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-   -   Going Solo... (http://www.ironworksforum.com/forum/showthread.php?t=28985)

Sazerac 04-04-2001 10:55 PM

5th pass through the game, guys. I'm taking a solo character. Going to do it the hard way and start him as a warrior. Wish me luck! I'll keep you posted.

I may start another group as well...but the solo one will keep me active for a while.

-Sazerac

Wyvern 04-04-2001 10:56 PM

Wishing you much luck!!!!!!!!!

(and a wizard's dagger)

WYv

adam warlock 04-04-2001 10:58 PM

what are you going to be next time?

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http://imagehosting.bidbay.com/image.php3?imgID=275528 Adam Mage/Warlock http://imagehosting.bidbay.com/image.php3?imgID=275528
http://hclark50.tripod.com/dragon13.gif

Knarfling 04-04-2001 11:00 PM

Good Luck!!!

Knarfling

Moni 04-04-2001 11:00 PM

Wishing you much luck and many great photo ops!

http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif
Moni

Conan 04-05-2001 11:25 AM

Saz, Im on my second trip..which started with a pixie priest..I quickly realized this was not a good decision for a solo adventure..well needless to say Ive hired a rouge and warrior to help me get threw this . Your pick for a solo adventure intrests me. Keep the forum updated on your progress. I will be watching for your great tips. My third trip has to be solo! Thanks for all your hard work with the Examiner! Man that Pixie can hit!!!!

Scronan 04-05-2001 11:34 AM

Good luck Saz! I've yet to play the game even a second time....but I may start soon. Hmm, I don't know about going solo...I like having lots of characters. Maybe 4. http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

Scronan

Fulant 04-05-2001 11:40 AM

Going solo is the only way to go. You will find the going up levels is very easy at the start, moderatly hard in the middle and easy again athe the end. You must start with a character with pick lock skill. Midway you will need light magic for its heal spells or you won't get through the booger adventure.
Don't be afraid to change roles many times. good luck.

Sazerac 04-05-2001 12:45 PM

So far, he's now a 6th level Paladin and doing great! I haven't even made it to the Crypt yet; just running around doing the lower-level quests so far. I'm not going to bother with "Crusade" trait, he's getting enough XP as it is. I plan to take him to Ranger next to get the Vine spells (and wait on chests until I get "Disarm Trap").

I'll keep you posted on this.

-Sazerac

Ryanamur 04-05-2001 03:46 PM

Good Go Saz,

I'm glad to see your guy is doing good. I'm also going on a solo quest (6th so far and still haven't finished the game). I started out as a Wizard and, unlike my previous games, I upgraded to a Barbarian before the Crypt. By the time I was out of the Crypt, I was a Warlock. I'm now a Bard halfway through the Serpent Temple.

I must say that going solo is by far the most thrilling experience in this game... now, if you want real challenge... start the game over with a new character each time you're solo guy dies. That makes it REALLY interesting - the furthest I got to was the entrance of Collasium.

You'll see, solo is lots of fun. What made you go for a Fighter at first?

Traute 04-05-2001 04:43 PM


>I must say that going solo is by far the most thrilling experience in this game... now, if you want real challenge... start the game over with a new character each time you're solo guy dies.<

Do you have a choice? What happens if a solo char dies? Is there any way to resurrect him?
Traute

Wyvern 04-05-2001 05:00 PM

Traute - you can reload a saved game! http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

Wyv

Max 04-05-2001 09:56 PM

This is how I get around the problem of a solo character reaching he's demise is as follows.

Have a character in the town Inn all the time, maybe one you use for the gold cheat or just one you might use as a mule character. If this character always has at least 1000 gold on them then on the event of your solo death you can go to the temple and use the "rites" option to resurect them. This will also apply if your solo character gets turned to stone, in both events (death and stone) you will be returned to the town Inn.

For any solo players starting with wizards use merlins shield all the time it will allow you to bash open chests without being affected by the traps in them. It will also protect you from being turned to stone and getting wasting disease (well 99% of the time it will).

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http://www.angelfire.com/pq/maxpower/maxani2.gif ......shake it baby.

Ryanamur 04-05-2001 10:53 PM

You mean to tell me that you'd send your level 1 mule to get the remains of your hero (who's now in the belly of a shark) so that he could be revived at a temple? Your mule wouldn't last the first encounter past Ishad N'Ha, and you're hero would still be dead 'cause no one could bring him back to civilization... unless of course another hero happened to stumble on his remains and get his hands on that 1500000 gp that was it's bags http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

Anyway, I know how to use the save/load options... I use them all the time when I'm done playing for the day. I just like to get the max out of a game. The only game I played that I wasn't able to finish in one life was Diablo... I got wacked on four different occasions by Diablo himself (after about 55 games)... but I still managed to finish the game with the good old reload.

Once you've finished the game in one piece and on your first and only life, you know you've beaten the game.

As for the Wizard Solo start-up strategy... I would say that running will take you further than using a shield spell. On my first tries, I changed to a Ranger to get the "Disarm Trap" spell and then to a Paladin to get "Heal".

This time around, my first switch was to Barbarian. I boosted the lockpick (lvl 6) and by the time I killed that first mummy in the Crypt, I had 80 HP. It's not alot but for a wizard it's pretty good. I just finished the Serpent Temple and so far, I only used 5 little health potions and 7 cure poison potions... and I still don't have Spirit Craft and Vine Craft !!!

