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What is your favorite item that Cespenar can upgrade? (not including any patches that give new upgrades). Here is the complete list, bear int mind that it might contain spoilers since it lists them all out:
Angurvadal +5: Flame Tongue Aslyferund Elven Chain +5 Axe of Unyielding +5 Bag of Plenty +2 Blessed Bracers Blue Dragon Plate Case of Plenty +2 Circlet of Netheril Clay Golem Manual Club of Detonation +5 Dagger of the Star +5 Darkfire Bow +5 Erinne Sling +5 Firetooth +5 Flail of Ages +5 Foebane +5 Gram the Sword of Grief +5 Heartwood Ring Helm of the Rock Hindo's Doom +4 (doooooooom! [img]graemlins/hehe.gif[/img] ) The Holy Avenger: Carsomyr +6 Ixil's Spike +6 Juggernaut Golem Manual Montolio's Cloak Purifier +5 Quiver of Plenty +2 Ravager +6 Runehammer +5 Short Sword of the Mask +5 Spectral Brand +5 Staff of the Ram +6 Stone Golem Manual Storm Star +5 Taralash +5 Thieves' Hood White Dragon Scale Wondrous Gloves I think that's the whole list. [ 07-27-2003, 04:56 AM: Message edited by: Lord ] |
Flail of Ages, of course :D
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Foebane and FoA
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Purifier +5 can be very useful for the Wizard Slayer/Thief dual-class. Foebane +5 as the primary weapon...
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<font color="gold">Flail of Ages or the Ravager. Can't pick just one of them. [img]tongue.gif[/img] </font>
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has to be montotio's cloak
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Ravager, Spectral Brand, Axe of Unyielding, Asleyferund, Flail of Ages, Dagger of the Star...I love you all. :D
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My fav is Foebane +5 and Angurvadel +5 |
Clay Golem manual. Helps to have a summonable that's immune to piercing and slashing damage.
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all those items with instant kill abilities.
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Wait. If i think better this item is nt upgraded.
KILLSW01 :D |
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Yes i know. I was being a little sarcastic
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Foebane, followed closely by Axe of the Unyielding. (Good in the on-hand, good in the off-hand! Why can't I grow a 3rd hand?)
I've never understood what was so spiffy about the Dagger of the Star. |
Think about its advantages for non-swashbuckler thieves... ;)
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Exactly. You can't stealth in battle, but you can go invisible...and you don't have time (or UAI, or mage dual/multi) to cast invisible. The DotS has a 15% chance to make you go invis, and to do 1d8 fire and electrical damage, to boot =)
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My favorite Upgrade Items are Axe of the Unyielding +5 along with Water's Talon, it was killer for my 32nd level Kensai [img]graemlins/hehe.gif[/img]
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Foebane, FoA +5, Clay Golem manual and Staff of the Ram +6
Aslyferund Elven Chain +5 seems kinda useless in ToB cos there arent a great deal of enemies that use normal weapons at this point in the game |
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My 2 fav's are the Staff of the Ram+6 (absolutely hands down the best weapon to backstab with :D ), and the Ravager+6, which is the most ridiculously over-powered weapon in the game!!
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Yes it really is Jim,but FoA is over-powered too. Cumulative Slow is just sick. [img]smile.gif[/img]
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Aye, the Flail of Ages +5 is superb. The reason it's not my fav though is because it's obtained so near the end of the game, there's hardly any time to enjoy it. Cumulative no resist, no save is indeed sick though, and over-powered.
I have fond memories of the Ravager. Giving it to Sarevok with some special gauntlets ( ;) ) and improved haste, and then letting him single handedly go wild with Yaga-Sura's entire army is entertainment maximus. *vorpal hit*, *critical hit*, *deathbringer assault*, *stun*, *poison*. Every hit almost guarantees something's going to happen with this pair working together. |
Stun? Is this from some custom gauntlet?
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I know that Ravager can inflict Poison but Stun?
*Me wonders too* |
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"He studied the art of intimidation, the cruelest and most brutal styles of combat, in order to become a Deathbringer that could paralyze an opponent in melee through fear alone...as well as sometimes killing the most powerful of opponents in a single, massive blow" [ 07-31-2003, 08:42 AM: Message edited by: Jim ] |
Well slap me silly and spin me around, one still learns something new everyday. [img]tongue.gif[/img] Is this confirmed and verified through the game coding? Man... you have to admit though... the ability is virtually neligible.
1) DA is rare enough as it is already, much less a 1.5% chance of stun. 2) Target has to survive the DA before the chance to stun. [img]tongue.gif[/img] I personally have not seen it in action before, but then... I have only used Sarevock once. [img]smile.gif[/img] |
I think (And like)The holy avenger Carsomyr +6.Its absolutely the best pala weapon you can get and +50%ms is Quit powerful agenst wizards
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Not quite +50% MR... To be more specific, Carsomyr adds 50% to your BASE MR. Additional MR from items will be ignored.
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I've not confirmed it through code, but I've seen it in action. Many people miss it because there is no console text or graphical indication (a la 200 damage assault) to state what's happened. You just see an enemy freeze in place, and of course, then die very quickly indeed. 1)True, although I'm not sure if it is 1.5% chance for each, or 3% chance for each yet. 2)Not necessarily, the stun assault is completely independant to the DA, so the target doesn't have to survive the DA first. They could I suppose both kick in at once via the 3% and 3% theory, but this chance is minimal. The stun still has its uses. I've used Sarevok about 4 times, and only in the most recent game did I notice the stun (and once I knew what I was looking for, it happened relatively frequently). [EDIT]Welcome Sonic!![/EDIT] [ 07-31-2003, 09:29 AM: Message edited by: Jim ] |
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