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-   -   Gosh! This is *HARD*!! (http://www.ironworksforum.com/forum/showthread.php?t=22052)

Hayashi 10-07-2001 09:30 PM

Just started my game, spent about 2 to 3 hours patiently rolling stats for my party.

Took on the goblins beyond the bridge in Easthaven. Not much of a problem except that one hit from a goblin's arrow and my mage died, lol.

After getting used to being a superman in BG2, some *serious* attitude adjustment required here, lol.

Sazerac 10-07-2001 10:07 PM

LOL!! Yep, Hayashi, a large part of the first couple of chapters is a grand ol' game of "protect the mage"! Then you get Fireball and the mage REALLY starts kicking in on his/her worth!

Hint: Let him or her hang out in the rear while you advance your fighters. Equip everyone with missile weapons and take out the goblins from afar. (Missles are MUST-HAVES in this game!)

Hope this helps.

Cheers,



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mammawlin 10-07-2001 10:17 PM

You're not kidding - it is *HARD*! But worth the fight. And by the way, you ain't seen nothing yet! Rave on brave adventurers and good luck to you. http://www.ironworksforum.com/ubb/no...hterpurple.gif

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I can do all things through Christ Jesus who strengthens me. Philippians 4:13

Leafy 10-08-2001 03:07 PM

if you want your mages to live, get the 2nd level "mirror image" as soon as possible and memorize a ton of them. Blur is ok too, seeing as how it protects against missle attacks; but doesn't last very long at all.

Hayashi 10-09-2001 03:17 AM

Well, I finally cleared the cave with the orcs. No problem except for the ogre - 1 hit and my fighter that went toe-to-toe with it (paladin, 14 HPs) died. Ouch!! http://www.ironworksforum.com/ubb/no...s/rolleyes.gif

I finally got him by casting sleep on the whole bunch then concentrating firepower on them one by one. When the ogre awoke he was alone, then it was time for the "fire-missile-weapons-while-retreating" trick. http://www.ironworksforum.com/ubb/no...miles/wink.gif

I can see that missile weapons are going to be *very* important in the game, lol. http://www.ironworksforum.com/ubb/no...es/biggrin.gif

mammawlin 10-12-2001 11:13 PM

Way to go, Hay! Yep those missle weapons and spells and grand indeed. Happy to hear you are kicking some butt! http://www.ironworksforum.com/ubb/no...les/badass.gif
Mammaw

Hayashi 10-12-2001 11:18 PM

Thanks. I also want to say that (for now at least) turn undead is a BIG help. I'm at the vale of shadows and my cleric helps my party from getting swamped each time I enter a crypt.

Apart from the sheer numbers, nothing too difficult - yet. http://www.ironworksforum.com/ubb/no...iles/uhoh2.gif

[This message has been edited by Hayashi (edited 10-12-2001).]

shawnme 10-13-2001 08:07 PM

Give the mage a littel distence be hind your other cariters. send in the fiters in first than go to the mage and us sleep if you have it or ceep him safe away from all the action. have fun

Sazerac 10-13-2001 09:37 PM

Quote:

Originally posted by Hayashi:
Thanks. I also want to say that (for now at least) turn undead is a BIG help. I'm at the vale of shadows and my cleric helps my party from getting swamped each time I enter a crypt.

Apart from the sheer numbers, nothing too difficult - yet. http://www.ironworksforum.com/ubb/no...iles/uhoh2.gif

[This message has been edited by Hayashi (edited 10-12-2001).]

You'll find that (Turn Undead) to be extremely useful in several points in this game. LOTS of undead...scads and scads of them! Only trouble is, while the cleric is turning, s/he can't do anything else except stand there (and is often a target).



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crazy_diamond 10-14-2001 06:09 AM

The game doesn't get that much easier. For the most part there is a very real chance that you can be killed around every corner. But if you want to kill large groups of enemies in a room in a dungeon, I have some useful advice(you may or may not have thought of this). First cast web at the entrance to the room, don't web your own characters! Next use a character with a Ring of Free Action to walk accross the web. When the enemies notice this character, lead them back accross the web. Once your character has reached minimal safe distance, launch a fireball at those stuck suckers and watch the good times roll. You have got love webs that don't melt.

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You wore out your welcome with random precision.

Sazerac 10-14-2001 02:17 PM

Wow, crazy_diamond! That's a good strategy. I must admit, I've stayed away from the Web spells because I always trap my party...never thought about using Free Action except to avoid getting held or paralyzed by a spell. I generally use the "sneak and lure" technique to lure out monsters one by one...although sometimes one still gets swamped.

I'll have to try the web thing in HoW.



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