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-   -   Class and Clans (http://www.ironworksforum.com/forum/showthread.php?t=32617)

Target 02-24-2004 07:26 AM

I’m guessing there might have been lots of question like this, so sorry to ask….
What clan makes the best Warrior, wizard, rogue and priest and why?
Cheers

Radek 02-24-2004 07:56 AM

IMO, all races are equal [img]graemlins/hehe.gif[/img] You will see a difference only in the beginning of the game. Later on, all differences will vanish.
The only things that won't vanish are race traits and carrying capacity. Among the traits, only a few are worth of mentioning, namely:
- Quick Learning
- Mana Seed
Most of other traits are, again, only temporary advantages or they are useless directly (night vision of whiskahs, for example).
There is also a trait, which is dangerous. The Dodge trait of pixies looks great but it is buggy and causes the pixies to dodge their own spells. Casting Armor or Create Portal on a pixie isn't a simple task.

Therefore, navigate yourself by means of the race traits. If you feel that the trait can be useful in your party, then take the corresponding race. Select a class, which you think that it fits the race. You cannot be wrong. Even if the race/class combination looks like a complete nonsense, you will see that it is not. A few ankhs and promotions in levels will fix all your problems.

Bungleau 02-24-2004 08:55 AM

I agree with Radek. The race characteristics make little difference as the game goes on. One thing I like early on is using a Rattkin to open chests. That gold-digger trait should (I hope) result in a little more gold. However, I don't think I've seen it be a noteworthy difference, and there's no really good way to check.

I do like night vision for the whiskas. True, it doesn't help anyone else, but my kitty is the party leader for the most part, and we take advantage of her superior eyesight.

Target 02-24-2004 09:45 AM

How do you know/elect the party leader or is it the top picture on the right hand side?

bsftcs 02-24-2004 11:05 AM

Yes, the party leader is the character at the top. You can rearrange your party any time by clicking and pressing the cursor on the character's name and drag the picture underneath the name to the top if you wish to have a new leader. [img]smile.gif[/img] Of course you can also rearrange them in any of the inns.

In my opinion elves make the best wizards because the quick learner trait will make them learn spells faster.

Bungleau 02-24-2004 11:17 AM

Hmmm... I always thought the party leader was the one who is currently active. That also happens to be my top-spot character, usually...

Target 02-24-2004 12:54 PM

Does the leader get attacked more? and Does it make any difference what class is the leader?
Cheers

WillowIX 02-24-2004 03:38 PM

Quote:

Originally posted by Bungleau:
Hmmm... I always thought the party leader was the one who is currently active. That also happens to be my top-spot character, usually...
And AFAIK this is the correct interpretation. The lead character does not have to be on top of the list, just select the character you wish to lead and you have him/her. This definitely comes in handy when passing through low doors. You don't need to spend 5 minutes on rearranging your party. ;)

To answer the original question, I agree with Radek and Bungleau, traits over skills. [img]smile.gif[/img]

Bungleau 02-24-2004 04:16 PM

I haven't seen where the class of the party leader makes a difference. And the only things that affect how often you get attacked is Leadership (which should increase it) and stealth (which decreases if you're hiding in shadows.

Basically, there are no bad choices. Go ahead and kill something!

And on a side note... only eight more posts until Willow gets a new hairdo. Woo-hoo! :D

bsftcs 02-24-2004 08:03 PM

My mistake. I am the one confusing things here. Yes, the leader is the character currently active. (With regards to height in narrow passages and such). But in my experience the character's place on the roster is not entirely without influence. For example: My top character is always the one who gets hit most by enemies. I admit that might have something to do with the fact that my lead character is a human which means that the character has the "natural leader" trait making her more targeted. Also she has maximum presence without being a ninja or assassin which should also make enemies attack her more.

However, it is my experience that the character placed at the bottom of the roster is always the one who suffers injuries from being hit by elevators and traps such as the ones in the boogre cave gauntlet. I have tried placing each of my party members at the bottom and he or she is always the one to suffer the hit.

Target 02-25-2004 04:01 AM

Thats good to know. Does putting points into leadership have much affect, if so is there a maximum number you can put in or does it stop having an effect after so many?

bsftcs 02-25-2004 07:24 AM

According to the manual leadership should improve the character's ability to inspire the other party members to better performance. I have no statistics proving the effects of this. If anyone has it would be Radek.

In any case you cannot improve the skill beyond 12 unless you have the enlightenment trait in which case you can increase it to 14.

Target 02-25-2004 07:35 AM

Cool.
I'm guessing the best way to get money is go out of town and do some hunting, but once I have that should I spend it on training in the guilds to improve my stats etc or buying better weponds and armor?

Bungleau 02-25-2004 09:37 AM

I generally spend my money on training. You can always find weapons and armor, and you won't be able to buy W&A that are so much better than what you have that it's a no-brainer.

I train spell schools for magic users, weapons skills for fighters, and abilities for everything else.

Target 02-25-2004 10:03 AM

Hope this is not another daft question, can say my Warrior join the wizards clan to improve his intelligence?

So So 02-25-2004 10:03 AM

I agree with Bungleau's strategy...weapons can always be dropped by monsters, skills that need to be trained in such as spells, blessing, sword, etc. and characteristics? (I'm not sure if they are characteristics or traits...) but they are things like Gallantry, Tiger Strike, etc. are much more valuable in my opinion, because no matter what item you buy, you are going to do much better if you are more skilled ...Just my two sense...

So So 02-25-2004 10:06 AM

Yes he can...tho it might take some doing...First you have to change his class into a spell using class such as warlock, etc. Hmmm...You might want to change his class into a paladin first, get into the priest guild, get the stats for warlock and then get into the wizards guild...Tho it's been awhile since I've done class changes, but I think that's the way I did it the first time in order to get into all the guilds...

