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-   -   Nikademus and the Voice (http://www.ironworksforum.com/forum/showthread.php?t=24671)

Dmouse 10-18-2002 08:30 AM

I need some help here on the voice that the demons on the ground floor of the temple asking me to kill this voice. And Nikademus putting spells of protection on me and then i cant find the person to kill, i looked around the entire building. Plus i cant open some doors in the place where Nikademus stays.

Can someone help me on these things. I have been just wondering around the entire building looking for the person to kill and also how to enter the rooms.
Any help is appreciated .

Thanks Dmouse

Finn 10-18-2002 08:56 AM

<font color="cyan">SPOILER!!!:
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You're refering to the white Abishai, right? If I'm not mistaken(it was about a few weeks back when I completed the game), you have to first kill Nikademus's lover, Oria. She is the last of the 3 priestesses you'll meet.

1> You'll have to obtain a rank from the Game Room(ie. play the game). This requires you to pull some levers and defeat the monsters that appear on the square tiles.

2> Once you've done that, you'll receive the key to Oria's room. Go to her room chat with her for a bit, then kill her off. She'll say something vital(some kinda code you need to transport you to the room with the door that says "embrace the shadow" which is adjoining to the actual room where the "Voice" resides).

3> Go to the stairway with the painting of Kuldahar and say the phrase you learnt from Oria and viola, you'll be in the adjoining room. Now there will be a doorway with a shadow on it. Beyond the doorway is where the "Voice" can be found.

4> To open the door with the shadow, go back to where you found Nicky, and use the Lightning generator machine and point it North(be sure to change the direction of the mirror first). This will open the door if i'm not mistaken.

5> Be sure to talk to Nicky b4 you enter because he'll help you out with some spells/experience etc.

Well, good luck, mate [img]smile.gif[/img] hope this helps.</font color>

Dmouse 10-18-2002 11:59 AM

Much Obliged with the reply. i was really stuck there for a minute. NOw since you have outlined the steps for me, i will give it a go. If there's anything that i cant figure out then i will be back here again.

The best part about this game is that, since i am working, i will always have a game to come home too hahahahaha.

Thanks again, much apprecaited it.

Dmouse

Nightowl2 10-18-2002 12:06 PM

The word in question is "Lysan", which teleports you to the altar antechamber. As I recall, you learn this from Lysara, not Oria.

Also, it is much better to ask Nikky to "share wisdom",which is worth 5K experience points. The protections he gives are short-lived and really not all that helpful. If you have a save before then, I suggest reloading and getting the xp award instead.

<center>Nightowl2</center>

Finn 10-18-2002 10:24 PM

<font color="cyan">

<font color="white">Nightowl2:</font color> Thanks for the correction. As I said in my previous post, its been awhile since I last completed the game. I guess I need to re-boot my organic Hard Drive.

<font color="white">DMouse: </font color>Sorry about the Oria bit. If Nightowl2 is right, then you won't have to go through the game room part and you can just go kill off Lysara to get the phrase/codeword. Then head on to the stairway with the Kuldahar pic and repeat it. [img]smile.gif[/img]

</font color>

Nightowl2 10-19-2002 12:29 AM

Well, one way or another, he still has to kill all three of them. Whether it's before or after the shadow door doesn't matter. I usually take them out first myself, then do the treasure hunting and altar.

<center>Nightowl2</center>

[ 10-19-2002, 12:30 AM: Message edited by: Nightowl2 ]

Dmouse 10-19-2002 07:25 AM

Hey guys,

Errrm, well, i did talk to Oria and i think she was really pissedd. IN any case, she turned etheral form. From what i know, normal people in this plane cant hurt people in other planes. Is there a weapon in which i need in order to hit the women?

I think what i will do is just reload the saved game and start over again. Some help would be nice, even though it might be a spoiler hgeheheh.

Dmouse

Finn 10-19-2002 09:37 AM

<font color="cyan">

Yet another SPOILER ALERT [img]smile.gif[/img]

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To kill Oria, return to the game room, pull the lever that takes you to the ethereal plane. It will work this time and render Oria susceptible to your attacks. She be fairly easy to bump off at this point. :D Its as simple as that. Enjoy!

<font color="white">Nightowl2: </font color>Yea, I know what you mean. I found the Ice temple a little tedious, lots of running back and forth but it was quite interesting to complete. [img]smile.gif[/img] </font color>

Dmouse 10-19-2002 11:05 AM

Thanks Finn,

Well i have tried pulling the leavers till a level that i died. I think it was level 4 or something. Do i need to pull all the leavers? I knows it another Spoiler alert here hehehe, but i am pretty anxious.

thanks again for you previous spoilers.

Dmouse

Nightowl2 10-19-2002 12:20 PM

The levers in question are the three in the SW corner of the room. Pull the middle one and watch what the golem says. If it's "Inner Sanctum" selected, then pull the left-most and everyone becomes ethereal.