Anyway, Sazerac, how's your guy doing?

mammawlin 04-05-2001 11:44 PM

Coolness Saz! You have our interest and our best wishes. I'm with Moni on hoping you get some good pics for the Examiner. http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif And the Wizard's dagger too of course! http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif

Hugs,
Mammawlin

Knarfling 04-06-2001 02:41 AM

I am on my second solo trip. The first time my character died on his first encounter. I started all over with a slightly different character and then shamelessly used the toughen potion cheat to give me just the edge I needed. (I went from 8 hp to 38 hp.) I never used it after that and for the first 6 levels I only got one hit point. My character never died after that. When he finally finished he was a 133rd level assassin. I probably would have started over if he had died in the middle of the game, but by the time he was at Colasium he was just about invincible. I did go back to a previous save one time when he got bit by the "Fish above the cage" bug and could not go down the trap to get the second Tablet of Cet, but he never died.

I started a quest with only four characters, but they never made it past the Toad Village. I had to go back to a solo character. Solo is the best way to go.

Knarfling

Sazerac 04-07-2001 02:01 PM

Okay, got a question for the members of "Club Uno":

If I'm correct, there's no need for a solo character to get the spells "Exorcism", "Rebirth", or "Resurrect", right? It may seem to be obvious, but in a game where dead characters can still carry items and tell you when they sense a monster, anything is possible.

If I don't need them, then my solo Paladin is on his way to becoming a Ranger next.

-Sazerac

Knarfling 04-07-2001 02:40 PM

Exorcism might be useful if you get hit with a Minion's Curse and the only affect is that you can't fight. But there is no need for Rebirth or Ressurect. Although I did get the Exorcism spell, I never had to use it. The only time I got hit with a Minion's Curse was in a 6 player party. My poor Ratling thief was trying to open a chest slightly too difficult.

Knarfling: Sorry guys, I just couldn't lift my sword.
Dezmund: Yeah, Right! I took extra hits because you are a cowardly rat!
Brumburg: It is not his fault. I can see the curse on him.
Dezmund: Can you cure it??? No, I didn't think so. So now we have to trot back to the village and pay big bucks just so our cowardly thief, Who can't pick his way out of a paper bag!!!!, doesn't have an excuse not to fight!
Knarfling: Whose the one that finds more gold for you? Did you find those extra coins in the bottom of the chest? And what about those chain boots I found for you? Would you have found them?
Dezmund: Yeah you found lots of gold for us... And then make us WASTE it on you! Don't forget that I got hurt because you didn't cover my back.
Brumburg: And I healed those hurts for you. And it was time to go back and turn in the Ring at the temple anyway. Aren't you about ready to get more instruction at the guild?
Aragwar: Would you guys stop arguing and move it? I am about ready to leave you here in the crypt in the dark.
Dezmund: ~mumbles about stupid ratlings and whiskahs~

Sorry to hear that you are not going for the Crusade. I did my Paladin Quest a little later in the game and got the Crusade Trait. Rumphy was worth 15,000 exp each time after that. Every time I changed classes I could quickly get to level 10 just using Rumphy. Shurugeon Castle was worth a little more and so was Cet's Pyramid.

Knarfling

[This message has been edited by Knarfling (edited 04-07-2001).]

Sazerac 04-07-2001 02:57 PM

Weeeeell, actually...

I had my "mule" accompany me to the Temple and by doing the "click" trick...I got up in the guild levels prematurely and got the "Crusade" trait.

Naughty!

I only do that once, though. Since you get unlimited credit for Jathil's quest later, it's kind of moot anyway.

-Sazerac

[This message has been edited by Sazerac (edited 04-07-2001).]

CyberPixie 04-11-2001 12:02 AM

Hey Saz...how's the solo character doing?

Sazerac 04-11-2001 01:45 AM

He's now a 13th level Ranger and has just started the Serpent Temple. He goes to Bard next, gets Moon spells ASAP, and as soon as he gets Icestorm, off he goes to fight the Mantraps.

Iceberg Lettuce, anyone? http://www.tgeweb.com/ironworks/cgi-...s/biglaugh.gif

-Sazerac

Radek 04-30-2001 09:45 AM

Well, I'm trying to go solo as well (with a pixie, heh?). I want to criticize your decision ("I start him as a warrior"). NOOOO!!! You must start as a wizard! Otherwise you lose sun and stone magic for a long time (sun: until you become a samurai, stone: until you become a valkyrie!). Losing stone magic is especially painful - no Merlin's Shield! No sun magic - no light, no Incinerate!
I started as a wizard and continued as a barbarian, ranger, paladin, warlock, paladin again. At present I have all magic schools and 700 - 750 spell points in each of them. Xydussa? Helpless against Merlin's Shield. Mantraps? Reduced to a few mouse clicks. Well, it'll be worse.
Another detail: There is one place in the Dragon's Spire where (supposedly) your character must be less than 6' tall. Otherwise you do not pass. What race is your warrior?

CyberPixie 04-30-2001 03:15 PM

Radek....I think that's why Saz said he's doing it the "hard way"...he's starting with a warrior! I too, started with a warrior, and am finding it an enjoyable challenge. I definitely am yearning for Sun and Stone Magic but am finding interesting ways of doing without. Next solo run, I probably will start with a wizard.

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"It is impossible to know all the answers. Content yourself with knowing some of the questions."

Ryanamur 04-30-2001 03:52 PM

I think Sazerak is going to have fun playing a solo Warrior. I finally finished the game in one life as a solo Wizard and I found it not very challenging past Brimloch. Anyway, I'm now trying it as a solo warrior... Anybody crazy enough to go as a solo Rogue?

Radek 05-03-2001 06:43 AM

Please understand me well. I did not want to say that a warrior is a bad choice. I wanted to say that STARTING as a warrior is not good because you lose sun and stone magic. It is unnecessary. You can start as a wizard and move through a warlock and a paladin to the warrior classes completely legally without tricks with cancelled role changes. Starting as a warrior is the same as if you said: "I do not want sun and stone magic for a long time or forever! It's my decision!".


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