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I have a Mage/Cleric who is not allowed to use the Mage Dagger +2. She's a half-elf, the dagger is grayed-out, with or without armour. The specs for the dagger clearly say that multi-class is okay, what am I missing here?
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clerics cannot use daggers.....
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Welcome marb! If you're not too familiar with the D&D ruleset then some confusion can occur. The dual/multi-classes have additional restrictions placed on them which may not be obvious at first glance. The Fighter/Druid for example is allowed to wear any armour, but can (still) only use those weapons allowable by their religion. You'll find that the restrictions make a certain sense after awhile.
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This has both positive and negative sides to it. No, your mage/cleric cannot use daggers. BUT he/she may use maces, hammers, flails, and such, and may use a shield. You could armor them, too, but while armored he/she/it/that may not use their mage spells. But that's not too important. My mage has an AC of -9. You could probably get even lower than that with a nice spiffy shield.
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Yeah, what ^^ said. [img]smile.gif[/img]
I'm curious though Wumpspawner, what are you using to get your mage to a -9 AC? Best I've managed on my mage before spell and song buffs is a -6. |
Possibly a number of things.
1. High Dex stat 2. Sheild +4 AC Max 3. Helmet +1 or +2 AC 4. decent Mage robe AC 5, or bracers possible that he as found elvish armor in the hand with even better AC and mage/clerics can still cast spells 5. Some type of cloak +1 or +2 AC |
Dexterity of 19, Bracers of Defense A.C. 6, Cloak of Scintillating Colors, Cyclocone, Robe of Enfusing, and a Ring of Greater Resistance. Got to protect the artillery, you know.
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Thanks to all for the replies to my question.
Since I am not familiar with all the D&D rules, I was wondering why I can't have a Mage/Druid character? Do they contradict each other? |
Valid multiclass combinations are:
DWARF Fighter/Thief Fighter/Cleric ELF Fighter/Mage Fighter/Thief Mage/Thief GNOME Fighter/Cleric Fighter/Illusionist Fighter/Thief Cleric/Illusionist Cleric/Thief Illusionist/Thief HALFLING Fighter/Theif Half-elf (here it comes...) Fighter/Cleric* Fighter/Thief Fighter/Mage Cleric*/Ranger Cleric*/Mage Thief/Mage Fighter/Mage/Cleric Fighter/Mage/Theof * or DRUID So we can have druid multiclasses. Though why anyone would want to be a tree loving hippy escapes me [img]smile.gif[/img] |
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if yes then afaik this is wrong the only multiclass for druid is fighter druid.... no cleric druid or mage druid... |
You're right ZFR, the only valid combination is Fighter/Druid. I think that the option to change Cleric to Druid is an unofficial PnP rule that was never implemented in the IE version. Possibly from the 2<font size="1"><sup>nd</sup></font> Ed AD&D ruleset.
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Yeah, I grabbed those 'valid' class combinations from the AD&D 2nd Ed manual.
Suprised that they werent implemented :( |
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I'm surprised I remembered all of that optional PnP rules malarkey. I've never really played with much outside the four traditional rôles for character classes. Early druids weren't really well implemented as far as I could see. Clerics only seemed to gain any new benefits with entirely new pantheons, or new demons/devils and completely new planes of Hell, Pandemonium etc. Mages on the other hand, got a new spell every .00003 of a second. Totally unnecessary. Edit: The whole race/class system was rubbish, so why be surprised by such a trivial thing like that. [ 01-27-2003, 07:15 PM: Message edited by: Lord Brass ] |
There's actually a very simple reason why you can never have a Ranger/ Druid- alignments!! Rangers must be of good alignment. Druids must be true neutral (which means they can't be good). Thus a character can not be both.
As for other combinations, got me on that one. |
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Edit: and there are those that say that the system should have been scrapped entirely. Why hold on to an archaic rules mechanism. [ 01-28-2003, 12:41 PM: Message edited by: Lord Brass ] |
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as for ranger druids, they are optionally allowed in the Forgotten Realms setting, IIRC the alignment must be Neutral Good |
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Edit: I skimmed through the new Forgotten Realms book for 3<sup><font size="1">rd</font></sup> Ed D&D. Couldn't find one single mention of Baldur's Gate in it. There was a section on Amn though. Wonder what that's all about... [ 01-28-2003, 08:22 PM: Message edited by: Lord Brass ] |
[quote]Originally posted by Morgeruat:
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if we apply your logic everywhere, then no multiclass would make sense.... how can we have a fighter mage, afighter would want to practice his fighting more while mage would want to be in his laboratory studying the arcane... how can we have a cleric ranger? a cleric would want to spend time in temple praying to his god while ranger would want to spend time in the woods... i think all multiclass shoul;d be allowed... why cant we have a paladin mage? someone striving for goodness at the same time studying magic..... or a bard/ranger? or cleric/druid? i think the only classes not allowed to multi should be those whose main purpose contradict... eg paladin/thief |
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