If the golem says "Battle Square" selected, first pull the right-most lever, then the left-most. The rank levers aren't used here.

As for Oria, yeah, you've just killed her sisters, so you should expect her to maybe be a tad upset with you. Doesn't matter, because she has to go, too.

<center>Nightowl2</center>

Finn 10-20-2002 04:06 AM

<font color="cyan">

<font color="white">Dmouse: </font color>Yup, again Nightowl2 is right on the money. [img]smile.gif[/img] Just follow his detailed instructions and you're home free. Hey, I'm curious, what kind of party do you have? If you don't mind me asking?</font color>

Dmouse 10-20-2002 06:11 AM

Thanks all,

Errm my party, well, i have a ranger who turned into a figther. Well i was thinking of putting him behind but he was so good in up front battles that i didnt have time to put him behind shooting arrows. Then i have a paladin along side my ranger guy.

I have 1 wizard, 1 cleric and 1 rogue. I recently killed my figther drow guy and created a another cleric person who was also drow. So now i have the drow who is a cleric lagging behind in spells and hit points, while all the others can just do very well without him. Along the game i was thinking of deleting him again, but i thought, an extra cleric will matter later on the game.

Any advice on how i should proceed. I was intending in starting up the game again and letting my additional cleric catch up with the rest, but then i thought i was just such a hassle running here and there in chtp 1 talking to this person , then doing that thing.

I mean in Baldurs gate , i could just do anything i wanted and go anywhere i wanted. I mean there was a story line to follow, but eventually you get side tracked with something else. It was kinda a cool concept though and i was used to it. The game play in icewindale keeps ushering you to follow this route which you cant deter at any one time.

Well thats just my thought.

Dmouse.

Nightowl2 10-20-2002 11:57 AM

Yeah, the IWD games are quite linear in their plotlines. It's pretty much a straight-ahead slog, with no option to go on your own to anywhere.

FYI, if you dump an experienced character and create a newbie to take its place, you could (if you wanted to) use the cheat console to give the new char enough experience to be up with the rest of the party.

As to a new group, I've always favored the two tanks, one rogue, one cleric, 2 sorcerers arrangement. I've also found 3 tanks (no rogue) also works, once you know your way around the game. I've never multiclassed, by the way. I like my classes straight up in computer RPG's.

<center>Nightowl2</center>

Dmouse 10-20-2002 12:16 PM

Thanks Nightowl,

I wonder could you tell me what those codes would be to bring my cleric up to speed in terms of XP and power? Hmmm 2 sorceres. How do you handle seperating spells that you buy and find along the way? Would 2 wizards be able to do better or 2 clerics? If i change my mind on the cleric that i just initiated do you think it would be a good idea to get in 1 wizard and 1 sorcere?

Yeah, i wish they would come up something more versatle like BDG I & II. Then it opens up a whole new world for the gamers. But i dont argue much, since this is the closes thing that RPG can get, i mean, lets face it before BDG came along those others games werent utilizing the rules and game play of RPG that much. So i am thank ful someone woke up and did something about it.

Dmouse.

Finn 10-20-2002 11:54 PM

<font color="cyan">Yes, two clerics will come in handy. Contrary to popular belief, clerics aren't exactly pushovers when it comes to casting offensive spells as well as their well known healing spells(ressurection spells cost an arm and a leg as the chapters progress). I personally completed the game with :

1 fighter
1 barbarian
2 clerics(Lathander and Tempus)
1 rogue
1 wizard

Clerics IMHO are indispensable. At higher levels they make excellent monster summoners too. Wether you have 2 wizards/sorcs or 2 clerics or maybe you decide to have one of each and have some other class fill in, it all depends on your playing style and strategy actually.

Okay, here is the page that lists the cheat console codes but I'd suggest not using the console more than necessary as it may affect your full enjoyment of the game.

Well, besides that little caveat, have fun with it!!!</font color>

<font color="white">http://www.actiontrip.com/cheats/icewinddale2.phtml</font color>

Nightowl2 10-21-2002 01:22 AM

Sorcerers learn spells automatically at level up time; they don't have a spell book and don't need to find scrolls. They can, of course, cast spells from a scroll.

You just pick the spell you want to learn. Of course, that means sorcs don't know as many as a wizard would. On the other hand, there is no need for sorcs to memorize spells. If you're careful in your selections, your sorcs can do quite well in the game.

As to bringing up a character fast, have the manual open to p. 135, so you know how much experience to give him or her. Highlight that character's portrait. Open the console with ctrl-tab. In the window at screen bottom, type:

ctrlaltdelete:setcurrentxp(#);

Where # is how much you want the character to have. Hit return and close the console with another ctrl-tab.

You'll get the level up notice, and the character will jump in level from 1 to whatever. That means you allocate all skill points, feats, etc. in one big gulp.

Don't do this with multi-classed characters. For those, you'd have to add the levels one at a time.

