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-   -   Deathbringers party (http://www.ironworksforum.com/forum/showthread.php?t=20006)

Leslie 08-26-2003 03:17 PM

I looking for constructive ideas for a deathbringers party.
Who are they ?
They bring death "to those who oppose them" ! ;)

They use VORPAL weapons ! :D

So - if i am not mistaken those weapons are
maybe spoilers:
.
.
.
.
.
.
.
.
.
Silver Sword +3 (only SOA vorpal weapon)
Axe of Unyielding +5
Ravager +6

So who would you suggest for a three man party who end up with those weapons ?
(and of course don't ever change them unless the enemy is immune to it)

Xen 08-26-2003 04:45 PM

Sorcerer is a must. [img]smile.gif[/img]

Sorcerer
Anti-Paladin
ToB NPC
Priest Of Talos


OK. It is a 4 men party. I hope you don`t mind. :D If you do,leave the ToB NPC. [img]tongue.gif[/img]

[ 08-26-2003, 05:08 PM: Message edited by: Xen ]

Leslie 08-26-2003 05:32 PM

Obviously no clerics, since all the weapons are "edgy". ;)
Unless I make some strange dual or multiclass combining cleric and UAI.

But let's see - since they are deathbringers they are not really "good".
They are some sort of evil guys. They kill. A lot.

Hmm, and none of these weapons can be used for backstab. That sucks.

I think Ravager would be very useful in the hands of the Kensai (the flank attacker - right, Xen ?).

Axe of Unyielding could be amplified with a dualwielder with +1 attack offhand weapon - so maybe a Swashbuckler with Belm or Scarlet Ninja-To.

And Silver Sword would be used with the leader - the mighty Fighter/Mage multiclass.

So - F/M, Swashbuckler and Kensai ?
Would they kick ass ? ;)

Zuvio 08-26-2003 05:41 PM

Quote:

Originally posted by Xen:
Sorcerer is a must. [img]smile.gif[/img]

Sorcerer
Anti-Paladin
ToB NPC
Priest Of Talos


OK. It is a 4 men party. I hope you don`t mind. :D If you do,leave the ToB NPC. [img]tongue.gif[/img]

Why is a sorcerer a must? It most definitely is not. The game can be completed solo with a beastmaster, so a sorcerer is just plain luxury.

Pyrenk 08-26-2003 06:48 PM

Isn't Sarevok obvious? He's a natural Deathbringer, and he has that nifty attack I'm so fond of :D

Him and the Silver Sword or the Ravager work wonders...I've tried ;)

JrKASperov 08-26-2003 07:52 PM

Add a Necromancer mage with mainly spells like disintergrate, death spells, chromatic orb, finger of death, power word kill, wail of the banshee ed. :D

Leslie 08-27-2003 04:10 AM

Quote:

Originally posted by JrKASperov:
Add a Necromancer mage with mainly spells like disintergrate, death spells, chromatic orb, finger of death, power word kill, wail of the banshee ed. :D
Wow, that's a cool idea !

Maybe if I try that unusual dual option of Necromancer -> Fighter ...

Xen 08-27-2003 04:15 AM

It is not a must. But he does "unleash the raining death and destruction on those who oppose him"


Oh Kensai is a Flank Attacker. [img]tongue.gif[/img]


ADD]Half-Orc can be Cleric/Thief Mutli-Class

[ 08-27-2003, 04:44 AM: Message edited by: Xen ]

Leslie 08-27-2003 05:00 AM

After some thought and planning this is what I come up with:

PC - WizardSlayer/Thief (dualled probably at 13) - Silver Sword
Korgan - (SKed to Barbarian) - Axe of Unyielding + Defender of Easthaven
Valygar - (SK-ed to Kensai (or not ?)) - Ravager +6
Edwin - (SK-ed to Necromancer) - arcane destructor, using mostly (hmm, only ?) necromancy spells

Cool ?

