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Does anyone know how to defeat that dam Deamond? I'm trying every thing that I got and he wipes out all my party. Any sugessitons would be appricated. Thanks for all the help.
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SPOILER!!!!
~ ~ ~ ~ ~ ~ ~ Well, the easiest and cheesiest way to defeat Demobaboon is to make your thief gulp down an invisibility potion, and then set up.. well, let's say 5 spike traps around the big bugger, and he'll go down soon enough. If you do want to beat him 'mano a mano', then you need a couple of Wands of Spellstrike (or Breach spells), a lot of buffs (Stoneskin, Protection from Magical Weapons, Protections from Magic Energy, Protection from Poison... etcetera) and take care of Demogorgon before you go and hack at the Marilith. He will just summon more if you kill them. He should fall.. eventually [img]smile.gif[/img] |
and don't use time stop
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BTW, the Wands of Spellstrike can be found throughout WK. Also, like Feral said, don't use time stop. Big D is immune to it. Ignore the Marilith's and concentrate of Demobaboon. If you have Keldorn, use his Dispel Magic ability often, it's a great spell.
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u make it sound so complex lol. i beat him on my third try on core D&D rules only using bumper spells like aid and stoneskin etc. just surround him with my fighters and get my mages and clerics to first breach and dispell him and then hurl stuff at him and he will die... eventually.... lol
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Well, Rockstar, Mr. Imprisoned One isn't so easy. I beat him fair and square with fighters and mages as well, but that doesn't mean that he's an easy nut to crack. He has some nasty abilities and he does some heavy damage..
Still.. my most glorious victory over him was when my thief-character Jynx laid the area full with spike traps and then engaged conversation. The poor thing never stood a real chance. [img]graemlins/evillaughter2.gif[/img] |
yeah i may have overexaggerated the simplicity, but i feel that having a "by the book statergy" used every time is not good 4 u. obviously the basics like 1)pump up your guys 2) attack 3) dispell if needed.
but having a set list i feel is not as enjoyable. though what i feel doesn't matter coz we all have our opinions [img]smile.gif[/img] thanks for your thoughts anyway. |
Of course; 'by the book strategies' are the easy choice, but in the end it's gamer's choice to use different spells, different strategies when he feels like it. That doesn't mean that a generally acknowledged strategy (which works for many foes) isn't a bad one.
Who uses Color Spray in battle? Who ever used the spell Infravision when he knew what it was about? Why don't we use Grease more often? I think because we think they are useless spells (and in these cases they are quite useless at high levels), but in the end: the most useful spell in the game is hands down Magic Missile. Slow casting time, and considerable damage to almost any enemy. I won't leave Chateau Irenicus without it, no sirree. |
Yeah... i for one use Grease. It is useful spell. I usually "play be the book" but then again even if you ask here you have to have one basic strategy to say the least. Know the buffs,the weakness and strength of the enemy. Prepare and prepare well. Sometimes something works for you but that doesn`t mean that it will work for me. So i try to do my best in fight. I must say that I am pretty heavy powergamer and I use the Reload knowledge most of the time(even if SixOfSpades doesn`t like it :D ). In the end it is up to the player who decides what to do: wich spells to use,should he use cheese or not and so on... so always try to make the best of what you got. Use all buffs,wands,potions... etc. I tend to use cheese most of the time becuase the game itself use cheese.(Munchkin anyone?)
