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I didn't notice this idea in the hints compilation, so I thought I'd bring it up here. Since the Ghost of Rumphy in the Crypt regenerates after you kill him, a good way to get lots of experience for the early levels is to whack him several times. Just leave the crypt, then go back in. A couple of mages with five or six "zap" spells can stand off and waste Rumphy, without the party ever being in danger. At a cool 1100+ EP a shot, you can switch classes several times and still level up fast. And the wand he always leaves behind can add gold to your coffers. --Malthaussen |
Great suggestion, Malthaussen, for those who may not know this!
Also: You don't have to leave the crypt to get him to respawn. Just go back to Kerah's Statue and say "Sanctus Kerah" to her. Apparently SHE respawns Rumphy!! -Sazerac |
Looks like a candidate for the BEST TIPS thread to me!! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif
Great one, Malthaussen!! Wyv |
Doesn't work though If u install the patch
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I didn't know that you had to say "Sanctus Kerah" to get Rumphy to repsawn. Here all this time I was just walking into the room, turning around and walking back. Amazingly Rumphy respawned anyway. I wonder if Dezmund was muttering "Sanctus Kerah" under his breath when they entered the room.... nah. Dezmund was muttering, but it definately wasn't "Sanctus Kerah."
Anyway, I think you just have to get far enough away and then he will respawn. As for the patch, I play with holes in my code. I never got the patch and I am not sure that I want to. The troubles are worth living with and the benefits without the patch seem to be quite good. Knarfling |
Knarfling wrote:
Quote:
Thanks for the info on Rumphy, BTW...I never could get him to respawn unless I either reloaded the dungeon or said "Sanctus Kerah" to the statue. Maybe I need to try going a little further than what I did. http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif -Sazerac |
I'm patchless too!
"If it isn't broke, don't fix it." Never had any problems and like the perks! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Wyv |
So, you can use what to hit this guy? Just magic? I don't remember anything I had hitting him. Have Fire and Stone spells btw. Thanks
BK ------------------ http://publish.hometown.aol.com/tobb...emonknight.gif The Black Storm Cloud of the Night Consort to a Queen Champion of Truth, Justice and Cloudy's Way Captain of the Knights of the Golden Dragons Heart, Mind, and Soul Offical Wizard and Warrior Questioner What is this, the Spanish Inquisition? |
Elemental Blast and Zap are most efficacious against him. So are any weapons that are +1 or higher (+1 short swords, +1 long swords, etc.) Witch's Sticks will also work.
If you have Moon and Fiend magic, Pain and Spectral Raven work against him as well. Not sure about other spells, though. Word of warning: Make sure you save before "whacking". Rumphy has a very small probability chance of "stoning" one of your characters on a successful hit, and if so, it can be rather $$$ to "unstone" them at the temple, unless you have "Stone to Flesh" which is one of the 6th level Stone Magic spells. |
One other thing...if the patch removed Rumphy's ability to respawn, then it ADDED a bug to the game, because according to HPI, the respawning of Rumphy was by design, not a bug. He was specifically placed in the Crypt as a character "trainer", much like the Murphy's Ghosts waaaaaay back in Wizardry 1: Proving Grounds of the Mad Overlord.
(I must have battled those ghosts at least 500 times or more! Not exaggerating...in fact, I may be understating it.) http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif One more reason not to use the patch unless absolutely necessary! -Sazerac |
Hi everyone,
1st: the patch DOESN'T prevent Murphy from coming back (after all, he's Immortal) 2nd: to get a Murphy back, don't go to Kerah, just go to the fountain that give you back your mama (top of stairwell coming out of the Kerah status room), drink the fountain and head back down... Murphy should be there waiting for you (he's always waiting for me) 3rd: I find that the most effective spell against him is Shock... it's not as powerfull as Zap or Elemental Blast but atleast, you only waste a bit of mana points if Murphy doesn't get damaged. Have fun. |
Thanks for clearing up that mystery, Ryanamur! Glad to know the patch doesn't spoil Rumphy. Andora, you may want to try it again and see if it works.
However, why go all the way back to the fountain since you have to pass Kerah anyway? Also...according to Knarfling, he respawns if you get far enough away from him. I'm going to try it going out of the Masoleum area, then going back in later on and see if it works. Shock is also a good one. Almost all stone spells work against Rumphy. Later on, Pain is a no-miss as well. (Pain is one of my favorite damage spells in the whole game, since it can be cast in any medium, including underwater.) A benefit of shock: the recovery time after casting is minimal, so you can get several shock spells. Best strategy: Enter the summoning circle, wait for Rumphy to respawn, then retreat out of his range. Have your wizard/warlock/whathaveyou bombard him with shock spells. If you're out of attack range, you won't be in turn-based mode, and for some reason, Rumphy is constrained to his circle o'candles, so he's one of the few monsters that won't track you like a SCUD. -Sazerac |
You're right Saz, all you need to do is leave the Masoleum area. I like to go back upstairs and recharge my Wizard (when low level) before I go back in. It goes by distance (ie out of area) and not by time. I always go around running like crazy and Rumphy is always there, eternally waiting for me to wack him dead.
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Oh ho ho, I see! You run down your mana and then run back and recharge it all! Very clever. Wish they had put that fountain a bit closer...oh well!
Good tip! -Sazerac |
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