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-   -   Myths of the Gael Serran (a new poll) (http://www.ironworksforum.com/forum/showthread.php?t=27409)

Sazerac 01-21-2001 06:02 PM

Okay, guys. What has been your biggest "myth" about the game? I'm talking about beliefs, either not yet proved or disproved, that you believed how the game operated. For instance: one of the biggest myths I've heard is that if you cancel an ascension role quest, you can never again try for that role (false; I've done it numerous times). Yet another that Wyvern just mentioned: only Priests can make the teleport button in the Anephas Shrine work (false; any of my characters have done so.)

So let's get down to it. Place your "well-held beliefs" about game idiosyncracies and what-not up here, so that we may prove or disprove them for once and for all. Hopefully, this will lead to some interesting insights about the game.


Wyvern 01-22-2001 09:33 AM

I really think this is such an interesting subject - I'm rather surprised that no one has come up with a myth yet.

Not quite certain how this fits in - but from following the many posts and noting the number of players who have (for the experience points) gone around and killed the major NPCs (not Sebastio yet though, drat!) - I wondered what folks thought of the oath they swore back in the crypt to gain the signet ring. Seems few accepted the "myth" that the oath actually mattered and I think it was rather a pity that the game designers didn't make it matter.

Wyv

skywalker 01-22-2001 01:20 PM

I wonder if Nivius would even give you the Ring of the Mavin if you killed everyone in sight prior to the Oath. I just might start a new game and do just that. I'm very close to finishing the game and I intend to keep the group I have with:

Samurai
Valkyrie
Assassin
ZenMaster
Monk
& Warlock

And make the Samurai into an Assassin, the Monk into a ZenMaster and the Warlock into a Valkyrie. Evil all the way and as fast as possible from start to finish!

Mark

Wyvern 01-22-2001 01:40 PM

We've gotten off of Saz's terrific subject - but - I think the game will probably allow you to do just that - going around killing anyone and anything without any consequences. Now I'm not fond of games that have you choosing Lawful Evil, and Chaotic Good or Neutral Neutral etc. so while I was glad not to find that in W&W I was rather disappointed that even the basics of the oath were not enforced.

Wyv

coach 01-22-2001 01:42 PM

for some reason i was under the asuumption that my roommate and i could play our own seperate worlds and combine members of our partys at any time to tackle the harder quests. i realize you now you could play two parties seperately,but only in the same save. what was i thinking?

"Silence....."
"There is only silence...."

Sazerac 01-22-2001 02:10 PM

I agree totally with Wyvern that one of the greatest myths of the game is the "Sacred Oath". For something that is brought up so much in the beginning sequences, it is woefully apparent that anything you do in the game will not precipitate the Sacred Oath...at least anything anyone has done yet.

However, if you open up the folder in your Wizards & Warriors directory and listen to some of the .Wav files of Nivius' speech, apparently there are some in there that indicate that the character HAS been consumed by the wrath of the Mavin. I don't know if there is an action somewhere in the game that no one has taken yet that will bring this about. If you want to hear this for yourself, browse to the Speech folder in the Wizards & Warriors folder in your hard drive, and review the files in the 137-1611wav folder. (There's only 3 .wav files there). I don't know if this feature was planned but never activated, or if there is some action that you do to cause this to happen.

So an interesting enigma, and a potential myth. Has ANYONE been consumed by the Mavin?


Moni 01-22-2001 02:17 PM

I also thought that the Oath had a lot to do with the use of the Mavin & carried it around forever afaid to equip it and go around killing things for fun & profit in fear that something might happend to the character who weilded it. After all, I did swear I would use it for good & not evil...killing things for fun & profit seems to me like its kinda on the evil side of things, even if those killed are enemies who would have attempted to kill me had I not fought back.
When I killed Cet, I was asked if I would relinquish ownership of the sword...wondering now of I had kept it what being consumed by it might have entailed, if anything.
: )
Moni

carg 01-25-2001 05:43 AM

Moni: If you won't give the sword, Anephas and Kerah give up on earth and crawl back to the heavens. No consequences. And I admit it's more of a challenge to play evil when you're not rewarded or even penalized for it.
Shattered Myth: that the key from Adrianna would be for the lvl 12 lock in the Lich's study.

Molva 01-25-2001 05:39 PM

1) If you got really powerful early in the game (which would take forever near Valeia), do you think you could kill the oracles? And how come there is nothing in that cave behind them?
2) What about Kol? Can you ever get strong enough to knock him off before Erathsmedor? He shows up like 3 times...
Shattered Myth: I thought the horse could ride the raft...wouldn't that be sweet...

Wyvern 01-25-2001 07:11 PM

Well - if there is any value to the strategy guide (which is in question) the listing of the Oracles would indicate that you cannot do anything to them at all. There is no listed experience points and no hit points either. They are level 1 too. How odd!


Kol is listed as having both hit points and experience point value.

Wyv

Gauleiter 01-25-2001 07:57 PM

Myth: That good will triumph...

On my last playthrough, my solo Zenmaster allowed himself to become one with Cet; he then was able to battle Anephas, who died easily and was only worth about 300k exp. The Zenmaster/Cet (he had Cet's kickass face, but gained nothing special that I know of [I'd long since filled up the Traits column, which doesn't scroll, so I'm not sure; he might've gained the CETNESS trait ]) was then transported back to Brimloch, with Cet's face and the Mavin. Game over, Cet wins!

What sucks: Upon resetting the game for another playthrough, he was un-Cet-ified; his face returned to normal. And the Mavin and all (most) other quest items disappeared, so I didn't get a chance to see if the Mavin would consume Cet

Note: Some quest items *don't* disappear when the game is reset, allowing you to use them at your leisure for your next playthrough (although you wouldn't have still had them if you a: played with the patch, or b: didn't cheat like that). Both the Assassin's Dagger (<--- THAT is nice; absolutely no reason to do the Stout Mines now, what with the two sets of Dragon Armour right there in Freyedies's Treasury) and the Band of Boars remain after a reset; do any others?


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