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I've got 3 of the Monkey Idols, but I can't get to the 4th one, in that prison cell. The stupid strategy guide just says "throw the levers in the correct sequence and drop a coin in the slot on the wall." I managed to access 4 of the cells by trying all different sequences of lever-actuating and coin-dropping, but the idol I need is in one of the 2 remaining cells. Also, can anyone tell me how to get to the Library? The guide just says "work your way through the temple" to it. Any help much appreciated.
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to get to the library go into the room with the big naga head in it and pull the 2 levers that are on the wall 2 passages open one of these leads to the library I cant remember which though hope I helped ,bye.
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um.......for the flip-the-levers-to-open-the-doors thingy, all i can say is, just flip it n insert it!!!! lolz :D :D :D
or you can look for the walkthrough in the Ironworks-W&W webpage where ALL the walkthroughs for all the areas are listed down. |
Sig...I hope you got that guide for free.... http://www.ironworksforum.com/ubb/no...ons/icon13.gif
http://www.ironworksforum.com/ubb/no...cons/icon4.gif....Spoilers.... http://www.ironworksforum.com/ubb/no...cons/icon4.gif 1. Try Levers...1, 3 and 4. ** There is an alternate methode...If your party is good at stacking and jumping...It is possible (but, not easy) to use the Library chairs, to reach Kreug's study. 2. To get to the library...On the 4-way wooden circle, take the 'West' passage. That will lead you to the room with the big, stone Naga and a brazier. Flip the levers and take the 'North' exit, to reach the library. |
WHAT?! :eek: u wana stack up the library chairs to reach kreug's study??? :eek:
it's like near impossible! only possible if u haf very good athletics skill. naturally i wouldnt do it unless i had no other choic......... |
Welcome to the board, Sig Segorn!!!
That strategy guide is affectionately known as the Tome of Misinformation, probably one of the worst guides I've seen (barring the very first ones that were ever published). Hope you have all the idols now! Wyv |
Thanks to all for your timely and helpful replies. Being anxious to crack these conundrums, I found enough info to help me through these parts on Rick Volberding's "W&W Help & Assistance Page," but it's good to know I can get some input here, too. To Packrat---no, I paid for the "Tome of Many Omissions," which is why it would be nice if it were written better. Apparently, there are set lever combinations to open the doors in the prison, but the doors they open and which cell the idol's in are random. For example, Volberding says it's in the 5th cell and the guide says it's in the 4th one, but I found it in the 2nd one. It's also important to note that the reset position of the levers is down, not up, and that, besides potentially spending days trying one thing after another, you need a gold serpent coin for each attempt. Not my idea of fun. But I'm pretty happy right now. Got the 4th Monkey Idol, got into Kreug's study, got the quest items there, then went back to town, where my Ratling Rogue was made a Bard. Will be returning to the temple soon to perform the ritual and kill Xydussa and Elyssa. I'd feel a little better about that if I hadn't been bit in the ass by a cobra right after Kerah's statue said she'd watch over me. Oh well . . . what do you expect from a statue?
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Glad to hear, you solved that problem....But now I'm curious... http://www.ironworksforum.com/ubb/no...cons/icon5.gif.. Facing the coin slot and counting left to right, I've always found the idol in the 5th room. You say you found it in the 2nd room...is that also counting left to right?