WillowIX 02-25-2004 11:55 AM

I believe there's a list of which classes are permitted into which guilds in the best tip thread. Perhaps I'm wrong but Saz did a great deal of work to supply such information. [img]smile.gif[/img]

Bungleau 02-25-2004 03:13 PM

Using the guild-hopping trick, you don't actually have to change to a new class to join the guild. You just have to undertake the promotion quest, at which point you can join the other guild. Then you can cancel the promotion quest and keep your status.

I believe Willow is right about the list of classes in Best Tips. Basically, if you can be promoted to something in a guild, you can join that guild if you are (or are questing) for that something. Have your warrior look at being a samurai and he or she should get in.

bsftcs 02-25-2004 03:50 PM

I just might add that the guild-hopping trick can only be used if you are playing the unpatched version of the game. [img]smile.gif[/img]

But it is very useful - although it is cheating...

Bungleau 02-25-2004 09:38 PM

I beg to differ, my dear friend. I play quite patched, and I can guarantee you that the guild-hopping trick still works. The Den has used it quite effectively...

And since they are rogues, thieves if you will... taking something when offered is indeed fully playing their role, isn't it? :D

bsftcs 02-26-2004 05:23 AM

I will take your word for it. [img]smile.gif[/img]

Although I could swear I have seen posts telling that was not the case.

Target 02-27-2004 04:21 AM

I have a rogue question.
Mine has 1 point in lockpicking, but when I tried to get him to open the first chest I found (near the broken cart) he just set it off and poisoned himself then died. Is there an easy way to open chests or did I just do something wrong?

Radek 02-27-2004 05:32 AM

You will need Locpicking about 4 in Valeia area, Locpicking about 7 in Ishad N'Ha and Lockpicking about 10 in Brimloch Roon. The higher is your Locpicking skill the higher is the chance that you open the chest safely. Therefore, let your rogue to invest in the skill.
Another possibility is using lockpicks but you cannot get good lockpicks in Valeia.

The chest is telling you what's your chance to open it in advance:

Intricate - give up, no chance
Difficult - you'd better give up, you have only a very small chance and only a rogue has the chance.
Moderate - you can fail, you can succeed. Save the game and try. When you fail then reload. You will succeed in the end.
Easy - your chance is better than good. But you can fail even with an "easy" chest. Well, this happens very seldom.

Target 02-27-2004 06:26 AM

Cheers Radek, just need to find the Rogues guild now!!

Bungleau 02-27-2004 08:42 AM

You'll find that guild in Ishad N'ha-ha-ha.

One of the things I do is to try to open the chest several times. Every time, you can see the tumblers on the right side... ones involved in the lock are gold, while ones not used are black. If my rogue starts off with tumblers that I know aren't in the lock, I'll stop lockicking and try it again. That way, he (or she) spends time on the important tumblers, and not the other ones.

It doesn't always work, but at low levels, it can really help out.

bsftcs 02-27-2004 09:03 AM

If you have an adept spell-caster with high sorcery skill you can also make do with the "pry" and "disarm trap" spells.

Target 02-27-2004 10:34 AM

I think it will be a while before I make it to Ishad N'ha or my wiz will get those spell.

bsftcs 02-27-2004 06:04 PM

Well, actually they are vine spells, so your priest (if you have a such) should be the first to get them. [img]smile.gif[/img]

Target 03-10-2004 03:15 PM

OK another class question. My Lead warrior can take on tha paladin quest, is it better to stay and gain a few warrior levels then finish the Paladin quest or is there more benifit in doing the quest ASAP?
My plan for that person is to to go warrior, pal then valk. (if poss)

WillowIX 03-10-2004 05:18 PM

It depends on which level your warrior is. Is he a level 14 warrior for instance you would gain more level-ups by changing class. Say you need 1000 experience points to advance to level 2, you need 2000 for level 3, 4000 for level 4 etc. When you change your class you start at level 1 again and you don't need as many experience points to gain a level. Radek has a much better explanation. [img]smile.gif[/img] However, you won't lose anything by changing class right away. You don't have to collect spells in a certain realm for instance. [img]smile.gif[/img]

Bungleau 03-10-2004 09:38 PM

In general, I try to leave warriorhood as quickly as possible. There are no advantages to remaining a warrior -- no spells, no skills, no nothing.

My first switch is to barbarian for the hit points (and lockpicking skills), but that doesn't always seem to work out [img]smile.gif[/img]

Willow's absolutely right, though -- when you start the new class, your level starts over at zero, and you will level up quite quickly. You won't gain many skill or ability points, or hit points for a long while, but you can learn new spells and train.

As always, there are no wrong ways to play [img]smile.gif[/img]

Target 03-15-2004 01:53 AM

Interesting...is it better then to forget about a rogue and go for a barbarian right off?

Another class question which does more damager and is more powerful a samuari or monk?

So So 03-15-2004 09:29 AM

I do believe that the monk is the more powerful one...tho someone may correct me if I'm wrong....But there is a trait that the samurai could get that I thought was somewhat useful...I would tell you the name but I can't remember it off the top of my head...

[ 03-15-2004, 09:29 AM: Message edited by: So So ]

Bungleau 03-15-2004 10:50 PM

I think the monk is more powerful bare-handed, but the samurai is better with weapons.

You may be thinking of the Tiger Strike trait...

Target 03-16-2004 07:13 AM

what is the Tiger Strike trait?

So So 03-16-2004 09:09 AM

Ah...yes..thank you, Bungleau...it was the Tiger Strike trait...

Hmm...ok I think the deal with the Tiger Strike is (if my memory doesn't fail me...) that you get to attack 20% faster...And you get it by buying or "training" it at the dojo..


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