[ 01-01-2004, 04:59 PM: Message edited by: Xen ] |
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I just took out Improved Demobaboon yesterday on my first try, but oh boy was he tough! Every one in my party died twice except my Sorceror (PC character, obviously). This is with a party of:
Sarevok Keldorn Aerie Sola (SK to thief) Valygar Keldorn has 100% magic resistance (it was 95, but 100 thanks to LTM ;) ), so I sent him and Sarevok (75% magic resistance) in first. Keldorn used Protection from Evil and took on the Demons that Baboon summoned, Sarevok went straight for the Baboon using his might Rillefane +5 for protection from draining instead of his usual 2-handed sword. Valygar stayed back and protected the party, moving in only in desperate times. The first to go was Sarevok, then Keldorn died after being stunned, then Valygar died after being stunned as well. My sorceror cowardly ran up the steps and summoned a Planetar and a skeleton warrior, used PI, and summoned another Planetar. Aerie eventually died after getting surrounded, and Sola barely survived (he fell down to about 10 HP) when my Planetar finally healed him up. I noticed it's hard to actually control the Planetar yourself (at least with your AI on, it is). Once all the demons were dead, it was now that I realized that I hadn't seen a single message from Demo for a long time. I scrolled all the way up the message box and still found nothing from him...did he mysteriously die? My Planetar then raised Aerie, who raised every one else. As I sent Sarevok to get his equipment, guess what he saw...Demo was still standing there, sitting at 'Barely Injured.' Sarevok went out quickly with out his armor on, while Valygar was able to put on his armor before seeing Demo. He went out too though, of course, and then the Marilyths (spelling?) whipped Keldorn when he tried to use dispel magic. So much for fighting tactics. Sola couldn't do anything against these guys, which made me wish he was still a fighter/mage ;) . Both planetars were dead, so I summoned in another one, who couldn't manage to hurt the Marilyths. But then the Marilyth suddenly died, I guess it was a vorpal hit. The Planetar raises everyone, I sent everyone (that includes my 2 wizards) in at Big D from different sides and just clobbered him till he died. He barely got enough time to cast 2 Gates :D . |
Nice fight! Congratulations! But i usually have a better recepie wich includes 6 Spike Traps and an Exploding Trap. The battle lasts soooo long. :D [img]graemlins/evillaughter1.gif[/img]
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Are you telling me that you can lay traps around him and he won't turn hostile?! Our lovely game masters finally had the sense to make that red dragon see past that sort of thing, but you can do it to the prince of demons? Lovely, just lovely.
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The good thing about advanced traps is that you can 'throw' them. Even with the Shadows of Amn dragons you can use the more advanced trap (not the High Level ones) to let them take some damage. Just don't let them see you, or you'll be in dialogue mode. Another option is to just put some (spike) traps around Demobaboon when he has just finished the first conversation.. traps will ONLY go off when someone hostile is near.
Come to think of it: when someone of your party turns hostile (domination for instance), will that trigger the traps? |
I was under the impression that unless you downloaded a mod like the Sola mod, the dragons ignore traps laid (the intelligent dragon thingy isn't retroactive, I heard). Am I wrong?
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another incredibly evil and cheesy way is to have jan cast blindness on himself..once you see the icon for blindness active on him, he can go right near a hostile enemy, and lay traps...you can't lay traps within the sight radius of a hostile (red circle), but if YOUR sight radius is reduced (blindness) the enemy's sight radius is reduced...usually i abuse project image, and summon 5 planetars who take care of demo and friends...its been a while, but the last time, he survived 7 spike traps, and i had to go mano a mano with him... |
EVERYONE abuses Project Image. I remember that wonderful pic of Dundee's sorc at the end of SoA, right before the final battle.. You still have it, Dundee? The one with all of the summoned creatures and four/five planetars? I loved that.
[ 01-05-2004, 02:49 PM: Message edited by: Illumina Drathiran'ar ] |
Well.. I'll test it, but from my last game I saw Yoshimo plant a couple of minor traps at the spot I pointed at, but he set the more advanced traps in a totally different place by just standing there and saying "A trap most devious for the careless of foot" indicating that he HAD succeeded in setting the snare. That's throwing a trap in my experience.
Nonetheless, most of the dragons and large enemies (including Demogorgon) are neutral (i.e. blue icon) at one point, allowing you to use a nice trap to make them shish-kebab. |
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YESS! ::promptly saves it:: This is my new desktop wallpaper.
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Trap's will damage charmed/dominated party member's, and these party member's will also trigger traps..
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You can throw traps, but only bounty hunters' "SET SPECIAL SNARE" has the ability to be thrown. To test this, simply go get yoshimo [img]smile.gif[/img]
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well, i still have to test if blindness can be cast on self, and if so, i don't really need trap throwing capability...new cheese... |
Just toasted this guy so easy this time around. I've always strugeled in the past (apart from when playing a thief of cheese)and had to set the difficulty level down low [img]graemlins/blush.gif[/img]
This time i buffed up "only" using the fighter HLA on my wizard slayer and Keldorn [img]graemlins/wow.gif[/img] I never thought that the HLA where that good. It was over so fast i reloaded and did it again with the same result. Imoen and Nalia where not needed at all [img]tongue.gif[/img] Magic resistance with fighter HLA realy do rock :D |
My Solo Swashy + 6 Spike Traps = Dead Demogibbon
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