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Felwood completely and utterly SUCKS! I had not 1 millisecond of joy running through that damned forest, trying to find *the-one-way* out. I'm playing D&D IWD2 in 2002, critically acclaimed, not mario bro 3, guessing in what tunnel to jump! Interplay screwed up big time here.
And second, animate dead rules once again! Even for lvl 11 wizards and sorcs. Greater bonelords OWN those single mages. |
Yep fellwood sucked big time. Completely stupid that the place changed after every little quest so you could go the same route and end up in different places. And the will-o-wisp battle was the most annoying and unfair thing in the game. Very unimpressed with that.
Animate dead's good yeah, although I was never very pleased when I'd use it and end up with a greater drowned dead who would die in two seconds instead of a greater boneguard ;) |
Of course, the place was magically enchanted (is there any other kind?) to be nasty and confusing.
But you're right, this was a very tedious section of the game. Though not as tedious as Dragon's Eye. I wasn't thrilled with the way Suoma ordered us around, either. <center>Nightowl2</center> |
Actually, fell wood wasn't that bad if you had a character with a built up wilderness lore skill. Luckily, I decided a while back that my barbarian had no other useful skills, really, so I'd been giving him wilderness lore (IIRC that's what it's called, it's what it was in 2nd ed anyways) at every level up.
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I agree. It was nice to find a use for wilderness lore, which I have otherwise ignored. I like it when one of my party members can come through for the team.
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My dislike for the Wood had nothing to do with getting lost. It was having to go back there time and again, going through the same areas, fighting the same monsters in the same areas. Yawn.
<center>Nightowl2</center> |
I absolutely agree. The Fell Wood is so annoying.
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I agree Fell Wood is deadly, if one can die of boredom and frustration. Oh and Animate Dead is a great spell,... if you're a newbie and can't beat the game otherwise (flamebait intended ;) )
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Something else, Skull Trap hasn't lost one bit of its ownage, in fact, it may seem a little overpowered when used as an offense weapon, especially mages since -> read next point. Mages are still powerfull in this game, but my sorc lvl 12 just got access to lvl 6 spells, and that level is seriously impeded compared to BG2. |
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</font>[/QUOTE]You mean pre patch animate dead is not cheasy ? Have your spellcasters memorize only AA at that level. Summon a bunch of Greater Bonelords, sleep 8 hours, summon another bunch of Greater Bonelords (the first bunch is still there), cast mass haste, bless, prayer,... and every other mass buff spell,... *yawn*... |
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Guys! Dont fight. I've experienced the same thing and I dont think its a bug bcoz the duration is according to the level of the caster. High level clerics, mages and sorcerers have a more longer-lasting AA but the first summoned batch will be unsommuned first bcoz of the expiration of the duration.
<AM I LONG-WINDED OR WHAT?> |
There was no bug associated with Animate Dead. The designers simply decided it was too powerful a spell and nerfed it to limit the level of undead that could be summoned. That made it much less useful.
Skull Trap is a potent spell, since there is no level limit on the damage it can do (same is true of Delayed Blast Fireball). <center>Nightowl2</center> |
Yes. Skull trap is a beautiful thing... I actualy like to use it like fireball instead of like the old theif traps... Just dump one in the middle of the enemy and let them all take damage. At level 25+ even HALF damage if they make a save is still huge.
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[quote]Originally posted by Zuvio:
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Since we're on the topic of summons, I've always wanted to know this but have really been too lazy to find out for myself (ha! plus I just got into summons, mostly for HOF); how many summons can you have on the screen at one time. If I remember correctly, in BG2 there was a maximum of 5 summons of any type, and in IWD2 so far I've never had more than four or five (it's all i've needed so far). So has anyone reached a maximum and care to share? Indulge my laziness! [img]smile.gif[/img]
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MAXIMUM:6
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A very stupid question coming up. What does HoF mean?
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HOF = Heart of Fury
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Really? Which death spell did they remove? There are several of them in the spell list.
<center>Nightowl2</center> P.S. The more I hear about this patch, the more glad I am I never installed it. |
AMEN!
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Okay, you must mean they took out the Circle of Death spell. That kills anything less than 9th level. I never bothered with this one myself. You need to be 11th or 12th level by the time you can take it, and I figured by then, you won't be up against anything less than 9th level anyway.
But, if they nuked this spell, then maybe I've been missing something. Hmmm... Thanks for the info. <center>Nightowl2</center> |
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</font>[/QUOTE]Just confirmed it. It works quite well in chapter 4 w/o destroying equipment. And incidentally, the, um, large creatures towards the end/halfway through of chapter 3 (I'm avoiding the spoiler...let's just say that they're surrounded by their smaller cousins) seem to have really bad fortitude throws, seeing as how disintegrate worked very, very well against them :) Disintegrating them and chromatic orbing their smaller cousins made that fight a cakewalk. |
NightOwl2, have you played BG2:SoA before?!
Death Spell is a spell in THAT game. [img]smile.gif[/img] |
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</font>[/QUOTE]Yup we weren't fighting. I just play with a dogma: No summonings, no bows, no stealth, in all my CRPGs, and sometimes expect everybody to be like me [img]tongue.gif[/img] |
I don't summon either, but it's just because I don't like them.
Recently I have been trying to use summons a little, but I still don't like summons. |
True enough, animated deaders are like having extra tanks in a party, but solo sorcerers NEED the summons. If only to get the time to obliterate the enemy.
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The main reason I don't summon, is that I am usually playing good characters, and I refuse to summon undeads or demons. The regulars summons are not worth it in my opinion.
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Yeah, I played Shadows of Amn, but I recall very little of it, including the spells. Then again, this is IWD2, and there are several death-type spells, so I needed to know which one was taken out.
<center>Nightowl2</center> |
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