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-   -   Question: Resting too much? (http://www.ironworksforum.com/forum/showthread.php?t=24951)

Yggdrasil 11-26-2002 08:25 PM

Possible spoiler?

My 3 member party is at the beginning of the Fields of Slaughter; running a bit low on spells, HPs, etc. Just kicked the crap out of the welcome party and a bunch of undead, but then got hammered (twice) by a lich and his gang. I am on Day 56, so I'm wondering if that indicates too much time resting (I generally hate to rest) or if a change in strategedety is call for.

Party is Three Defenders of Neeber (they could all level up 1 level...I'm squatting for points)
Aasimar ............ Paladin10/Painbearer6
Human ............. Fighter4/Battleguard13
Deep Gnome .... Rogue2/Illusionist13

I guess I'm wondering if I should just push it OR level up everyone, rest and then have at em. I'm pretty sure my party could win, but 2 reloads indicates I'm doing something wrong.

*Note* My Paladin wields the Mace of Disruption and my Battleguard has the Lathander thingie.

Thanks.

Thanks.

Kakero 11-26-2002 09:06 PM

just like other rpgs. it doesn't matter how many times you rest. The final boss will always patiently wait for you in his lair. ;)

Yggdrasil 11-26-2002 09:22 PM

I meant from a role-playing perspective. As stated, I try to avoid resting.

The great thing about Fallout1 was the time limit....really makes you work.

BTW just beat the lich and his bony minions. Yay OSR and Acid Cloud (amazing stuff lurks in scroll bags!)

Luvian 11-26-2002 10:25 PM

Well... personally I only rest if I can find a roleplaying reason to do so. It make no sense to rest in the middle of an ennemy's base. And when I do rest, I don't reload if I get attacked.

Imrahil 11-26-2002 10:52 PM

I tend to play the same as Luvian. I rest very infrequently, & even then at an inn unless I have to find somewhere else due the story or my party being on its last legs. If you truly want to role-play it, picture yourself in the territory you're in & ask yourself if you'd be willing to go to sleep. [img]smile.gif[/img]

- Imrahil

Callum Kerr 11-27-2002 06:53 AM

I may not be the best strategist, so I usually find my party has about 3 hit pints between em at the end of any big batlle... SO... by the shaengarne bridge in my first time through, i had been playing for about 3 yrs. So don't feel bad. Wars are SUPPOSED to take years... otherwise they are tavern brawls ;)

Jack of Speed 11-27-2002 12:44 PM

I recomend sleeping every 24 hours... For role playing reasons. [img]smile.gif[/img]
Sleep anywhere you can and as often as possible, and when I get attacked I reload. Sleep is free and is part of the game and if they dont want you to sleep so much they would put restrictions on it. The good people at Black Isle WANT you to sleep.

9_1_6 11-28-2002 12:56 AM

True that... u should rest every 24 hours or so, if you want to role-play... i mean, how the hell r u gonna stay up for 72 hours and fight liches and goblins and etc... i try to rest as least as possible...

Nightowl2 11-28-2002 01:46 AM

I've slept in enemy territory many times (in real rpg, not computer). Rest is a basic human (demi-human, etc.) need. Of course, one also posts guards to avoid problems with the unfriendly natives ;)

<center>Nightowl2</center>

Eg0[)e@th 11-28-2002 08:29 AM

I personally find it useful to sleep at the end of every 16 hour period of consciousness.

SomeGuy 11-28-2002 09:25 AM

I only rest when needed.If my party is serverly damamged I rest.Becuz resting heals them.Or when I run out of good spells.

Gimli 11-28-2002 10:42 AM

It would be nice if there were fatigue rules in place that penalized you if you were up for more than 24 straight hours. It's certainly possible to do it, but not at 100% capacity.

Also when I used to play in PnP games, we'd have parties rest in "shifts". Someone would always be awake and guarding the other characters (mages might sleep through the whole night sometimes if they needed x amount of continuous hours to memorize spells). Seems like that might make a nice feature for a CPRG.

As for resting in enemy territory, well if you somehow managed to clear/find a safe niche in which to rest, why not, especially if you need to. Nothing wrong with doing that from a RP point of view to me.

Nightowl2 11-28-2002 10:59 AM

Yeah, it's always annoyed me that most designers seem to think the entire party is going to sack out at the same time in a dangerous area.

Regarding fatigue, I know the little "need to sleep" symbol will show up after awhile, but that only happened to me once in the game when I kinda lost track of time. Usually my party slept once a day, both to avoid fatigue and to renew spells. Wasn't sure what the effects of fatigue might be, but I didn't want to find out the hard way. If there are no actual consequences from not sleeping for long periods of time, there ought to have been some.

<center>Nightowl2</center>

Desdicado 11-28-2002 11:04 AM

I always rest after each battle where possible, a bit unreal I'll admit, but hey, it's a game!.

Raistlin@@ 12-01-2002 01:09 PM

Well, I think exactly like Desdecado.. Its just a game. They could make it more real, and then sleeping every 16 hours ot something like that, would make sense. but otherwise..

Eg0[)e@th 12-01-2002 03:23 PM

According to the Icewind Dale II instruction manual, "A character can operate at peak efficiency for 24 hours game time (2 hours real time.) For every 4 hours beyond 24, however, the characters will recieve a cumulative -1 to all of their rolls until they rest."


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