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-   -   Durlag's Tower - Fireball Room. Spoiler!!! (http://www.ironworksforum.com/forum/showthread.php?t=3267)

Jan 06-08-2003 02:51 AM

Can you stop this big fireball or will it just continue to grill steaks all day and night?

Sir Heinrich Godfrie IV 06-08-2003 04:25 AM

I don't remember ever being able to turn the thing off.

I know the thing is annoying, but, you simply have to take each party member separately and time the fireball blasts.

At this point in the game you shouldn't have too much trouble getting past the thing, in fact, I don't think anyone in my last party got hit.

When it comes to picking up those items which are laying around the floor, just have the person who's wearing the 'Boots of Speed' go get them.

Jan 06-08-2003 04:51 AM

"When it comes to picking up those items which are laying around the floor, just have the person who's wearing the 'Boots of Speed' go get them."

Yep I know that. Just wanted to know if you could turn it off. Some party members are pretty slow.

Jan 06-08-2003 07:44 AM

Ha - now I can use some of all those haste scrolls.

Sir Heinrich Godfrie IV 06-08-2003 12:30 PM

Quote:

Posted by: Jan

Yep I know that. Just wanted to know if you could turn it off. Some party members are pretty slow.

Unless one of your party members is encumbered by too much stuff in his/her inventory, or he/she is under the spell-effects "Slow", then you STILL shouldn't have much, if any, trouble getting past that room. No matter how slow you think your party members are.

If you are still having difficulty timing the blasts, then try this.

Have the person with the 'Boots of Speed' go first, then, have them stand right at the farthest reach of the blast (after they have ran across the room) and have a another member do the same at the other end of the room.

Then transer the 'Boots of Speed' from one inventory to the next and then repeat the said process until you acheive the desired results with all of your party members.

And as far as "turning the device off" goes, I highly doubt that you can, but then again, I've been wrong before.

Jan 06-08-2003 01:08 PM

No problems here. I just wasn't sure.

Ahmm!! Can you or someone else explain this?:

I opened the opposite door in the fireball room. Some skeletons attacked and behind them I ran into snowwolfs but as I went all the way around and killed lots of skeletons no snowwolfs were to be found (room behind the opposite door)??

Sir Heinrich Godfrie IV 06-08-2003 02:52 PM

I honestly do not remember any Winterwolves, but if they are on that level, they probably came out from that 'Garden/maze' area.

Check back into the 'Fireball room' as maybe they followed you and incidently got themselves struck by a fireball?

You know... look on the floor for Wolf Pelts. ;)

Jan 06-08-2003 04:31 PM

"they followed you and incidently got themselves struck by a fireball?"

They didn't manage to. The character was almost dead and the wolfs killed him. Reloaded and went another way. So no wolf pelts on the floor.

Jan 06-09-2003 02:08 AM

Sorry Sir Heinrich Godfrie IV!! Now I know where it was I met the winterwolves. Just forget everything.

Vedran 06-09-2003 09:34 AM

Heh, that room is great for luring enemies in...
You've hit the cap anyway.

Jan 06-09-2003 09:59 AM

Yep but I want to kill them myself.

Cap - not yet. At least one party member has a level left.

InsaneBane 06-11-2003 12:17 PM

SPOILER
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About getting the items from the fire ball room
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Have a character wearing the helm of protection (the helm that gives protection against fire) together with a ring of fire resistance. The character would actually get healed by the fire balls [img]smile.gif[/img]

[img]graemlins/greenbounce.gif[/img]
Insane

Sir Heinrich Godfrie IV 06-11-2003 02:13 PM

Quote:

Posted by: InsaneBane

Have a character wearing the helm of protection (the helm that gives protection against fire) together with a ring of fire resistance. The character would actually get healed by the fire balls

Hah, I never thought of that!

So you actually gain HP?

How does that work, I thought it would simply register as:

"Damage: 0 HP"

or...

"Sir Heine: Was Immune to Fire Damage"

or...

"Sir Heine: Magic Resistence".

and NOT...

"Sir Heine: Magic Resistence 120%
"Sir Heine: Gains 5 HP

I know the game isn't set up to do this but, it would be funny if it then drained HP from the 'Fireball-Shootin Fountain thingie' and then gave it to the person wearing those fire-resistent items, you know, similar to what the 'Vampiric Sword' does.

InsaneBane 06-11-2003 02:20 PM

It's like

Damage -1
Damage -2

etc.

[img]graemlins/greenbounce.gif[/img]
Insane

Sir Heinrich Godfrie IV 06-11-2003 02:52 PM

Yeh, that makes sense now.

Thanks InsaneBane.

Jan 06-11-2003 03:46 PM

Boots of Speed and you can get the stuff but nice trick InsaneBane (just too late) [img]graemlins/thumbsup.gif[/img]


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