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Towards the very end of IWD/HoW/TotL I decided to jack my game up from normal to Hard Mode. I was wondering if anybody played it on Insane Mode and how much different it was from the Hard Mode. Thanks.
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Insane is just a little harder than hard. How obvious. But when you change from insane to heart of fury, yes, you experience a difference. Anyway, even when you have a party of 4 and share all that experience, the insane mode should be easy. If you gathered all the experience from HoW and ToL and some of that even in the hard mode you should be rather invincible even when fighting insane monsters. Give it a try!
I had a party of two level 30 members at the middle of HoW and did heart of fury from there to the end of IwD. Shame that you can't level up after level 30. All that experience wasted! But when my companion died, I killed so much just after that, that I got level up to level 31! Just a little bug if you ask me, Interplay. |
You can get rules packs to enable leveling up to level 40 or 50. If you can't find the rules pack on the Ironworks site, try http://www.TeamBG.com
------------------ http://www.angelfire.com/anime2/memn...ges/drizzt.gif Let's get'em guen! Quote:
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Wow, those rules make me fighter/thief level 41/10 and my fighter/cleric 36/40!! I really need to find that level 50 rule thingy
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I have used it, or its equivilants from TeamBg for The original Baldurs Gate and Baldur's Gate 2, and Throne of Bhall it didn't affect the gameplay and I have beeten all of them. Although i haven't tried it with Icewind Dale yeat I'm shure it wount destroy the game. But you have to reinstall it with every patch i think but am not shure about that part.
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im playing it right now, and all it is is a but load more monsters. http://www.ironworksforum.com/ubb/no...les/aniGif.gif
------------------ Morgan Corbesant, Elven BladeSinger, Captain of the army of the Seldarine |
Heart of Fury mode is really, really tough. Basically there are more monsters, doing more damage, with lower THACO's and loads more hitpoints. Goblins with 50-60hps, lizard men 100hps+ etc.
On the plus side even one goblin is worth 2300exp - if you manage to kill it. If anyone has finished the game in this mode, starting from 1st level without using dalekeeper, you have my utmost respect. ------------------ Supreme executive power comes from a mandate from the masses, not some farcical aquatic ceremony |
ok, i tried this for around ten reloads, before i stopped. i tried to play heart of fury, at level one, starting at the beginning. i honestly dont think it can be done. its just too damn hard. but i tried, lol http://www.ironworksforum.com/ubb/no...es/biggrin.gif
http://www.ironworksforum.com/ubb/no...les/aniGif.gif ------------------ Morgan Corbesant, Elven BladeSinger, Captain of the army of the Seldarine |
Never tried this mode with a brand new party. PPlaying through it now, but my party has gone through the game once already and this prving to be fun because of the challenge.
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I'm playing through the game now from lv1 on in heart of fury mode with no cheats. I'll tell you its hell. Those goblins have more like 250hp and the beetles in the tavern basement in the easthaven bar have over 100 hp and crit for over 30 damage. I believe all mobs have around 3000-5000% of normal hp. It's not impossible but you have to do EVERY beginning quest and have a bard for extra quest experience. The bard is for singing to the siren in the western part of town which gains a full 6 member party another 500 to 800 or so exp PER character if you do all the options, and puts your party up to level 3 to 4 before you ever leave the town. You also need the bard for the combat and luck bonuses just to even hit the lowest level things. Once your bard gets his luck song keep it going all the time, it gives you an insane critical hit rate which is the only way you can hit half the stuff with its insanely low ac. As for mages, dont bother with sleep, everything is lv6 or higher starting. You must go cromatic orb, charm, and web all the way. Definitely remember the awesome power of charmed creatures in heart of fury mode, they are the only way I made it through the first goblin cave by easthaven, and were the deciding factor in many battles. Once you get to kuldahar you need to pickpocket the 2 rings of free action so you can use web truly effectively. I'm told theres a third ring of free action in the game but I have no idea where.
But the most important thing to remember about the game in heart of fury mode with a lv 1 party is that you MUST RETREAT. If you kill 1 or 2 mobs and you think you might die before you take down another retreat and zone out, then heal up and go back and slowly hack them down. As long as you kill them they aren't there when you get back and you've made progress, and if you hurt them enough they are still injured when you come back and you can wear them down. And because of the awesome experience given per kill by the time you hit the lv 6-9 area with a party of 6, if your good and using the right tactics, the game starts to get tolerable. Although don't let it get to your head as some 500hp skeletons with 50% resistance to all your swords will put you back in place. |
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