BTW...if you're a treasure hound..you might want to check out one of the games forgotten/secret areas, when you go back to the temple. (There are 4 chests hidden here) In the room where you found one of the monkey idols, (the one that is accessed through the kitchen) if you stand next to the chest and face south, when you look up...you'll see a wide brown strip. That is actually a ledge and the entance to the 'Belfrey'. If you stack crates next to the chest and jump up...you can get on top of the ledge. If you can't jump that high...you can bring up some of the crates from the next level down. (easiest way is to carry them and walk backwards onto the elevator) I think this is another one of the 'Left over' areas that was never finished, when they rushed the game for release. |
Hi, Packrat. We're talking about the same room. I was using the room numbers that are in the strategy guide diagram, which numbers them from left to right as you're looking at your automap, not as you're facing the coin slot. This is why people should be clear when they say something like "left to right," as there's more than one way you could mean that. Of course, this still doesn't jive up the guide's saying that the idol will be found in the 4th cell, which, the way you and, I guess, Volberding are counting, would be the 3rd cell. And, of course, which cell the idol's found in and which combinations open which doors is trivial compared to giving players some idea of how to open them. Thanks for the hot tip about the treasure in the belfry, but I don't think I'll bother with that. These characters are such klutzes compared to, say, Copper in Lands of Lore III. A couple questions, though . . . is that "walking backwards" a trick to get into tight places, like in that underwater tunnel just past the Unholy Filth? I've never been able to get in there after killing it, but I think I can just type in those replies when the time comes, right? And what's the deal with those ale kegs with the spigots on them in the Serpent Temple? I wasn't able to do anything with those. Just curious.
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Welcome to the board Sig Segorn. It's a good place for answers.
I haven't found a use for the kegs & I'm on my 3rd game. What I dont like about the cells is that all of the chests are too hard to open if you dont have any lockpicking skills. |
Typing the responses, works...but IIRC, they still show up in the 'Talk' list, even if you don't have the book.
That underwater tunnel, is a 'real' pain... http://www.ironworksforum.com/ubb/no...ons/icon28.gif.. You have to get it 'just right', to get through. Sometimes it helps, if you select the smallest character in your part, to lead.... but it might be worth a try, to walk backwards. Much later in the game..(in the Cooollasium)...There's one other passage that's just as bad. QA must have got lucky, when they checked the game. It shouldn't be soooo hard...to do something...soooo trivial. As for the Kegs...like Kev said: Quote:
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Thanks for the replies, kev and Packrat. It sounds like you might be right about the tapped ale kegs in the Serpent Temple being another unfinished element in the game. Whatever. Yeah, that used to bother me, too, when my Rogue's Traps & Locks skill wasn't up to the challenge of disarming and opening some treasure chests, so, hate me if you want, but I'm using the Character Editor to give him an edge. Of course, there are still plenty of other things to worry about. You say there's another underwater tunnel part in the Collasium go-through? Oh, great. Can that one be bypassed like the Unholy Filth part, or no? I did select my smallest member, a Ratling, when trying to get into the rest of that tunnel, but neither that nor anything else did the trick, and they all always end up drowning where they killed this monster, even though it looks like you're keeping their heads above water. A disturbing thing to witness time and time again. Just typing in the correct responses to the prompts of Xydussa's spirit worked fine. I've completed the Serpent Temple and am back in town, preparing to deliver the wand to Harespia and the amulet to Kerielle before coming back and getting things going on the west side of Ishad N'ha, including the encounter with the Amazoni Mantrap, which, I can assure you, will be a very different ball game this time around. Tally ho!