[ 08-27-2003, 05:01 AM: Message edited by: Leslie ]

Xen 08-27-2003 05:04 AM

Huh? Why did you SKed Valygar? You have Chloe and you also have that Mod that changes NPC`s.

ADD]Will you do WK in SoA or ToB? Becuase Korgan will be waiting for a looong time for AoU you know.

[ 08-27-2003, 05:06 AM: Message edited by: Xen ]

Leslie 08-27-2003 05:39 AM

Quote:

Originally posted by Xen:
Huh? Why did you SKed Valygar? You have Chloe and you also have that Mod that changes NPC`s.

Well, someone else must have Sk-ed him right ? Who said I did it ?
I want him to be Kensai to do more damage. [img]smile.gif[/img]

Chloe uses Scimitars and shortswords and dualwields.
Not really ideal start for Halberds.

ADD: WS/T's THAC0 might suck ...

[ 08-27-2003, 05:39 AM: Message edited by: Leslie ]

Xen 08-27-2003 05:51 AM

Yes it probably might... [img]tongue.gif[/img]

Make a late dual.

Leslie 08-27-2003 06:09 AM

Since Ravager is obtainable in TOB only, I might really take TOB NPC to use that.

So that would leave me with Korgan and Edwin and me. (in SOA)

So I may do a late dual from Kensai or from WizardSlayer to a thief.
Hmm, which one is more fearsome and destructive ...

I still need to protect myself. Those dragons on insane do "insane" damage.
The easiest would be a F/M though. :D

"goes pondering"

Xen 08-27-2003 06:14 AM

Yes F/M is a good choice, But if you stick to the plan and follow Dundee`s instructions you can become powerful,altough you cannot really protect yourself from Dragons in a true meaning of the word...

Life is all about chocies we make... [img]smile.gif[/img]

[ 08-27-2003, 06:14 AM: Message edited by: Xen ]

Pyrenk 08-27-2003 09:21 AM

If you're roleplaying, why the hell won't you use Sarevok? He already is a Deathbringer! ARGH!

Xen 08-27-2003 09:31 AM

Quote:

Originally posted by Pyrenk:
If you're roleplaying, why the hell won't you use Sarevok? He already is a Deathbringer! ARGH!
[img]graemlins/offtopic.gif[/img] Hey Pyrenk! Chill out buddy. Like I said: Live is all about choices we make. [img]smile.gif[/img]

Pyrenk 08-27-2003 09:40 AM

Why does everybody take me so seriously? I wasn't trying to force the decision on him...this is the problem with communicating on the 'net, you can't tell the feeling behind the dailogue.

Xen 08-27-2003 09:42 AM

Quote:

Originally posted by Pyrenk:
Why does everybody take me so seriously? I wasn't trying to force the decision on him...this is the problem with communicating on the 'net, you can't tell the feeling behind the dailogue.
I took you so serious becuase of ARGH in it. [img]tongue.gif[/img]

Pyrenk 08-27-2003 09:44 AM

The "argh" was supposed to be "rawr", but "argh" sounded more evil than "rawr". Heehee :D

Leslie 08-27-2003 04:19 PM

I AM taking Sarevok now.

I am WizardSlayer but still haven't decided when to dual.
Korgan is a Barbarian and Edwin a Necromancer mage.

True_Moose 08-27-2003 06:21 PM

Hand Sarevok something stupendously powerful...like Staff of the Ram, or Gram the Sword of Grief. He can do a lot of damage, and still has that chance to wreak havoc.

I would dual at level 15, you can then, with proper item selection, get up to 100% magic resistance, and also hit level 38 as a thief. [img]smile.gif[/img]

Lord 08-27-2003 06:28 PM

100% magical resistance?? I've never gotten it past 60%.

