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-   -   abilities maxxed out? (http://www.ironworksforum.com/forum/showthread.php?t=32595)

SMIV 02-04-2004 06:01 AM

I've used the search and couldn't find what I was looking for so here goes...


When you train let's say a warrior in "sword" beyond level 7/8 is there any kind of bonus. I mean what really do you gain by training "sword" up to level 15 or so...or more? Is it worth it/why?

eternal mat 02-04-2004 06:07 AM

you can take out more hits with higher level [img]smile.gif[/img]

WillowIX 02-04-2004 06:49 AM

I guess an increased skill level would mean a greater chance to make a succesful attack. I bet Radek has nifty information about this. *grabs some coffe and waits for Radek*

SMIV 02-04-2004 07:24 AM

Is it more than one thing though...increased speed, damage, accuracy, or just an overall greater proficiency with weapon in general?

bsftcs 02-04-2004 07:39 AM

I believe it only increases your chances of inflicting a higher amount of hit points. Speed and such is determined by other skills.

If you take your spellcasting skills, however, (vine magic, spirit magic and such) we are all pretty convinced that raising those stats above 7 yields you nothing.

WillowIX 02-04-2004 07:44 AM

Quote:

Originally posted by SMIV:
Is it more than one thing though...increased speed, damage, accuracy, or just an overall greater proficiency with weapon in general?
Think of it as pen and paper RPG. To decide whether you make a successful attack a dice is thrown. If the value is lower than your skill level you have succeeded, should the value be above your level you miss. The higher the skill level the higher the chance for a successful attack.

If you are able to make the attack a new dice for damage is thrown. The skill gallantry boosts the value of that dice.

[ 02-04-2004, 07:46 AM: Message edited by: WillowIX ]

Radek 02-04-2004 07:58 AM

As far as my observations are concerned, then:

1. The higher weapon skill the higher average damage. But the damage seems to depend on your level, too.
2. The higher weapon skill the higher chance to hit at all. But this chance depends on your stats as well. With good stats, you will have a good chance to hit even without the skill.

In general, it's always a good idea to train your weapon skills for your favourite weapons as high as possible. But you can live well without all these skills at 12.

Bungleau 02-04-2004 11:03 AM

I have seen no specific bonuses. By the end of the game, though, most of my party is at level 24 for all stats and level 12/14 for most skills.

It's important to leave at least one skill below 12. Otherwise, when you level up you will have skill points to assign and no place to put them... :( And you can't move on until you put them somewhere... :( :(

bsftcs 02-04-2004 01:28 PM

Quote:

Originally posted by Bungleau:
It's important to leave at least one skill below 12. Otherwise, when you level up you will have skill points to assign and no place to put them... :( And you can't move on until you put them somewhere... :( :(
Ouch. I am glad you told me that. Stackman's warlock is dangerously close to being maxxed out.

Bungleau 02-04-2004 09:19 PM

It's one of the few good uses I know of for an editor... [img]smile.gif[/img]

I haven't run into this problem, but I recall others doing so. I stop training after the first four or so weapons skills, just for this reason.

And Missy is up to level 11 in axe, her last skill... :eek:

SMIV 02-05-2004 05:12 AM

Hrm...so how many times have you all played with the same characters?

WillowIX 02-05-2004 07:21 AM

It's not a problem really. Get the roster editor from Rick's site and lower a skill back to 1, preferably a skill you never use. It's as simple as that. [img]smile.gif[/img] If you do want to keep leveling up that is.

Bungleau 02-05-2004 09:45 AM

Quote:

Originally posted by SMIV:
Hrm...so how many times have you all played with the same characters?
Twice at most, usually. By the end of the first game, they're usually way up there. I think Felix took his assassin to something ridiculous (500 levels?).

I played a solo zenmaster one game, and I didn't have a challenging battle until somewhere in the desert in the Lost Sea area. It would be nice if the monsters adjusted to your level, although perhaps not quite so much as in Wizardry 8...

So So 02-05-2004 11:46 AM

Quite a few times and each time something different...I mostly use just one character, but each time they appear as maybe a Zenmaster, an Assassin, or even my favorite and proudest achievement a Boogre/Vampire Mage...

And I agree...monster difficulty adjustment should be in the game...

[ 02-05-2004, 11:47 AM: Message edited by: So So ]

bsftcs 02-05-2004 01:25 PM

Stackman uses the same party every time.

Radek 02-06-2004 03:38 AM

We must specify what are the same characters.
If the same characters are characters of the same race and starting role, then my character is always the same - an elf mage.
If the same characters are characters that have already played the game, then my character is never the same - veterans are sitting in the inn and holding the new hero's equipment.

Felix The Assassin 02-09-2004 12:57 AM

Wow, I saw this post not long ago and had to re-think it, and now it's full blown.
From the top, the higher your skill level, and the combination of all increased abilities that would use that same skill. The greater overall you become in that skill. In a nutshell, the original Felix had a sword skill of 14, STR, DEX, AGI of 24, and two well enhanced weapons, could deal into 500 points of damage in a single Mele action.(Key, he always hit) Okay, there are only three critters that can take that kind of damage (other than the two that can only be struck with the Mavin), so he mainly ran around unarmed, and could still do 200+ points, Kung Fu skill was aslo 14. The more recent Felix only achieved sword of 8, and only does just over 200 points if he hits with both weapons, and these are enhanced like the others.(Key, does not always hit) His Kung Fu (9) is around 115 points with both a punch, and kick. Abilities maxxed at 24. Hope that clarifies.

Now to assist in the keeping a trait open. If you really plan to continue to run the same critter more than once, leave something at 1 like dagger, or bow. The original Felix had to crash out at level 128 Assassin (2nd time Assassin) 165 Assassin (1st time) with 44 levels of Zenmaster in the middle. Add another 120 levels for his basic through all class levels for over 400 total levels of W&W. As well documented above, the game will not continue after level up, until all points have been distributed. The editor might come in handy for that.

So So 02-09-2004 09:04 AM

Yes, there is that one most annoying aspect of this game...it will refuse to continue with the lvl up until all points have been distributed...

[ 02-09-2004, 09:05 AM: Message edited by: So So ]


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