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Congrats on finishing the Temple... [img]graemlins/thewave.gif[/img]
Just for grins... :D .. :D ..You might want to try on the 'Evil Mask'..(esp if you have a Ratling...LOL) Having finished the Temple...You should Keep the amulet...AC + 1, Pro Poison 50% and 4 charges Cure Poison spell...OR...try to sell it and the wand. Kerielle only gies you a potion, to help get past the Naga...and No XP, for doing the quest. As for the 'Other' underwater adventure...The Coooollasium..(A.K.A. the Collasium) It's a sunken city. You' ll need, breathers and masks for your party. You get the gear...by collecting shells and selling them to a local shop owner in Brimloch Roon. .. http://www.ironworksforum.com/ubb/no...ons/icon31.gif Tip #1...(Thanks to Kev).. It's better to try and Steal the shells from the Crab ''o' the Sea...(You have multiple chances) Killing them, you get 1 chance and the shell, is random. Tip #2...There is also a cheat, for multiple breathers..(by Mikeyg123)..Best Tips Tip #3...Cast 'Illuminate' any time you find an air pocket...It stays active,underwater... But...can not be cast while submerged. |
Good one with the temple Sig,
That evil mask is a useful item to keep. It is a good helmet if you can stand your charactor looking like that. All the helmets you have become a bit redundant when you get underwater helmets & enchant them to the max. |
Thanks for the congrats, Packrat and kev. That WAS a big deal to me to make it through the Serpent Temple. And how 'bout this? . . . I've taken out the 3 Amazoni Mantraps northwest of Ishad N'ha. Even with some cheats, I can't say it was easy. Hard to believe they put a combat scenario like that in there, with all the associated factors that make it even harder, like the band of Scoundrels that tries to engage your party in combat as the terrible Mantraps approach silently behind you. Of course, this happened at sunset, and, while I was cowering and healing my party around the side of Shurugeon Castle in between my ranged attacks on them, I had the distinct impression that sunrise would not come until I had defeated the third and last Mantrap, which is what happened. They don't even let the Reveal spell help you to see them. Makes me glad I'm cheating. Yeah, I thought about keeping Algamesh's Amulet, but decided I'd rather deliver it to Kerielle, since it meant a lot to her and it's nice to hear a heartfelt "Thank you" once in a while. I knew about the extra-strength sleeping potion she gives you in return, but I opted to have my Whiskah Barbarian wear the amulet for the temple and the Xydussa fight, instead. I sold the potion in Valeia. I also wanted to deliver the Serpent Wand to Harespia, to complete the Orb of Clarity guild quest and get the loot in her basement. Plus, she's nice, too, and I love the accent. I should mention that I gave the 5 non-Lizzord members of my party the Snakeskin trait as well with the Character Editor, my female dwarf Priestess-cum-Paladin has the Cure Poison spell, and I bought my Whiskah a Warrior's Stone to wear when he had to relinquish the amulet. I know I have to keep the Masque of Evil for the end of the Shurugeon Castle go-through, but I sold the pretty Serpent Staff. And I don't let any of my characters wear any headgear, because of the look. Oh, I thought you were talking about another underwater tunnel where they had to all just hold their breath. Does the crab shell scuba gear allow them to breathe underwater indefinitely, or just for a little longer?
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It sounds like you've got a plan, Sig... http://www.ironworksforum.com/ubb/no...ons/icon14.gif...and you're moving right along.
The breathing gear is regular 'Jacque Cousto' issue....I've never drowned. They can't stay down 'indefinitely', but they can stay under for a looooong time. (there are a few air pockets...so it's never a problem) Now that I think about it...there is another underwater tunnel in the game. It's in an optional dungeon....it wouldn't be optional...If 'Willow' had been on the design team... :D ...(acutally, I agree...just not for the same reasons) A section of the 'Gauntlet', runs under water. it's realy pretty easy, if you get the timing right. Anyhow...The adventure continues...Have Fun...and keep us posted. .. http://www.armbcr.org/smiley/mummytumble.gif........... http://www.armbcr.org/smiley/mummygrab.gif |
I didn't know there was a section of the Gauntlet underwater, Packrat. I'll have to keep an eye out for it... should be there by the weekend.
Helmets and breathers both extend your breathing time by something like 50%. Equip them both, and you get a 100% extension. Add in the Iron Lung trait, and it goes up even more. Just look for an air pocket every so often, and away you go! There's also a side benefit to breathers for those folks into unarmed combat. When equipped with a breather, you will get a second melee attack (if you have that skill, that is). Quite nice for the monks among us. |
Thanks for the reply, Packrat. Yeah, I'm very serious about the game this time around (I had it before, but gave up and gave it away, because of some game-enders like the Mantraps), so Cet better make sure his insurance is paid up, 'cause I'm coming.
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