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Mower Man 11-03-2003 12:58 PM

Okay so I enjoyed IWD and got som ekiller PCs, now I go to HOW and my party is getting trashed on this undead island at the beginning. Is it just me or is this game not balanced?

ZFR 11-03-2003 01:43 PM

Its dissicult to say unless you tell us what party you have and what level it is.... give more details

and...

Welcome to the board [img]graemlins/thewave.gif[/img]

pritchke 11-03-2003 05:33 PM

<font face="Verdana" size="3" color="#00FF00"> As soon as you get to the island you are going to have to buff. If you don't have a cleric that turns undead, or can cast undead ward you will have a hard time. However a mage that has buff spells like haste should get you through the battles, other battles on the island may require tactics that use the landscape. The Island isn't a simple hack and slash. A druid that can turn into a water or earth elemental can handle the drowned dead himself while other members attack from afar. What level is your party at and how much of the original game did you do? HoW is suppose to be much harder than IWD. The game is not unbalanced you are just going to find different tactics to use against the creatures in HoW. It would be easier to help if we know the party, and levels.</font>

[ 11-03-2003, 05:39 PM: Message edited by: pritchke ]

NobleNick 11-04-2003 08:02 AM

<font color = mediumspringgreen>Mower Man,

As ZFR said: Welcome!

HoW is HARD! It was meant to present a challenge to the parties, and the players that direct them, who had successfully completed IWD. After your initial reaction of, "How in the world will I ever do this?" passes, you start thinking of ALL the tools and tricks you have at your disposal... and then you need to think up some new ones!. As pritchke intimated, HoW (especially Burial Isle) forces you to THINK. Also, again as pritchke says, you need to buff your party.

(slight Burial Isle spoiler coming)

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Hopefully you have high-level cleric skills represented in your party (hint). In my opinion, the very first encounter on B.I. is by far the toughest to strategize your way out of, until you dive underground. Even underground, I think the toughest battle is not much harder than that first one you get into when you hit the Isle. And I found B.I., in general, to be the toughest area of HoW.

What's a party,
without a song?
Bards ROCK!
Party On!!
</font>

[ 11-04-2003, 08:03 AM: Message edited by: NobleNick ]

Mower Man 11-04-2003 08:49 AM

Hey guys thanks for the reponses so far.

My party:

2 fighters
1 fighter/thief
1 clearic
2 mages

All around level 10.

One thing that annoys me is that there should be previous monsters (lower level) that you can "sweep" through once in a while just to reaffirm that your party is kick-ass.

Is the entire add-on this tuff?

NobleNick 11-04-2003 10:04 AM

<font color = mediumspringgreen>Mower Man,

No, it is not all as hard as the first few fights on Burial Isle: There are much easier parts. However, there is no part of Burial Isle that you will just sweep through (unless your party is much more K.A. then mine was). And the easy parts, in HoW are fewer and farther in between then in IWD.

Save often.

Edit: I just realized that your party is all around level 10. This is NOT, I repeat, NOT K.A. for HoW! Your party should average at least level 12.

How far had you progressed in IWD when you entered HoW? Judging by your party's level, my guess is that you did not complete the first part of Dorn's Deep, or did not complete quests, or something like that.

I did all the fights and completed every quest possible before confronting RBP. Then, just before entering RBP's chamber, went back to Kuldahar and started HoW. My party's experience averaged about the equivalent of single class 13 going into HoW (though everyone except the Bard was dual- or multi-class). Here is, VERY roughly, the experience level of my party going into HoW:

Dual Class: Ranger 10 --> Cleric 12
Dual Class: Cleric 10 --> Fighter 12
Dual Class: Fighter 10 --> Druid 12
Dual Class: Fighter 9 --> Thief 12
Bard 14
MultiClass: Illusionist 10 / Thief 12

I don't know how you can manage some of these fights with a party of single class level 10 characters. You will certainly qualify for bragging rights in my book if you pull it off! My advice is to complete more of IWD before taking on HoW (unless you are willing to endure the pain in HoW, and want your party to be REALLY K.A. when you get back to IWD!).

What's a party,
without a song?
Bards ROCK!
Party On!!
</font>

[ 11-04-2003, 10:45 AM: Message edited by: NobleNick ]

ZFR 11-04-2003 10:11 AM

yup, Burial Island is the most difficult part of HoW, after that things will become easier a bit..

I used turn undead and web/entangle and once the turned monsters are trapped i would cast druidic area spells on them. Since you dont have a druid you can try mage area spells though some of them (eg Cloudkill) dont affect them. when using ranged weapons, slings are generally best since many undead are immune to piercing damage.

Mower Man 11-04-2003 10:20 AM

Hmm, I have yet to see Turn Undead do much generally, and it does nothing on this Isle. Entagling spells seem to work though.

pritchke 11-04-2003 10:48 AM

Quote:

Originally posted by Mower Man:
Hmm, I have yet to see Turn Undead do much generally, and it does nothing on this Isle. Entagling spells seem to work though.
<font face="Verdana" size="3" color="#00FF00"> Here is a trick with "Undead ward" and at level 10 you should have 2 slots for this spell. To me, this is the best spell to use on the island. Cast it and place your priest in the center of the ward and have her turn undead. Remember if she takes other actions other than walking she will stop turning undead. Have one of your guys lure the undead towards the ward. The ward actually boost your priest turn undead ability so even the tough drowned dead shoud be destroyed as thay touch the ward (for the ones that survive have your fighters keep them off your priest.). Positioning for this spell is important as it does not last for ever and most undead are slow with the exception of barrow wights. Usually I cast it just out of sight of the undead before luring them in.</font>

[ 11-04-2003, 10:55 AM: Message edited by: pritchke ]

