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-   -   Going at it once again -> some questions... (http://www.ironworksforum.com/forum/showthread.php?t=32477)

Norin 11-11-2003 09:38 AM

Greetings all,

After a long break, I have decided to have another go at Wizards and Warriors! I have tried it a coulple of times before but always lost interest around Cet's Pyramid and then deleted it because of the need for 1.4 Gigabyte of Disk Space. But anyways, I have some questions :

1) Where are those Boogre Caves things? I've heard a bundle about them but I've never come across them...

2) Can a Wizard ever get Moon magic? I think it is somewhere in the manual but I cant quite make it out with my shoddy English.

3) The Ranger Quest : the raptor eggs... I remember from a previous game that you encounter raptors on the islands past Brimloch Room, are they to be found anywhere else befor that.?

4) How does one walk up the walls of the city as mentioned in the best tips thread? And the infamous Tree-Surfing for that instance?

Thanks!

[ 11-11-2003, 11:26 AM: Message edited by: Norin ]

WillowIX 11-11-2003 11:28 AM

1) The boogre caves are up north in the Ishad N'ha area. Just continue north after meeting the band of ratlings and you'll get to a lake. Take a swim to get further north. ;) You can also check out Xignal's maps here.
2) No a wizard will never be able to learn moon magic. He will have to make due with Sun and Stone. To learn moon you need either a bard, a ninja or a warlord.
3) Why not? I like to use brute force in my games. ;) And you can certainly need it early on but it is not a must have. Try without one at first, if you don't like it head back to Valeia and add a warrior to your party.
4) Stand outside the gate facing it. Look up at the sky. Then jump. You will get a superjump in fact. Then all you have to do is run along the tree tops. Beware that you sometimes can get stuck. A vansih can save you but you can just as well end up in the midst of a forest (or a tree :eek: )! To quote Bungleau "Save early, save often. Save before, save after!"

Oh and good luck!

[ 11-11-2003, 11:30 AM: Message edited by: WillowIX ]

ZaRos 11-11-2003 11:33 AM

3) The Ranger Quest : the raptor eggs... I remember from a previous game that you encounter raptors on the islands past Brimloch Room, are they to be found anywhere else befor that.?

A raptor can be found at west shore of snake lake, the lake between nymph (sp?) lake and the caves with the oracles...

WillowIX 11-11-2003 11:42 AM

Seems to me you changed question 3 after I answered the original one, no fair! [img]tongue.gif[/img]

Anywho you can find a raptor egg in the Valeia area as well. Head up the river towards Toad village. Along the river you will find a small path leading to a raptor and guess what she is hiding. ;)

Wyvern 11-11-2003 11:49 AM

Welcome to the board, Norin!!!

I see that you've been well answered! ;) This board is great for getting friendly, helpful information!

Keep us posted on how your game goes!!

Wyv

Norin 11-11-2003 11:56 AM

Sorry, WillowIX , but while waiting for an answer I already added a Female Human Warrior to the party that'll soon become a Ranger. I saw mentioned in the Best Tips thread that the trresurfing trick can be used in the Crypt too to get both the idols so you can take the path of the Warrior and of the Wizard.. I'm going to try that out now.

Thanks all, you're great!

bsftcs 11-11-2003 09:01 PM

Welcome back, Norin. [img]graemlins/happywave.gif[/img]

You have been well answered. If you are ever in need of more walhthrough-like material check out Stackman's Adventures (just enter that phrase into the search engine and it should turn up with all the chapters). In that story a band of six brave adventurers venture through the game from A to Z. There are also extensive references throughout the story to all the tips, tricks, and cheats that appertain to any given situation. [img]smile.gif[/img]

[ 11-11-2003, 09:02 PM: Message edited by: bsftcs ]

Norin 11-16-2003 10:49 AM

The fun continues...

1) I have a Ranger in my party for the sole reason of Fletching Enchanted Dragon Arrows. If my reasoning is sound, if I witch to another class, I will keep the Fletching Skill right? Rangers are not that good besides fletching me thinks..

2)If I change aforementioned Ranger to a Paladin, would I get the Healing magic lore? ( cant recall the name . If not, would then changing to a monk help?

3) What use does the Rogue's Stone have? It doesn't show any properties and all...

For your information, I've just finished the Boogre Caves and am about to head for Shuregeon Castle and then the Serpent Temple with my 12th Level Sorceror, 12th level Rogue and 11th level Ranger.

Thanks.

bsftcs 11-16-2003 12:00 PM

Glad to hear of your progress, Norin.

As to your questions:

1) Yes, if you change the role of your ranger he or she will still maintain their fletchery trait.

2) Yes, changing to a paladin will enable your character to learn spirit magic (the magic school with the healing properties).

3) The rogue's stone has no properties. I think it was just put into the game to make a complete set (wizard's, warrior's, priest's, and rogue's stone). But other than that it is just another perfectly superfluous item. [img]smile.gif[/img]


Keep us posted.

Bungleau 11-16-2003 03:22 PM

I'm glad to hear things are progressing as well.

One slight addition to my esteemed colleague's information about fletching... in order for it to work, you have to equip a bow. So if you're in a new class which can't equip bows, you lose the ability to create arrows. You don't lose the skill, you just can't use it.

I still remember the day I discovered that one... bye-bye, money tree... :D

Norin 11-16-2003 03:56 PM

What the bloody hell? Bungleau, could you possibly tell me which classes can use a bow and which cant? I bought this game many many years ago and I've lost the manual a long time ago so now I'm kind of in distress....

Thanks all!