<center>Nightowl2</center>

Dmouse 10-21-2002 09:52 AM

Thanks guys,

Back to the voice. I killed the women and then iwent to the painting and said Lysa, which transported me to the room which i said "Embraced the darkness". Well before that i positioned the Ion cannon north and then also positioned the mirror left and then hit it.

Then when i went into the room, i got zapped crazy. Either i am dumb or i am getting too old for this hahahaha. Naw just kidding.

Dmouse.

I didnt know Sorceres could learn spells automatically. When i read the small things that the game dishes out when i am waiitng for it to load, i take note cause those are useful hints. One of them said that sorceres have limited spell learning, so choose the ones you want carefully.

I didnt know Drow warriors level up slowly. I heard so much about them in previous forums but they are like slow. So when my guys are up there, i am like pulling him back not to hurt em.

Dmouse

Nightowl2 10-21-2002 12:06 PM

Yeah, the one pick per level is what makes a sorcerer's spells limited. Of course, you generally get to pick a couple or so spells each time you go up, one spell from each level. For instance, on reaching level 7, a sorc gets to choose a new first, second, and third level spell.

What's really nice is that you have no worries about missing a spell you really want to have, especially as you get up to the higher-level ones.

Drow, duergar, and deep gnomes level more slowly than most others because of the level penalty. This is of most concern if you make any of them spellcasters of some sort. That really hurts. I had a Drow sorc in my first party; never again! I stick with wild elfs for that now.

Did you really blast your team in the shadow door room? I've done that inadvertantly a couple times myself, though only with one character who wasn't as safe as I thought ;)

<center>Nightowl2</center>

Dmouse 10-23-2002 12:26 AM

Errrm,

Well, i mean i went to the potrait and then said that password which was Lysan.
so what happened was i got teleported to the room. Then i saw the figure down there and well, i thought i was suppose to open the door or something. but as soon as i stood there i got zzapped again and again. Is there something i am doing wrong here?

Well i didnt know sorceres can learn spells on their own. How are their spells compared to a clerics and a wizards. Are their spells more powerful depending on the schools you take?

Thanks Nighowl for the help

Dmouse

Nightowl2 10-23-2002 01:52 AM

One person steps on the shadow to open the "secret" door in the left-hand wall. Once that's open, you can use the prism to shoot a bolt into the room, dispelling the shadow and opening the door. I've found it best to have just one person in the room when the shadow door is opened.

Sorcerers learn exactly the same spells as wizards do. They can't specialize in a school of magic. However, they can cast more spells per level than a wizard can. See the tables in the back of the manual.

<center>Nightowl2</center>

Dmouse 10-23-2002 12:33 PM

Thanks Nightowl,

I think my next party shall consist of a sorceres and druids. I heard good and bad things about druids. I mean I had Jahera (i think thats her name) in BDG II and she was great. I had not qualms about her. What kinda changes did they make here? I mean some say there are more powerful , some say otherwise.

Thanks for the tip, i am gonna try it now. If i cant get through this puzzle, then i know i am outa touch.

Dmouse

Dmouse 10-24-2002 09:35 AM

There was actually a room in the ice house which i couldnt open. Did i need a key or something to open the room where there was a withered tree in the key hole or something?

Thanks for you help so far nightowl.

Nightowl2 10-24-2002 12:11 PM

That one is the other treasure room, where you find Nathaniel's ring of the ram (returning it to him is big points). You get there from the picture room. I believe the phrase "In Auril's name" will get you there.

<center>Nightowl2</center>

Guinness 10-24-2002 02:45 PM

Quote:

Originally posted by Dmouse:
Well before that i positioned the Ion cannon north and then also positioned the mirror left and then hit it.
Dmouse

ION CANNON!!!! HAHAHAHAHHAAHHA

Make sure you bring your Lightsabre +5 (melee or returns to wielder when thrown)!!!!! LOL muahahahahah

[ 10-24-2002, 02:47 PM: Message edited by: Guinness ]

Dmouse 10-25-2002 10:27 AM

Night Owl,

You said that i should get the characters portrait and then hit ctrl-tab and then on the console hit some other keys. When i was reading the cheat codes, to enable the cheat codes, i first have to get in the games configuration utility.
Any chance would you know hows that done?

Dmouse

Nightowl2 10-25-2002 12:30 PM

It's the same config program you would run to set HOF mode. There is an option on the panel to enable the cheats. Check that and save. Then you can use the ctrl-tab console in the game.

The actual console command to enable cheats is:

ctrlaltdelete:enablecheatkeys();

Type that in, hit return, and ctrl-tab again.

You don't have to open the console to use the cheat keys. They are used in-game, not from the console.

As for the config program, you should find it listed under Start/Programs/Blackisle/Icewind Dale 2/ or however it's set on your machine. It will be listed as a separate program.

<center>Nightowl2</center>


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