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I've read that, if a party member gets turned to stone, they are permanently destroyed. Is this correct? That is, you cannot restore them with a Stone To Flesh scroll, like you did on Branwen?
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dont think you can, it counts as death, you need to protect them before they get hit, if you want tips to beat basilisks scroll down....
animal summoning - animals you summon cant be petrified and basilisks hit like complete pussies in close combat so a group of animals can actually kill basilisks pretty easy even the greater ones, so leave em to it and no risk to you at all. tank up just one character make sure hes got protection from petrification of some sort and then hack em up cos again in combat basilisks hit for 1 point of damage at best normally, no point involving the rest of your party as their chances of dying are high. |
Not true, if a partymember is turned into a stone statue, by a basilisk for example, a stone to flesh scroll restores him/her. The character will be removed from your party, and under most circumstances he/she will be neutral, can be spoken to and can rejoin the group. After being restored, the character will aslo have but a single hitpoint, the rest has to be regained through resting at inns and/or magical healing.
If your main character is turned to stone, you'll lose the game. Appearantly there's no chance the other partymembers will survive, think to get a stone to flesh scroll, return and actually cast the spell on your protagonist... When someone is turned to stone, you can kill the character if you attack again, hitting rather easily and shattering the stone. This death is permanent, just the turning to stone is not. Of course, it's always better to avoid getting turned to stone in the first place ;) |
true in some cases because i been unable to restore certain party members (elf not being resurrected thing again maybe?) then again i just reload from a save if anyone gets stoned, doesnt happen cos of my tactics anymore [img]smile.gif[/img] i think it was xan when he got frozen i couldnt do anything bout him
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Thats odd :confused:
I'm not entirely sure, but I thought it wasn't until BG2 that they stopped the raise dead spell from working on elves, so that shouldn't be it. I've had quite a lot of experience with having partymembers turned to stone until I finally started using summoning spells (I didn't start using them until after I finished BG2), but I've never had problems with turning anyone back to flesh. The bug word comes to mind, but... Sig Segorn, do you recall where you read it? |
Thanks for the input, guys. Good to know it's not a death sentence for party members, other than my main character, of course. I guess petrification is my most worrisome thing. Haven't had any run-ins with this yet (just restoring Branwen)---I was just thinking ahead. Here's a link to the web page I read that on:
http://www.gamespot.com/features/bal...monster-1.html If it's not a mistake, it's at least unclear, but this is one of the two sites I'm using in my playthrough---more than the strategy guide. It's a very well-done, very helpful site, and I commend GameSpot for it. |
i definately cant resurrect elves in bg1 at all if they die i dont get a choice of resurrecting them at all only humans or others
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I've never used the cleric spell raise dead .mostly cause by the time i get there i don't die as much and prefer to have other spells memorized but i have been able to raise half elves such as Jaharia at the temples and the only BG i played so fart is BG1 original and i have had not problem using stone to flesh scrolls on party members that got turned (that why whenever i go to an area that i know has creatures that do that i have every meber in my main character caryy about 10 of themcause as was said earlier i gets turned i gotta start over from last save any way
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slight spoiler/hint
One of the merchant in Nashkel Carnival has a scroll of 'Protection from petrification' which works for 12 hours. Very handy on one particulary map ;) |
I have to go with legolas on this one...My strategy is to buy 5 scrolls of Stone to flesh at the Beregost temple...then whenever I am in deanger of petrification I pass them out one to each person in the party minus myself...that way when someone gets stoned...lol...I can fix them.
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Personally, I prefer to keep the scrolls on the main character. That way they take up only one slot, and since the main character will never get turned to stone (because then you lose and have to reload, so it never really happened ;) ) that means I'll always be able to use them. The only disadvantage is that it takes a round or so to use so it would slow my main character a bit, but under most circumstances you shouldn't try to turn anyone back while there's still a live basilisk around. Once they're all dead you'll have plenty of time to return everyone to flesh.
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i have never yet in any game used scroll of petrification protection [img]tongue.gif[/img]
1) you can scribe for wizards the spell without needing the scroll 2) use my tactics listed above and you'll never have any problems with basilisks anyway [img]smile.gif[/img] always scout and then you know what dangers to face (ring of invisiblity bought from the inn in ulgoths beard is soooooo useful for this) |
potions of mirrored eyes are incredibly useful as well (basilisks aren't the only creatures in the game that use gaze attacks) as is the mage spell protection from petrification (I find it more useful than the protection scroll)
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Doesn't the ring of invisibility have a limited number of charges though?
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I'd just like to say that prevention is better than needing a cure, there are so many ways to avoid petrification that you ought not to get caught.