Norin 11-16-2003 05:53 PM

Out of interest, does raising your spell level in a certain Lore above 7 have any effect? I would say no since you get all the spells at this level 7 but you can study it from the shoppe to get higher levels...

Thanks.

bsftcs 11-16-2003 07:52 PM

The manual does not say which classes can wield which weapons.

I believe that since both the warriors guild, the thieves guild, and the Bushi Dojo all offer training in bow skill to any member regardless of role, all roles available for membership in these guilds can wield a bow. That leaves only the role of warlock outside that category. So my guess is that only a warlock is not eligible for wielding a bow. Others may prove me incorrect on that one. [img]smile.gif[/img]

And yes, so far as we know raising one's skills in a certain magic school above 7 yields absolutely nothing.

Norin 11-17-2003 01:21 PM

Thanks mate, I appreciate it! I hope I can ever return all you people's kindness!

WillowIX 11-17-2003 03:46 PM

There are som restrictions when it comes to weapons. Bsftcs gave you the one you need to worry about. Otherwise it is as follows:

Rogues/Bards: Light weapons only
Wizards/Warlocks: Staffs and daggers only.
Priests: Blunt weapons only.

According to the manual that is. ;)

Bungleau 11-17-2003 05:37 PM

You've got the answer there, Norin. Warlocks, and perhaps monks (although I'm not completely sure, and 800 miles from my PC).

BTW, there should be a copy of the manual on your CD. It was included with the game, IIRC. SO you may not be as stuck as you think you are [img]smile.gif[/img]

So So 11-18-2003 09:55 AM

I just wanted to answer the question about getting spell levels higher than 7...If you are in a class that can learn a certain spell then you can learn all spells when at level 7...The only bonus of getting it beyond 7 is that you can learn spells in other classes..For example with a level 14 in Sun magic you could learn all the Sun spells in a Ranger class. Hope that answers that question...

CerebroDragon 11-19-2003 06:11 AM

Norin,

Just thought I'd pip in quickly with an updated answer to the question of what a Rogue Stone's properties are, having scratched my chin about it myself. As I was randomly leafing through the readme file that gets installed to your harddrive when you install the game, I come accross this:

What are the properties of the Rogue Stone?

The Rogue Stone will give your character a +4 in his/her parry ability

Not much to write home about really compared to the other treasures that one can find, but at least the mystery would appear to be solved. ;)
But yeah, I haven't actually checked the character sheet to confirm it...but anyway. [img]smile.gif[/img]

For me, its back to preparing for Colliseum and the hunt for the tablets!

Noble Regards,
Cerebrodragon

Norin 11-19-2003 09:28 AM

CerebroDragon, it turns out your right! I checked my abbilities sheet and I did indeed get a +4 to the parry abbility! Upon learning of this ancient secret I immediatly sold that heap of junk... ;)

Norin 11-30-2003 06:30 AM

It just keeps on going!

The problem at the moment is : I cant enter Collasium! First I found the room with a hole in the ceiling which lead to nowhere so I went back up and downahain. I then found the entrance located nearby the chests and entered it. After flipping the switch I moved on trought the hallway to come to a small wooden plank which I was assumed was the door. But whatever was tried unto failed, and I keep hearing the sound like something (someone?) is stuck in a doorway... IS the door being jammed or something or is there yet another entrance?

Thanks.

bsftcs 11-30-2003 09:57 AM

That is because you are trying to enter Collasium through the back entrance. If you cast the spirit eye spell and check your map (the big one - you cannot see far enough for this on the minimap) you will notice four white dots in Collasium. There are three of them in close proximity to the south-east of the city. They represent Talrik's two treasure chests (unless you have moved them) plus the lever which you have already flipped in the back entrance. You have to go to the north-west dot and find a hole in the wall of a building there leading to the basement. There you will find the main entrance. [img]smile.gif[/img]

[ 11-30-2003, 10:01 AM: Message edited by: bsftcs ]

Norin 12-01-2003 02:46 PM

Grrr,

after searching 2 houres I have to ask : how does the grated door in the hall where youtalk to Sarellia open? I've explored everyting save that thing. Anyone?

Bungleau 12-01-2003 03:47 PM

You have to ask Sarellia to open it for you. Check Stackman's adventures or the Best Tips thread for the full details - I forget the exact phrase you have to use.

bsftcs 12-01-2003 03:52 PM

Ah, yes, thank you for the reference, Bungleau. ;)

The answer is in Stackman's Adventures chapter thirty-two. Because I am exceptionally service-minded I will give you the answer here: "Oracle" is the word you have to say to Sarellia. That should do the trick. :D

Norin 12-01-2003 04:17 PM

Woops, guess I should have talked to her some more after she gave me the Gem. As always, thanks a bundle all!

Bungleau 12-01-2003 04:53 PM

My pleasure,

<font face="courier">
SS
tttt
aaaaaa
cccccccc
kkkkkkkkkk
mmmmmmmmmmmm
aaaaaaaaaaaaaa
nnnnnnnnnnnnnnnn

[img]smile.gif[/img]
:D :D :D :D :D </font>

bsftcs 12-01-2003 05:07 PM

Yeeeeeeees, I love it... :D :D :D

Thank you for the praise, it means a lot to me. ;)

Incidentally I think I shall release chapter thirty-five of the adventures out of sheer gratitude. How about... Now? [img]smile.gif[/img]

Bungleau 12-01-2003 10:50 PM

You're most welcome... and after the effort involved in making that stack, I have a truer appreciation for the effort and challenge that goes into a well-made stack, and the personal reward that it brings... :D


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