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-   -   Killing Xnunomi-howver she spells it (http://www.ironworksforum.com/forum/showthread.php?t=21482)

Sir_Tainly 03-25-2001 10:23 AM

Please can I have some pointers I am unable to beat X. and her friends, how did you guys do it?

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[This message has been edited by Sir_Tainly (edited 03-25-2001).]

Balgin 03-25-2001 10:47 AM

Okay, here we go. Party of six: Braennor (human Paladin, shield and sword type), Dradan (dwarf Fighter, might have been using a two handed axe back then but I prefer to keep them alive, high constitution, there to take damage and pass round healing potions), Nulah the Devout( human Cleric, general healing, blesses, also uses a shield, sling and mace), Shareela(human Magic User, concentrated on offensive magic until high level encounters required the odd dispell), Scarrel(human Ranger, uses spears and bows, hates Umber Hulks), Endimar Lightfinger( Half Elf Fighter/Thief, bowman and trap dissarmer).

Befor I entered the room I saw what looked like a big door so I threw up an all out party bless and other protective magics (Braennors protection from evil etc) and then entered. I then did the lightning fast finger to space bar maneouver that saves parties lives. It relies on my finger moving to the space bar to order combat instructions before they enemies get to initate dialogue and then stomp all over me with their preset orders. Using this to full effect I managed to get an arrow headed off towards one of the serpent priests and a set of magic missiles headed towards the demon girl before she spoke and changed form. For those of you who know the AD&D system well demons take full effect from magic missiles and reduced damage from other things but more importantly magic missiles beat most other casting times and assure relative party safety from hostile magic. As soon as the conversation was over the missiles struck, Scarrel and Endimar redirected their fire to the beast, (since arrows often disrupt spell fire) and the rest of the party waited for her to arrive. As soon as she was near enough, Shareela threw a few more magic missiles and an area effect spell into the serpent priests (by not advancing I only had to face one or two of them at a time), Braennor, Dradan and Nulah laid into the vile creature in close combat and after a while Scarrel and Endimar got to start to pick off the priests. When the demon fell, Braennor and Dradan set to charging at the row of serpent priests from oposite ends whilst Nulah followed up behind them healing as she went. This was a slow process because Endimar ran ahead dealing with the traps. Of course there was all sorts of domination spells going off so I used characters with high AC's and HP's to attract controlled characters by punching them (for non lethal damage). GTG but I've got a screenshot somewhere and I'll see if I can remember anything else.

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Balgin, the Dwarf

Sir_Tainly 03-25-2001 11:23 AM

Thanks Balgin, what did you do about the Elite Yun-ti archers, as they do most of the damage, also what about the stuff that gets summoned - mummies + skeletons etc.

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Balgin 03-25-2001 02:59 PM

Errm summoned? Sorry mate, I specialise in beating enemy casting times with magic missiles. As a result of this I never actually got to see what spells she had. Concerning the archers,I knew that there where monsters around the edge but forgot exactly what type. I sttod right inside the doorway so as not to alert them to my presence. When the big snake was defeated and banished I rounded them up.

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Balgin, the Dwarf

Leafy 03-26-2001 03:10 AM

I'd be wary about casting spells at enemies before entering dialogue with Yuxonemai. If she enters into dialogue with anyone during a someone's spell casting, the spell will likely be broken.
I had a 4 player party. Ranger/cleric, cleric/mage Fighter(8lev thief/8lev fighter) and a Bard.
I immediately fled Yuxonemai's chamber and ran west to the western corridor just outside her chambers. I ran to the last room with all my weakest characters. The Ranger/Cleric cast "Entangle" in the corridor to the last room while the bard cast "Web" in the same spot. Between those two spells, most of the archers and such were held. The Cleric/mage threw 2 or 3 fireballs into the mess and that took care of the archers. Lasty, to kill the Boss.
I did this by having the ranger/cleric cast "call upon holy might". The ceric/mage hasted him while the bard cast "spirit armor" on him. Then sent the tank in with a +3 mace and went to town. It was bloody, and my cleric/mage had to stand behind the ranger/cleric casting heal spells during the fight; but eventually she died.
Summoned goons are only worth fodder and to lure enemies away in this battle.

[This message has been edited by Leafy (edited 03-26-2001).]

Zenith 03-26-2001 08:58 AM

haste and recitation spells and strength potions. all characters but one on ranged weapons (magical ammo). the one not on ranged is your beef, armed with his best weapon (hopefully +3 or better)and potions of x-healing. concentrate everything on her. she should not have the chance to cast spells and should die quickly. the rest is a piece of cake...remember, archers don't arch when there's a sword in thier face http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif

xavierbreth 03-26-2001 11:54 PM

i kept my party in the hall. after casting all the protective magics and drinking some potions i sent my well armored fighter ahead into the room for the initial encounter. i then lured her into the hall and her archers did not follow. i hacked, slashed and healed until she was slain. it took me a half dozen times to finisher her off without one of my party dying. now you can dispatch the remaining nasties at your leisure.-Xavier

Leafy 03-27-2001 03:26 AM

Zenith is obvously a CHEATER http://www.tgeweb.com/ironworks/cgi-...les/tongue.gif ... cuz there are no +3 missles you can use against Yuxonemai. Only a few +3 meele weapons can be found up to that point. Of course, if you import some arrows or piercing.....
i think strength and haste and heal potions are cool in this fight

Balgin 03-28-2001 12:19 PM

With respect to Leafy, I mean that the magic missiles where already in the air between me and her before she got to start speaking (it involves catching enemies just on the edge of the fog of war and pressing space before you're too close to get away with it). I then made sure that she spoke to a character who wasn't casting a spell (by making the Paladin and the dwarf advance slightly before the missiles landed). My entire party was still about seventh level.

