currently testing with is 30 points based on a system of starting each characteristic with a base of 8 - this is still being tested for suitability for playing the game and may change. 'Buying' your characteristic higher on a one to one basis from 8-14. For example, I want to raise my initial Strength score from 8 to 13 I spend 5 points from my pool of 30. To raise a score from 14 to 15, however takes two points; and a further two points to raise that same score from 15 to 16. Lastly, to raise your 16 to 17 requires 3 points; and to go from 17 to 18 requires another 3 points. 18 is the maximum a character can raise their scores (plus any racial modifiers they might have - e.g. Elves get +2 Dexterity and thus could have raised their initial Dexterity from 8 to 18 using 16 points and simply add the +2 due to this racial modifier.)"

Point Buy System Chart

Characteristic Cost in Points Total Cost
8 0 0
9 1 1
10 1 2
11 1 3
12 1 4
13 1 5
14 1 6
15 2 8
16 2 10
17 3 13
18 3 16

Also, take into account the own races modifiers.
Good luck guys and girls!

Katherine 05-14-2002 04:13 AM

I'm going to be either a smurf or a bunny.

Galadria 05-14-2002 08:10 AM

LOL, Katherine, I really wish I could lure you into RP. It really doesn't take that much time.

Arai 05-18-2002 12:05 PM

Am i the only one going for Drud?

Mogge 05-18-2002 01:57 PM

My most successful character way back when I played the paper-based game was a half-elven fighter/mage, but then I came down with "ranger-sickness" for a long time before discovering the joys of being a human paladin.

What's interesting is whether we play characters which reinforce some part of our character that we would like to be or which are completely the opposite of how we normally are (its the former for me). Such as a rabbit or smurf ;)

demus 05-20-2002 09:59 AM

hmm, well, i think ill probably be either a Dwarven Pally or a Human Pally, same as i seem to always end up being :D

Mogge 05-20-2002 12:29 PM

Nice to hear from a fellow undead hunter, Demus. I didn't know you could be a Dwarven Paladin. Never really considered it actually. I might try that.

Jafin 05-24-2002 01:57 AM

Male Elf Wizard/Sorceror. I'm going for the totally magic minded character. Super massive amounts of spells.... perfectly fitting for an arch-mage like myself ;) Who needs swords, when you can disintegrate them from 100 paces :D

-Jafin

[ 05-24-2002, 02:00 AM: Message edited by: Jafin ]

Jorath Calar 05-24-2002 03:51 AM

Always human, always a Ranger... [img]smile.gif[/img]

Rimjaw 05-24-2002 12:45 PM

Fighter or Rogue. Since these two classes generally have the most flexibility IMHO.

Encard 05-29-2002 10:38 PM

Hmm... I think either a mage or a fighter... maybe somehting else... *shrug*

Jafin 06-11-2002 09:04 PM

Thought of another class/race combination that should provide for some interesting role-playing possiblities. A dwarf fighter/sorceror. A dwarf, training to become a warrior suddenly discovers innate spellcasting abilities. Thought that might be interesting to try and I might just do it.

-Jafin

Madriver 06-11-2002 10:52 PM

Quote:

Originally posted by Jafin:
Thought of another class/race combination that should provide for some interesting role-playing possiblities. A dwarf fighter/sorceror. A dwarf, training to become a warrior suddenly discovers innate spellcasting abilities. Thought that might be interesting to try and I might just do it.

-Jafin

I'm playing a dwarven wizard in PnP right now, and I'm about to give him a level of fighter. This has a lot of neat possibilities, give him Still Spell and he can wear armor and jump into battle and cast without arcane spell failure...funfunfun.

Zateel 06-12-2002 09:40 AM

I think I'll try a half-elven Paladin/Cleric. I don't know anything about 3E, but I think clerics can memorize spells, but then convert them to heals if they choose. A cleric could be a lot more effective with spells in combat if his head wasn't only full of healing spells. BUFF!! SLAY!! HEAL!! Of course, I'll warn the poor monster first...

Madriver 06-12-2002 11:40 AM

Quote:

Originally posted by Zateel:
I think I'll try a half-elven Paladin/Cleric. I don't know anything about 3E, but I think clerics can memorize spells, but then convert them to heals if they choose. A cleric could be a lot more effective with spells in combat if his head wasn't only full of healing spells. BUFF!! SLAY!! HEAL!! Of course, I'll warn the poor monster first...
Yeah, clerics have been buffed up a little in 3ED, I guess because they were usually only played by the last person to the gaming table in previous versions.

Clerics are more powerful and a fun class now...the heal substitution means they can be a benefit in battle, not just afterwards.

I'll play one eventually, and the combination you describe is great, you get your saves buffed and the better weapon proficiencies with the paladin level.

[ 06-12-2002, 01:09 PM: Message edited by: Madriver ]

MagiK 06-12-2002 01:07 PM

<font color="#6699cc"> For Multi Ill probably work on a Half Elf Ranger specializing in ranged combat with a few theifly skills. If I can Im going to try to recreate a Pen and Paper character I have who on his first outing was changed into a female and has been searching for a way to get changed back [img]smile.gif[/img] (this happened in my very first ever D&D game...and I was a bit annoyed with my friend the DM)</font>

[ 06-12-2002, 01:09 PM: Message edited by: MagiK ]


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