Pyrenk 08-27-2003 06:45 PM

Why do you think Wizard slayer/Thieves are so powerful, other than the fact that they can use all items? ;)

Lord 08-27-2003 07:07 PM

Quote:

Originally posted by Pyrenk:
Why do you think Wizard slayer/Thieves are so powerful, other than the fact that they can use all items? ;)
Oh yeah, I forgot about the wizard slayer part getting all that extra magic resistance ;) . Pretty much the main point of the WS too [img]graemlins/hehe.gif[/img]

True_Moose 08-27-2003 09:02 PM

<font color="orange">How to get to 100% magic resistance with a wizard slayer(15)->Thief.
Note: You will need something that makes Carsomyr's magic resist stackable, or else you're going to have to re-equip every time you change weapons.
Originally from Gamebanshee

15% -> Wizard Slayer
50% -> Carsomyr
10% -> Ring of Gaxx
20% -> Human Flesh
5% -> Amulet of Power, Kaligun's Amulet, A bunch of items can do this
-------------------
100% Magic Resistance</font>

Pyrenk 08-27-2003 09:04 PM

Or you can use the Purifier and another item...it's not quite 100, but...

Lord 08-27-2003 09:05 PM

but only paladins can use carsomyr, and a wizard slayer isn't a paladin.

True_Moose 08-28-2003 12:33 AM

Oh, Lord, haven't you learned anything. The first HLA you should pick up as a thief is... ;)

Lord 08-28-2003 01:01 AM

Quote:

Originally posted by True_Moose:
Oh, Lord, haven't you learned anything. The first HLA you should pick up as a thief is... ;)
short memory [img]tongue.gif[/img] . I havn't used a thief in a while, been busy w/ a BG1 party right now and checking out what these mods do to the game, so i forgot lots of ToB stuff. I even forgot thieve's get HLA through all this [img]graemlins/hehe.gif[/img] . Just a short memory ;)

True_Moose 08-28-2003 01:26 AM

<font color="orange">I hereby forgive you, Lord. [img]tongue.gif[/img] Naw, we all make mistakes. I once made a fighter and forgot to give him any greater whirlwinds. [img]tongue.gif[/img] </font>

Leslie 08-28-2003 06:18 AM

Quote:

Originally posted by True_Moose:
<font color="orange">How to get to 100% magic resistance with a wizard slayer(15)->Thief.
Note: You will need something that makes Carsomyr's magic resist stackable, or else you're going to have to re-equip every time you change weapons.
Originally from Gamebanshee

15% -> Wizard Slayer
50% -> Carsomyr
10% -> Ring of Gaxx
20% -> Human Flesh
5% -> Amulet of Power, Kaligun's Amulet, A bunch of items can do this
-------------------
100% Magic Resistance</font>

I was also counting on Cloak of Balduran from Tactics Mod - +25% MR ! ;)
That way I could maybe use a better armor than Human Flesh.
Valygar's upgraded armor is one of the best ones !

Pyrenk 08-28-2003 09:02 AM

Quote:

Originally posted by Lord:
</font><blockquote>quote:</font><hr />Originally posted by Pyrenk:
Why do you think Wizard slayer/Thieves are so powerful, other than the fact that they can use all items? ;)

Oh yeah, I forgot about the wizard slayer part getting all that extra magic resistance ;) . Pretty much the main point of the WS too [img]graemlins/hehe.gif[/img] </font>[/QUOTE]
Quote:

Originally posted by Lord:
but only paladins can use carsomyr, and a wizard slayer isn't a paladin.
Yup, very short memory ;) :D

[ 08-28-2003, 09:03 AM: Message edited by: Pyrenk ]

Lord 08-28-2003 12:56 PM

Quote:

Originally posted by Pyrenk:
</font><blockquote>quote:</font><hr />Originally posted by Lord:
</font><blockquote>quote:</font><hr />Originally posted by Pyrenk:
Why do you think Wizard slayer/Thieves are so powerful, other than the fact that they can use all items? ;)

Oh yeah, I forgot about the wizard slayer part getting all that extra magic resistance ;) . Pretty much the main point of the WS too [img]graemlins/hehe.gif[/img] </font>[/QUOTE]
Quote:

