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Apart from Stealth, I can't think of any.
Thanks in advance. |
Don't get me started!
1. extra attack if using a 1 handed weapon without a shield 2. stealth (obviously) 3. HoW Rogue's Cowl (I'm only playing my first HoW game, so maybe there is better stuff) 4. Racial enemy 5. For every spell level gained by the cleric, you get all the ranger spells for that level! For example, when you gain lvl 9 cleric, you can cast the lvl 5 spells for both the cleric and ranger. This gives you a HUGE spell selection There is probably more that I can't think of at this time. |
I would agree with Marty - it is a very powerful multiclass.
In addition to the above reasons, it has much higher stat minima than a Fighter-Cleric so you are more likely to get a good roll. |
Mmhh, wow, that's pretty damn good! :D
I created a C/R as the leader of my party but doubted as to if he's better or not. Thanks! By the way, does stealth get any better than it initially is? I have it at 15%(*sigh* low Dex) but haven't been gaining any points. |
Er, it should with each ranger level. My current solo C/R has around 95%...
How low is your DEX? I find the C/R VERY easy to roll, and my current guy has 18 in all imprtant stats with 10 INT and 11 CHA. I failed to mention that, being a ranger, they level up more slowly than a F/C, and they are restricted to human or half elf (you could be a dwarf F/C), though their advantages IMHO make up for that. In a party of six their slow leveling may make them less effective than a F/C (and they shouldn't be your main priest), but in smaller parties or soloing they are golden. EDIT: Drow warrior! Yay! [ 01-07-2005, 10:28 PM: Message edited by: Marty4 ] |
<font color = mediumspringgreen>Impressive list, Marty4!
I had not thought of leveraging the Druid-like spells with the Cleric's extra spell slots as a distinct advantage, even though I have been benefitting from it with my DC R/C. Excellent observation. USS, despite the advantages Marty4 cites, I prefer DC F/C if playing the expansions, since you can easily achieve a character with 5 PP in melee weapon, 3 ApR, and lags a straight class Cleric by only 1/2 a CLVL. </font>--------------------<font color = mediumspringgreen> What's a party, without a song? Bards ROCK! Party On!! </font> |
Thanks!
However, at ranger lvl 13 and without a shield, the R/C will have 3.5 ApR! Also, I haven't had HoW long enough to know if there are any noteworthy shields in HoW, but a ranger can equip the Rogue's Cowl for 2 AC, more or less having a shield equipped, which is available early in the game. NobleNick, does your DC R/C get the ranger spells even past the casting level of the ranger at dual class? What I mean is, if you for example DCed at level 5, would getting to cleric level 7 give you fourth level ranger spells? If so, they are even more powerful than I thought. I guess a C/R is more of a fun solo or duo type character, while a F/C is better in a team. However, both are bloody good :D |
Yes, R/C is very strong. I think that it is stronger class than F/C. The only advantage F/C has is, he can be evil, and thus reach evil cleric spells.
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R/C is definately better than a F/C, for the reasons marty mentioned above.
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A R/C can only cast Druid spells of his Ranger level. Making the multiclass R/C and the F/C a better choice than the dualclassed R->C.
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<font color = mediumspringgreen>Marty4,
Yes, I am sure Dundee is correct. What I meant by "leveraging," is getting access to Druid spells from the Ranger class, but getting LOTS of SLOTS for them from the Cleric. And for HoF mode, I'll bet (though I don't know) that the MC R/C is the best way to go. </font>However, at ranger lvl 13 and without a shield, the R/C will have 3.5 ApR! <font color = mediumspringgreen>At Fighter lvl 13 and with a shield, the F/C will have 3.5 ApR. However, this is not to say the F/C is clearly better; If you have another good tank, and can keep the R/C from being targeted, his shieldless 3.5 ApR plus racial enemy bonus could make him extremely lethal much of the time. Then there are the Druid spells and stealth... Still, I prefer a hard shell finish on as many of my guys as is practical, so choose the F/C (and the DC F/C at that) to get the high ApR, high damage, good THAC0, AND shield. I have a DC R/C and a DC C/F in my current party in TotLM. I wish I had gone F[13]/C and C[12]/R. </font>--------------------<font color = mediumspringgreen> What's a party, without a song? Bards ROCK! Party On!! </font> |
<font face="Verdana" size="3" color="#00FF00">Playing HoF with a 4 person party. Now facing the Luremaster. What is unique about this game is that this is my first time using a multi class Ranger/Cleric. I am a fan of Bards, Druids, and Cleric (both muti and dual Roles) but I believe that the Cleric/Ranger multi class could be the most powerful. Doesn't start off as the best but once you start getting those upper level druid spells 4, 5 the class really starts coming into its own. Besides the above mentioned benefits you get to mix cleric/druid spell combos.