NobleNick 11-04-2003 11:02 AM

<font color = mediumspringgreen>(Slight Burial Isle spoiler after Mower Man's quote)

</font>
Quote:

Originally posted by Mower Man:
Hmm, I have yet to see Turn Undead do much generally, and it does nothing on this Isle.
<font color = mediumspringgreen>That could very easily be because your Cleric is not high enough level. I never used it before B.I either; but found my level 12 Cleric's "Turn Undead" skill to be THE most valuable skill in the party for some of these fights, including the first one on B.I. and any other fight that included more than one Drowned Dead. If your 3 level-10 melee artists are facing off with 9 B.I. wights ---> bad news. If your Cleric forces 3 of them to turn tail and run, and your mage can catch another 2 with an entangle, well life all of a sudden looks... obtainable.</font>

[ 11-04-2003, 02:16 PM: Message edited by: NobleNick ]

Mower Man 11-04-2003 11:08 AM

Can I go back to IWD from HoW? Is it all on the same map? I havent checked.

Yanez 11-04-2003 12:53 PM

Quote:

Originally posted by Mower Man:
Can I go back to IWD from HoW? Is it all on the same map? I havent checked.
Yes you can, but the bad news is that you have to finish Burial Isle first, and ask Hjollder to send you back to Kuldahar.

Mower Man 11-04-2003 03:28 PM

Too bad it's not like Might and MAgic where all the areas reset for monsters. Sure would like to go back and sweep some goblins etc.

ZFR 11-04-2003 03:45 PM

Quote:

Originally posted by Mower Man:
Too bad it's not like Might and MAgic where all the areas reset for monsters. Sure would like to go back and sweep some goblins etc.
Actually the B.I. underground does reset for monsters..... but thats but not good news. :D

pritchke 11-04-2003 03:46 PM

Quote:

Originally posted by Mower Man:
Too bad it's not like Might and MAgic where all the areas reset for monsters. Sure would like to go back and sweep some goblins etc.
<font face="Verdana" size="3" color="#00FF00">
There are several areas that do reset:
1. Entrance to Dorms Deep (Cave area), ettins are easy experiance
2. Under burial Isle, although not as many nasties as before so not so difficult to get experiance as clearing it out the first time.

I think those are the only to areas that respawn.</font>

[ 11-04-2003, 03:48 PM: Message edited by: pritchke ]

Roboghost 11-04-2003 04:18 PM

RE: Respawn

In the early game I use the Skeletons inside Crypt IV (Southeast) in the Vale of Shadows. You get 12 skeletons per sleep (8 West/4 East). You can earn a few coin this way (thier weapons).
Skeleton cheat:
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.
.
.
.
If you can cast Web (and your two fighters have those "Rings"), you can do this all day long without breaking a nail.

Mower Man 11-05-2003 10:10 AM

Im starting to hack my way through but man what a fight! Never had so many restarts. Almost lures me into...gasp!...cheating. Almost.

pritchke 11-05-2003 10:18 AM

<font face="Verdana" size="3" color="#00FF00"> Mower man if you have not found out this yet there is a tower on the island (bottom left) that you can safely rest inside any time you need to replenish hit points or spells. As opposed to travelling back to Lonelywood.</font>

[ 11-05-2003, 10:21 AM: Message edited by: pritchke ]

Dundee Slaytern 11-05-2003 01:37 PM

Lonelywood sells a Mace that can kill Undead instantly on a hit. Check out the church. The equipment it sold helped my party a lot on the Burial Isle.

moiraine sedai 11-05-2003 06:35 PM

Can't you buy a shield that casts Undead Ward 3 times a day from Edion (the guy in the tower)?

I think he also has a girdle of ogre blood.... VERY fun! :D

Use fire on the drowned dead... They get killed quite quickly by it. What about using recitation and prayer in tandem? They can certainly buff your party very well, as well as penalizing your foes. Webs or summons are probably a good idea here... Excuse my stupidity, but I never finished the BI. That's all I did of HoW... What do you need to get off the island? Then where do you go? Spoil me!

Moiraine Sedai

pritchke 11-06-2003 10:42 AM

Quote:

Originally posted by moiraine sedai:
Excuse my stupidity, but I never finished the BI. That's all I did of HoW... What do you need to get off the island? Then where do you go? Spoil me!

Moiraine Sedai

Spoilers for moiraine sedai
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<font face="Verdana" size="3" color="#00FF00"> You, can leave the island any time by talking to Young Ned . However what you need to do to continue further is to find Hjollder. He is on the little island to the North West. To get to him just battle your way to the entrance underneath or have a mage use Dimension Door to get to him, he will than ask you to find evidence that Wylfdene isn't what he appears. Lets hope you have another Dimension door left to teleport back to the party. You now need to go under into the barrow to find Wylfdene's Sarcophagus here you will find Wylfdene's Tribal Insignia which has been damaged. This is what you have to bring to Hjollder. Wylfdene's Sarcophagus can be found to the left of the barrow towards the bottom of the map. Your mission is to go to the Gloomfrost to find the seer and Hjollder marks the location on your map. Head back to loneywood, prepare, and head to the gloomfrost (I love the Gloomfrost, sends chills up my spine.).</font>

[ 11-06-2003, 10:49 AM: Message edited by: pritchke ]

moiraine sedai 11-07-2003 06:43 AM

Thanks pritchke!!!!!

The way has become clear... I think I'm going to have a loooooot of fun! :D

Thanks again,

Moiraine Sedai

ZFR 11-07-2003 09:29 AM

Before going to Gloomfrost speak again with the locals... Purvis, the hunter brothers and the ranger will have new things to say which will lead to some quests later


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