Originally posted by Lord:
but only paladins can use carsomyr, and a wizard slayer isn't a paladin.
Yup, very short memory ;) :D
</font>[/QUOTE]Yep ;) . Need to finish my BG party so that I can come back and play ToB a bit more, so that I can, oh wait...what was a talking about? [img]tongue.gif[/img]

Pyrenk 08-28-2003 01:21 PM

lol-"I don't have a short attention span, I just"

Zuvio 08-28-2003 06:30 PM

The 100% MR thing including several other bonuses has been in-depthly thought out by Dundee a while back. Here is his post about the WizardSlayer->Thief:

Quote:

Originally posted by Dundee Slaytern:
EDIT] This thread seems to get linked to a lot, so I decided to correct some errors. Due to this edit, some of the replies below may not make sense.

Mods needed,

1) Item Upgrades
2) Ascension

Not the Barbarian, not the Kensai->Mage, not the Kensai->Thief, and nope, not even the Sorcerer. Nay... I am going to talk about the Wizard Slayer->Thief today.

Yes. The Wizard Slayer->Thief.

Permanent immunity to magic( unless the enemy casts Pierce Magic/Shield and/or Lower Resistance), and permanent 70% slashing and piercing damage resistance, 120% crushing damage resistance, and 75% missile damage resistance. With Hardiness, you gain temporary immunity to all physical damage.

Armour: Jansen AdventureWear
Gloves: Whatever tickles your fancy
Helmet: Ronarch's Horn
Amulet: Amulet of Seldarine
Ring1: Ring of Gaxx
Ring2: Ring of Elemental Mastery
Cloak: Cloak of Reflection
Boots: Blizzard Boots
Belt: Belt of Inertial Barrier

Weapon1: Purifier +5
Weapon2: Defender of Easthaven +3

A level 25 Wizard Slayer will have a base of 37% Magic Resistance. Ascension grants 25% PhyDmg Resistances to evil characters. TMoLTM will grants an additional 5% Magic Resistance.

Magic Resistance:
--------
Class Base: 37%
Ring of Gaxx: 47%
TMoLTM: 52%
Purifier +5: 82%
Trial of Selfishness: 92%
Amulet of Seldarine: 102%

Elemental Resistances:
--------
<table width="675"><tr><td width="150">Source</td><td width="75">Acid</td><td width="75">Cold</td><td width="75">Magic Cold</td><td width="75">Fire</td><td width="75">Magic Fire</td><td width="75">Electricity</td><td width="75">Poison</td></tr><tr><td width="150">Ring of Gaxx</td><td width="75">0%</td><td width="75">0%</td><td width="75">0%</td><td width="75">0%</td><td width="75">0%</td><td width="75">0%</td><td width="75">100%</td></tr><tr><td width="150">Ring of Elemental Mastery</td><td width="75">0%</td><td width="75">0%</td><td width="75">0%</td><td width="75">50%</td><td width="75">0%</td><td width="75">50%</td><td width="75">100%</td></tr><tr><td width="150">Cloak of Reflection</td><td width="75">0%</td><td width="75">0%</td><td width="75">0%</td><td width="75">50%</td><td width="75">0%</td><td width="75">127%</td><td width="75">100%</td></tr><tr><td width="150">Blizzard Boots</td><td width="75">0%</td><td width="75">50%</td><td width="75">0%</td><td width="75">50%</td><td width="75">0%</td><td width="75">127%</td><td width="75">100%</td></tr><tr><td width="150">Trial of Pride</td><td width="75">0%</td><td width="75">70%</td><td width="75">0%</td><td width="75">70%</td><td width="75">0%</td><td width="75">127%</td><td width="75">100%</td></tr></table>