I have always liked the sanctuary, circle of bones combo, but with a ranger/cleric you get to use a sanctuary/static charge combo as many static charges as you can handle. How powerful is this? Well your entire party can be immobilized with Otiluke's Resilient Sphere while the cleric wipes the entire floor of enemies with this combo. Note, a dual class is not as good as a multi cleric/ranger in terms os spell power because you can not maximize your cleric, druid spells. You will either be lacking druid spell levels or maximum spell slots. The class makes a decent fighter but its power lies in its casting ability and what it can cast.</font> [ 01-18-2005, 12:55 PM: Message edited by: pritchke ] |
<font color = mediumspringgreen>pritchke,
As a solo character I can not argue, having NO solo experience. As a member of a full party doing IWD, HoW and TotLM, the DC R[12]/C would be quite powerful as a spellcaster, getting more spell SLOTS then the MC; and also get the extra stackable PP in each weapon (grants an extra 0.5 ApR) and extra HP. The DC C[12]/R would also be a good build, having a generous allocation of slots, extra stackable PP, but not as high HP; and able to progress more quickly than the MC in obtaining higher level Druid spells. I went DC R[12?]/C (instead of R[]/C) to complement my DC C[]/F. </font>--------------------<font color = mediumspringgreen> What's a party, without a song? Bards ROCK! Party On!! </font> |
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[ 01-20-2005, 10:21 AM: Message edited by: pritchke ] |
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You are correct as far as I can verify. (I did not do test builds for most classes past about CLVL 16.) The Ranger gets SLVL 3 at CLVL 12, and SLVL 4 at CLVL 15. I would not worry about builds much past CLVL 16, unless you are doing HoF mode. Yes, if you want access to SLVL 4 Druid spells, you need to get to Ranger[15]. I don't see how this helps the case for MC. O.K., if your strategy is built around Static Charge, then DC R[15]/C is probably not the way to go in a normal game (no HoF). However, you could get to Druid SLVL 4 faster than a MC with a C[12]/R. Indeed, an MC C/R might not get to use SLVL 4 Druid spells until the end of the game, unless doing TotLM as well as IWD and HoW, and even then maybe doing some camping along the way. If you are highly interested in the casting ability of your R/C, and are willing to give up a bit on the melee abilities and HP, and are not overly pining away for the day when your R/C will reach CLVL 15 (at that special camping spot near the end of TotLM); then I'd say MC is a great way to go: Because you get access to all your abilities all the time. Just need to know what you are trading off. Pretty much all my chatter is about normal games that include the expansions; since doing just IWD does not give enough expo to build and then enjoy some of the builds I espouse, and I do not (yet) have experience in HoF mode. </font>--------------------<font color = mediumspringgreen> What's a party, without a song? Bards ROCK! Party On!! </font> [ 01-19-2005, 07:55 PM: Message edited by: NobleNick ] |
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Both Cleric/Rangers and Ranger->Clerics can only specialise( 2 stars) in their weapon proficiencies, both have the 'dualwield' bonus and both gain the warrior ApR bonuses at level 7 and 13. So what is this about extra stackable PP? |
<font color = lightgreen>*ack* All the min/max makes my head spin. [img]graemlins/1dizzy.gif[/img]
Don't worry about who gets more attacks, etc. Get a fighter-type, give them specialization in long swords, then find the Ring of Reckless Action and the Long Sword of Action +4 and nickname them "Cuisinart". [img]tongue.gif[/img] Getting back to the topic at hand.... The ranger/cleric should always out-gun the fighter/cleric because of the addition of the druid spells. Simple. [img]graemlins/petard.gif[/img] </font> |
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Isn't an MC Fighter the only MC who can stack more than 1 PP high? And even the MC Fighter only gets to stack to 2. </font>--------------------<font color = mediumspringgreen> What's a party, without a song? Bards ROCK! Party On!! </font> |
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Isn't an MC Fighter the only MC who can stack more than 1 PP high? And even the MC Fighter only gets to stack to 2. </font>--------------------<font color = mediumspringgreen> What's a party, without a song? Bards ROCK! Party On!! </font> </font>[/QUOTE]Nope, MC R/Cs get 2pp per weapon, too. I wouldn't use them if they didn't ;) |
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And since Pally cannot be MCed, that means MC Fighter and MC Ranger. O.K., thanks for the lesson! </font>--------------------<font color = mediumspringgreen> What's a party, without a song? Bards ROCK! Party On!! </font> |
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