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Balgin, the Dwarf

Zenith 03-28-2001 12:33 PM

Excuse me, Leafy, but check your eyes before calling people names. I never mentioned +3 missle weapons, only magical missles (and +1 arrows count as magical missiles) I stated that HOPEFULLY you can arm your fighter with a +3 or better melee weapon since you do find a couple by then.

Sir_Tainly 03-29-2001 07:55 AM

Thanks for all the help guys,

Fianlly killed her last night. I sammoned loads of monsters and guided them into the chamber with my thief "hidden in shadows". Used these cannon fodder to kill the archers, so only had to fight the big cheese herself and her two mages. Lost two members of party, but got enough ££££ to resurrect them.

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Balgin 03-30-2001 11:40 AM

Personally Zenith, I prefer to have two close combat fighter types (Paladins and Fighters do the job quite well), a cleric, a magic user, and two ranged types at the back (making one a thief to deal with traps).

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Balgin, the Dwarf

Leafy 03-31-2001 05:31 PM

well i didn't mean to hurt your feelings Zenith.. but you can't use magic missles on Yuxonemai if you're playing thru with no cheats. Magic Missle will only affect her with the first shot(for like, 5 points) then the rest will be resisted from there out. Yuxonemai can only be hit with +3 weapons, so arrows and sling bullets are right out cuz the best you could get up to here is +2. of course, the magic arrows will help with archers.

Balgin 03-31-2001 09:10 PM

With respect Zenith, slinging a hand full of magic missiles (the spell that is rather than arrows, bolts or hurled projectiles) has the pleasurable result of her making multiple resistance checks. If she fails as much as one it'll disrupt spell casting and as such is a great asset(it has a rather quick casting time). I must here point out that magic missile must be one of the most overused spells in the AD&D game. Probably the most overused at low levels (when sleep is much more powerful for a first level spell caster to fling, no save, etc). I know that with 3rd Ed a save is allowed but the power to have ones foes fall into a heavy slumber is considerably more effective than to strike up to five enemies packed close together for a small ammount of damage.

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Balgin, the Dwarf

Balgin 03-31-2001 09:17 PM

And in fact, looking back at the gramar of Zenith's original post I'm inclined to side with him since the comment about +3 weapons was refering to a close combat only character.

With respect to haste potions, I do not use such magic for a very simple reason. That is that being subjected to a haste spell ages the subject by one year. This was not implemented in this game. Also any form of magical aging requires a system shock test, failure resulting in final, unressurectable death. For this reason I generally avoid any such magic if the character has a low constitution and prefer to live. I know that this is not implemented in the BG series but I don't want to start any bad habits. I also find that having individually hasted characters tends to mean that they run on ahead and get stranded amongst the monsters or fall into un detected traps.

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Balgin, the Dwarf

Glycerine 04-04-2001 10:25 PM

All of the above tactics are very good. Not sure if anyone mentioned this but when you get into a huge fight like that it always helps to:

1.) Have summoned creatured to pull some of the pain away from your main characters.

2.) Entagle / Web / (And if you have HoW) Thorns combo. This is really quite effective at holding and damaging lots of enemies at once. The thorns don't do much damage, but they can keep casters off of you for a few precious seconds.


For me Magic Missle didn't seem to work too well because her magic resistance kept stopping it every time. It ended up being just a toe to toe fight. Remember to keep your fighters healed.

Glycerine

Sir_Tainly 04-05-2001 04:38 AM

Thanks Glycerine,

I'm well past that bit now, personally I find web a big problem, often larger monster don't get caught up, and often the PCs do, therefore I would only recommend it against massed hordes of smaller creatures

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Khanar 04-05-2001 12:27 PM

That's why there is a free action spell. Clerics get it, but I forgot what level they have to be in order to have it. I think it's somewhere between 4th and 6th level in their priest scroll. Basically what it does it make the affected character immune to the effects of grease, entangle, and web and stuff like that. Very usefull when you need mobility but want the enemy pinned down.

Arwin Shadowsteel 04-07-2001 09:31 PM

I actually had quite an easy time killing her by using confuse with my Wizard.
I just cast one confuse on the minions to the left and one on the right side and then the enemies pretty much killed themselves. So if you have confuse and are high enough level to use it you won't have too much trouble killing her off.

-Arwin Shadowsteel

Windrunner 04-08-2001 10:43 PM

I found a bit of anti missle armor and shields that I use on my main fighter class, alowing him the ablity to drive far and hard and take most of arrow shots ( which don't hit) and bring in the rest to take her out, while using my archer and mage with the ever annoying stings of the magic missles to take out the yuan-ti archers and mages. Seemed to work for me only 2 reloads without losing anyone. But as always this is just my opinion, I could be wrong.


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