And another thing. You know that person on the Basilisk map who has been turned to stone - why does she sometime turn hostile, I like to try and free her if I'm a good guy, but it's not always possible. |
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the ring has charges??? does it? i hope not, but sayin that i used it loads and loads and never run out yet, hmmm hope its not finite
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A character *will* be lost forever if he is stoned on a journey screen and nobody can restore him before you leave it.
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But, since you can't return to Waylay areas, I suggest you cheat. Make you're you've got your cheat codes available, and while you're still in the Waylay area, press either X or L to get the area number (ARxxxx). Now go buy a StF scroll as normal, and once you've got it, say CLUAConsole:MoveToArea("ARxxxx") And you're there. Use the Scroll, re-recruit your friend, and head for a tavern to drink off the effects of what could have been the permanent loss of a valuable party member. |
I just want to be clear about this, Six . . . Are you saying that you've had a member of your party petrified, by a basilisk or something, in a waylay spot, then were able to restore them to normal using the method you described? That's pretty scary if they hit you with basilisks in waylay spots, but I would just load the save I did before zoning out if that happened to me. I'm not using any cheat codes, but am using some aspects of the Character Editor to make the game more survivable. I'm not as fearful of petrification as I was when I started this thread, having done the "basilisk country" sector with no problem. Thanks to the Editor, Dynaheir carries a 12-hour Protection from Petrification scroll with 10,000 charges on it, but I wouldn't bother equipping this and having her cast it on everybody before zoning out of every sector, so, if we get waylaid by basilisks, I'll have to show them my true mettle, and, if I fail, reload.
[ 01-20-2003, 07:15 PM: Message edited by: Sig Segorn ] |
i have never come across a basilisk in a waylay spot before, didnt think they attacked in em, or even resting in the basilisk map i dont see any
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Yeah, I would think the game's designers would've shown some restraint with the basilisk attacks, but I wouldn't have put it past them to hit you with these in waylay spots. The first time I ran into wyverns in my game, it was some adult ones in a waylay spot, along with some giant spiders. We were able to dispatch them all, but a couple of my party members would've been dead (from poison) many times over if I hadn't beefed up everybody's hit points with the Editor, and, at least until the end of Chapter 4, I'm playing it safe by casting Protection from Poison on everybody before zoning out of an area.
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As far as I remember, I have once tried to run into some basilisks on a waylaid map. I am not 100% sure, but I think I remember my main character getting turned into stone. After I reloaded I cursed my self for letting my main character attack the beasts, because I had several Stone to Flesh scrolls on my characters. What a loss of good experience (and a good fight).
Insane |
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Whether or not you want to Reload is up to you; there seem to be 2 styles of remedying a party member getting Petrified in a Waylay map: 1) "I'll just pretend that didn't happen." 2) "It's a shame that Minsc is now a statue, but I'll accept my losses, go buy a Scroll, and then use a cheat that, essentially, has no effect but to save me the 8 hours of travel time that I would have spent if I'd been allowed to come back to this map in the first place." |
OK, Six. As I alluded to earlier in this thread, I'm not surprised that they even do that to you in this game. I never thought of reloading as cheating, but, if you prefer to take the purist roleplayer approach and remedy that situation in the way you described, I guess I have to respect that. I'm not using the cheat codes because, though I think I could do it right, I'm not so keen on editing that game file with Notepad, but I was a little surprised to learn that even the waylay spots have area numbers, and that that cheat code even works for "transporting" you back to one, if you know its number. Due to the confirmation of this very dangerous possibility, I think I'll have my main character start carrying a supply of Stone to Flesh, so that I'll only have to reload if SHE gets stoned---not the good stoned, the bad stoned.
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wyverns are a common spawn in the cloakwood map points thats the best way to get quick exp for higher levels, just keep moving from map to map and you get hit with normally about 10k worth of exp a go with all the spiders, ettercaps and wyverns.
and the lesser basilisk on the waylay map might well be less powerful than a normal spawned one, which would make more sense as the games designers arent all that cruel |
Sometime I think me and Gungi are playing a completely different game - I guess that shows how good BG1 is if that is that case. The last thing my party needs is to run into a Wyvern ambush. I have very weak fighters and rely on magic defence to stay alive, so an ambush like this is almost certain death for me.
On the other hand I once survived a Lesser Basillisk ambush with a low level party, that was a good fight. I was trying to remember, do Basillisk stop using their petrification attack (ranged) when they get into melee combat, then they use teeth and claws or whatever. I usually stand off them with protection, so I don't know all their moves. |
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