PhyDmg Resistances:
--------
<table width="450"><tr><td width="150">Source</td><td width="75">Crushing</td><td width="75">Missile</td><td width="75">Piercing</td><td width="75">Slashing</td></tr><tr><td width="150">DoE +3</td><td width="75">20%</td><td width="75">0%</td><td width="75">20%</td><td width="75">20%</td></tr><tr><td width="150">Ascension</td><td width="75">45%</td><td width="75">25%</td><td width="75">45%</td><td width="75">45%</td></tr><tr><td width="150">Belt of Inertial Barrier</td><td width="75">45%</td><td width="75">50%</td><td width="75">45%</td><td width="75">45%</td></tr><tr><td width="150">Jansen AdvantureWear</td><td width="75">70%</td><td width="75">75%</td><td width="75">70%</td><td width="75">70%</td></tr><tr><td width="150">Ronarch's Horn</td><td width="75">120%</td><td width="75">75%</td><td width="75">70%</td><td width="75">70%</td></tr><tr><td width="150">Hardiness</td><td width="75">127%</td><td width="75">115%</td><td width="75">110%</td><td width="75">110%</td></tr></table>

Comments? Note that this character cannot be a legitimate soloist. Insightful readers will come to realise why.

100%MR alone just won't cut it when you want to be a true (demi-)god.

Dundee Slaytern 08-28-2003 09:36 PM

Quote:

Originally posted by True_Moose:
<font color="orange">How to get to 100% magic resistance with a wizard slayer(15)->Thief.
Note: You will need something that makes Carsomyr's magic resist stackable, or else you're going to have to re-equip every time you change weapons.
Originally from Gamebanshee

15% -> Wizard Slayer
50% -> Carsomyr
10% -> Ring of Gaxx
20% -> Human Flesh
5% -> Amulet of Power, Kaligun's Amulet, A bunch of items can do this
-------------------
100% Magic Resistance</font>

Carsmyr is a lousy choice for Magic Resistance if you are aiming for 100% Magic Resistance. As Jim, Alson, I and several others have verified, Carsomyr only stacks with innate Magic Resistance. It will not stack with Magic Resistance from other equipment.

Some people noted that Carsomyr's MR seems to stack if you wear your equipment after holding Carsomyr. What they fail to realise is that after you swing Carsomyr, the MR resets to the proper value. So unless you enjoy re-equiping for EVERY single swing, a lot of MR potential is lost.

This is correct though, and the way that Carsomyr was intended to work. Greedy people though, apparently unsatisfied with their power, made a mod that changed Carsomyr so that it would stack with equipment. With or without this mod though, the Purifier + Defender of Easthaven combination is still better.

Pyrenk 08-28-2003 10:02 PM

What the?! They wanted to make Carsomyr more powerful? It's already in the top 5 most powerful weapons, it's damage is the highest, it has 50% MR, it dispels on hit, it can hit anything in the game (when upgraded), and it can dispel magic 3 times a day (apart from an attack), but they aren't satisfied? For that, they should be limited to generic weapons. Power-hungry bastards :D

LennonCook 08-29-2003 02:17 AM

Quote:

Originally posted by Pyrenk:
What the?! They wanted to make Carsomyr more powerful? It's already in the top 5 most powerful weapons, it's damage is the highest, it has 50% MR, it dispels on hit, it can hit anything in the game (when upgraded), and it can dispel magic 3 times a day (apart from an attack), but they aren't satisfied? For that, they should be limited to generic weapons. Power-hungry bastards :D
<span style="color: lightblue">Actually, there is one creature and one creature type it *can't* hit. [img]tongue.gif[/img]
Have a guess what they are (Dundee, Six, anyone else who doesn't have a hope of getting it wrong... please ignore this [img]tongue.gif[/img] ). :D

[ 08-29-2003, 02:52 AM: Message edited by: LennonCook ]

True_Moose 08-29-2003 02:58 AM

<font color="orange">The creature type would be magic golems. The single creature...sheesh, I dunno.</font>

Dundee Slaytern 08-29-2003 03:05 AM

2 creature types. You forgot Clay.


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