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-   -   The Arsenal of the Solo Paladin (http://www.ironworksforum.com/forum/showthread.php?t=24015)

Marty4 04-11-2005 05:44 AM

Ok, I recently made a solo paladin for the purpose of having more or less a fighter/cleric DC without having to dual on solo in the middle of dragons eye, and it is surprisingly effective (even on insane!). However, I have some questions regarding it:

1. I am currently wielding the defender axe +2, and am in DE lvl 4. This is probably the best item for me currently, but when should I get a better one? I don't think a +3 weapon would be better, due to loss of AC, but would +4 be worth the switch? (obviously I will switch when I get to a certain item).

2. How much priestly power do paladins get in the long run? I am around lvl 10 and only have 1 lvl 1 and lvl 2 spell slot. At higher levels, do they eventually get on par with clerics, or do they max out at low level spells like in the BG series?

3. I know that The Glory of Suffering was taken out of the game, but since I'm trying to solo a paladin I think I'll import it when I should have recieved it. When in the game is this?

TIA

[ 04-11-2005, 05:45 AM: Message edited by: Marty4 ]

Morgeruat 04-11-2005 12:12 PM

1: just look through the weapons you get, you should know when the time is right (I held onto that axe for my dwarf fighter for a very long time)

2: Paladin's max out at lvl 4 for cleric spells, just like in BG

Dundee Slaytern 04-12-2005 02:36 AM

2: Paladins can cast up till level 6 spells, if you have HoW installed.

ZFR 04-12-2005 05:09 AM

The weapons are random so it's dificult to say... but if and when you fine that shield of red knight something I think the ac will be high enough to justify switching weapons... (and btw axes are dwarfish, sword are paladinish ;) ).

Morgeruat 04-12-2005 10:02 AM

Swords are generally viewed as being more cultured and civilised than axes, but there's nothing wrong with a paladin battling evil with an axe, it's just not the archetype.

Midget Gems 04-12-2005 12:35 PM

As you would expect my small adventurers feel right at home with a nice Axe - it doesn't trail on the floor like a big sword. My little Gnomes had to make a really big effort to get the nice +2 Defender. Also I love the +2 Throwing Axe - nice weapon and no ammo to carry.
As for Paladins, I somehow see them using a Mace or Flail as well as Swords, but always with an impressive shield.

Krowlars 04-13-2005 04:09 PM

I think that the most appropriate weapon to be used by a paladin would be the one favored by the god he worships... It makes sense that a paladin of Thempus (a "barbarian" god of war), uses an axe as his "holy avenger".

Azred 04-14-2005 12:25 AM

<font color = lightgreen>The Glory of Suffering is a reward item you receive from Sister Calliana back in Kuldahar, but you have to bring her a particular item first. That item may only be found in Lower Dorn's Deep, so it would be fairly late in the game when you would have been able to acquire it. Great armor, though. [img]graemlins/thumbsup.gif[/img] </font>

Marty4 04-14-2005 05:29 AM

Thanks for all answers regarding spells and weapons! My paladin is actually not even touching swords at the moment (I'm in Severed Hand), his main weapon is his axe, folowed by a cold morningstar of phasing and a sling +1. If paladins get lvl 6 priest spells, they get Heal, right? :D :D :D

Quote:

Originally posted by Azred:
<font color = lightgreen>The Glory of Suffering is a reward item you receive from Sister Calliana back in Kuldahar, but you have to bring her a particular item first. That item may only be found in Lower Dorn's Deep, so it would be fairly late in the game when you would have been able to acquire it. Great armor, though. [img]graemlins/thumbsup.gif[/img] </font>
I thought that the creators took the item out. Is this added in by HoW? Thanks.

Aerich 04-14-2005 11:32 PM

I'm 95% sure that you cannot get the Glory of Suffering, even by fiddling around with Dalekeeper. iirc, it was supposed to be the reward for a quest, which was left unfinished. afaik, you can find the stats for it in the game data, but never the item itself.

It is NOT added by HoW. Give up your pipedream, and get one of the many good, attainable, suits of armor. ;)

Marty4 04-15-2005 09:08 AM

Actually, it IS on Dalekeeper. I had a tad of trouble finding it, since it's called THE Glory of Suffering, instead of just Glory of Suffering.

Can anyone tell me how I will do in HoW? I haven't played it yet with a party, so I'm anticipating trouble with a solo paladin...

Morgeruat 04-15-2005 11:48 AM

Quote:

Originally posted by Morgeruat:
2: Paladin's max out at lvl 4 for cleric spells, just like in BG

Azred 04-15-2005 08:43 PM

<font color = lightgreen>Marty4 is right in that the Glory of Suffering is available through Dalekeeper or the cheat codes for CreateItem.
With a little bit of work it would be possible to reconstruct the whole Voice of Durdel Anatha quest, assuming someone hasn't already done so.</font>

Grog 04-15-2005 09:08 PM

IF you have HoW installed Paladins and Rangers get lvl 6 spells. If you don't they only get level 4 spells

Aerich 04-29-2005 04:20 AM

Your solo paladin will have trouble with Burial Isle and I_______, but the rest should be ok.

In BI, magic resistance potions will be your best friend.

Dundee Slaytern 04-29-2005 09:33 AM

Not Turn Undead? ;)

Aerich 04-30-2005 11:35 PM

Good point. A solo paladin might have maxed out XP by then. Come to think of it, BI might not be so tough after all. Just take the MR potions so that you don't get hurt by the WVs before they get into range of Turn Undead.

I don't know what the radius of TU is compared to the WV's wail.

Dundee Slaytern 05-02-2005 03:51 AM

MR potions would still not be needed, as the solo Paladin can cast Chaotic Commands by then. [img]smile.gif[/img]

Kyrvias 05-19-2005 01:08 PM

Quote:

Originally posted by Dundee Slaytern:
MR potions would still not be needed, as the solo Paladin can cast Chaotic Commands by then. [img]smile.gif[/img]
Exactly


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